initial info for Emerald Flame?
This commit is contained in:
parent
b4d7e3b825
commit
b7828d2f7f
74
pages/emerald-flame/index.md
Normal file
74
pages/emerald-flame/index.md
Normal file
@ -0,0 +1,74 @@
|
||||
Title: Emerald Flame
|
||||
Description: bss's play by email TTRPG meta-campaign.
|
||||
|
||||
# Emerald Flame
|
||||
|
||||
Emerald Flame is a PBEM Cypher System campaign set in my "house" setting of [Etravar](/etravar/). I run my campaigns
|
||||
pretty free-form, with setting details filled in by everyone as we go, so there's no premeditated plot to start with,
|
||||
other than exploring a high fantasy game and seeing where it takes us.
|
||||
|
||||
I'll fill this page in as the game progresses, but for now, here's some starting and organizing information.
|
||||
|
||||
## Etravar
|
||||
|
||||
I have successfully run games in established settings, such as the Forgotten Realms, but I tend not to hew too close to
|
||||
the setting canon, so for this campaign, I'm going to use the setting that I have just started putting some bones
|
||||
together for, and as we play, we'll provide more detail based on our wants and needs. The link above includes said bones
|
||||
and whatever else we've defined to this point --- at its briefest, Etravar is a high fantasy campaign setting, with some
|
||||
in-world justification for embracing weird stuff to encounter and explore.
|
||||
|
||||
We'll start in a small town in Trezuria, which we can figure out the details of as we start creating characters with
|
||||
backgrounds. Assume there's a new weird anomaly in the area that you're interested in for whatever reason.
|
||||
|
||||
## Play By Email
|
||||
|
||||
I have started an [Emerald Flame mailing
|
||||
list](https://lists.incorporeal.org/postorius/lists/emerald-flame.lists.incorporeal.org/) for people to subscribe to.
|
||||
Both players and readers/lurkers are encouraged to subscribe, and can do so via the web form (known/interested players
|
||||
should further send an email to the list and/or ping me off the list, so I can set up the moderation settings
|
||||
appropriately). The list will be moderated to allow only the current players to post to the game, but anyone is welcome
|
||||
to read, and there will also be a public archive if people would prefer to read that way.
|
||||
|
||||
A draft of thoughts on how to conduct our game over email is available [here](/play-by-email). These are some things
|
||||
I've learned from similar ventures in the past, and also some ideas that I think should be good --- but they are just
|
||||
guidelines, and of course malleable to our group's needs.
|
||||
|
||||
### Reminders and Pings
|
||||
|
||||
I've also started an IRC channel, #emerald-flame, on [Randomus](https://randomus.net/), my IRC network. Players are
|
||||
encouraged to join for reminders and other out-of-game conversations ([web IRC
|
||||
link](https://webirc.randomus.net/#emerald-flame), or ask me for access to [persistent web
|
||||
connections](https://lounge.randomus.net), or see the Randomus site for client setup info), but it is expected to be
|
||||
very low traffic, and optional.
|
||||
|
||||
## Cypher System
|
||||
|
||||
I love [the Cypher System](/cypher/). It's a flexible system with a lot of room for homebrew and game-specific rules,
|
||||
with rich character customization options, and yet the core game mechanic is pretty simple and well-suited for
|
||||
asynchronous play. There's a great rendering of [the Cypher System Reference
|
||||
Document](https://callmepartario.github.io/og-csrd/) that I suggest reading if you are not familiar with the game, and I
|
||||
also have some ever-expanding [set of homebrew and house rules](https://orb.moe/cypher/#homebrew-and-house-rules) that
|
||||
will probably be relevant to the game.
|
||||
|
||||
### Character Creation
|
||||
|
||||
Firstly, I encourage talking through any ideas and questions you have on the mailing list (I'll start a thread after
|
||||
some signups), so folks can see them and build ideas around the group. But, if you're still interested or on the fence,
|
||||
feel free to just ping me with any questions.
|
||||
|
||||
[Old Gus' Unofficial Cypher System Player's Guide](https://callmepartario.github.io/og-csrd/og-cspg.html) is a really
|
||||
good starting point for getting into the system and character creation in a guided way, if you want to just take a crack
|
||||
at it on your own or get a feel for it. I have some homebrew character options and house rules, as linked above, that
|
||||
I'm working on integrating into my own copy of the CSRD, but for the moment you can just refer to that above as you're
|
||||
building a character.
|
||||
|
||||
Things to be sure to look at:
|
||||
|
||||
* [How to play](https://callmepartario.github.io/og-csrd/#this-is-how-you-play-the-cypher-system)
|
||||
* [Key concepts](https://callmepartario.github.io/og-csrd/#key-concepts)
|
||||
* [The fantasy genre in general](https://callmepartario.github.io/og-csrd/#chapter-13-fantasy)
|
||||
* [Common foci](https://callmepartario.github.io/og-csrd/#fantasy-foci)
|
||||
* [Options in building common concepts](https://callmepartario.github.io/og-csrd/#fantasy-character-options)
|
||||
* [Species](https://callmepartario.github.io/og-csrd/#fantasy-species-descriptors)
|
||||
* [Types](https://callmepartario.github.io/og-csrd/#chapter-5-type)
|
||||
* [Examples of character arcs](https://callmepartario.github.io/og-csrd/#sample-character-arcs)
|
138
pages/play-by-email.md
Normal file
138
pages/play-by-email.md
Normal file
@ -0,0 +1,138 @@
|
||||
Title: Play By Email Games
|
||||
Description: bss's thoughts, guidelines, and etc. on playing "tabletop" roleplaying games over email.
|
||||
|
||||
# Play By Email Games
|
||||
|
||||
I'm providing some notes (still in draft form) for plans and procedures on playing RPGs over email. This is meant, for
|
||||
the moment at least, to be an organization of what I'm thinking will work, to see if others will think it'll work too.
|
||||
~bss
|
||||
|
||||
## Timing
|
||||
|
||||
PBEM is a great format because it allows a variety of players in different timezones and of different availabilities to
|
||||
play a game together, but PBEM is tougher because it can take weeks to accomplish something that might otherwise take an
|
||||
hour. I think the most effective way to keep the game moving is regular posting to keep the action moving. A good
|
||||
posting cadence might be every few days, hopefully no more than once a week?
|
||||
|
||||
## Updates
|
||||
|
||||
Of course, half of the fun is having the space to write to a desireble length in one post and let the game play out
|
||||
between what you present and the others' reaction to that post. We just need to make sure the focus is on action. These
|
||||
are some guidelines (not rules) that I think make sense.
|
||||
|
||||
**First:** describe your character in terms of the actions they take.
|
||||
|
||||
You should frame your updates in terms of what your character does. Internal monologues and scene setting are welcome
|
||||
(encouraged, in fact), but in the end, the update for the rest of the players is what *is happening*, not merely what
|
||||
your character sees or thinks. This gives the group something to riff off of and respond to or use to consider their
|
||||
next action. Worry less about the game terms for doing a thing, and just do the thing. Or...
|
||||
|
||||
**Second:** ask questions if the details matter, but don't let them stop the action.
|
||||
|
||||
If you need more information, or a ruling to be made, ask, but see if you can provide contingent actions based on the
|
||||
expected results, where appropriate. This is just to save time of back and forth. Feel free to update with a modest set
|
||||
of options, e.g. "if the dragon rears to attack, I quickly jump behind the pile of treasure next to me, but if it
|
||||
chooses to negotiate, I would like to take a diplomatic tone." "If that awning looks like it'd be possible for me to
|
||||
reach, I'll jump up there, spending effort if I need to, but if it seems impossible I'll run around the corner." Or
|
||||
whatever.
|
||||
|
||||
**Third:** if the details don't matter yet, embellish, but also embrace "yes, but".
|
||||
|
||||
If a minor NPC is a valuable (or maybe even trivial) addition to your post, add them and write how they respond. I don't
|
||||
need to get in the way of that, and I consider world-building to be a collaborative thing. Describe something noteworthy
|
||||
in the marketplace, elaborate on the manner or demeanor of the people in the street, or have a merchant agree to common
|
||||
terms on the cost of normal items. This too keeps the game moving, and gives more in the world to react to (or have
|
||||
react to you). Just don't go overboard.
|
||||
|
||||
**Fourth:** I reserve the right to make a basic, but reasonable, action for idle characters in combat.
|
||||
|
||||
For most out-of-combat situations, it's easy to assume that any players not taking an action are happy to go along with
|
||||
the flow, so if players are quiet for a bit, the action still progresses. In combat, however, charaters doing nothing
|
||||
can disturb the narrative and the gameplay, so if it's been days (or a week?) since a post and we're in combat, I may
|
||||
take a reasonable action for your character to keep the game moving.
|
||||
|
||||
## Post Format
|
||||
|
||||
I don't want to make posting updates arduous; getting the post out there is the important part. I think some guidelines
|
||||
will help, however.
|
||||
|
||||
**First:** out-of-character questions, updates, etc. in brackets (`[]`).
|
||||
|
||||
Describing action should be done in paragraphs with no specific formatting. Dialogue should be in quotation marks. Out
|
||||
of character information, questions, mechanical stuff, however, should be in paragraphs enclosed in `[` and `]`.
|
||||
Example:
|
||||
|
||||
```
|
||||
Having dodged the dragon's terrible acid breath, Croma is undeterred by the
|
||||
assault and charges forward, broadsword primed over his shoulder, yelling
|
||||
a challenge. When he reaches the dragon, he swings down, focused, perhaps
|
||||
overconfidently, on decapitating it in one blow.
|
||||
|
||||
"I swore that I would return with your head as a trophy!"
|
||||
|
||||
[This is a pretty tough dragon, right? I think I'm going to use two
|
||||
levels of Effort on this just to make sure, and as a reminder I am skilled
|
||||
in "making reckless attacks", which I think this qualifies as? Either way,
|
||||
a Might-based attack, and I don't know the difficulty so I'll let you roll
|
||||
it.]
|
||||
```
|
||||
|
||||
**Second:** if you are quoting a post, post your reply *below* the quote; everything should read in order from the top
|
||||
of the post.
|
||||
|
||||
AKA "bottom-posting", put your reply or continuaton of thought below the text you are responding to, so that it reads
|
||||
logically without scrolling to the bottom to find the context. Try to chop the post to its specific context as well,
|
||||
when possible, to reduce the amount of quoted text people have to reread. Example:
|
||||
|
||||
```
|
||||
> When he reaches the dragon, he swings down, focused, perhaps
|
||||
> overconfidently, on decapitating it in one blow.
|
||||
|
||||
[Attacking the dragon is Difficulty 5, but with your Effort and skill, the
|
||||
7 I rolled for you is just enough.]
|
||||
|
||||
Crome's broadsword strikes the dragon's neck soundly, but, surprisingly to
|
||||
Crome --- and perhaps no one else --- the dragon's head is *not* severed,
|
||||
and it reflexively lashes back in pain, knocking Crome back on his feet
|
||||
next to the dragon. A bit of acid drips from the dragon's open wound, but
|
||||
it looks angered and committed to continuing the fight.
|
||||
```
|
||||
|
||||
**Third:** reply to the existing thread whenever possible.
|
||||
|
||||
Mail clients that do threading of posts make it easy to collect emails by subject, and can result in a nice tree view of
|
||||
the proceedings. Generally, a new scene warrants a new top post with a new subject, but otherwise updates within that
|
||||
scene should usually be replies to the most recent or relevant post in the thread.
|
||||
|
||||
**Fourth:** if you have an out of character update or question or so on, start a new thread starting with "OOC:"
|
||||
|
||||
If you have a question or update for the group --- you have a question about a rule or character option, or maybe you're
|
||||
letting the group know you'll be on vacation for a week --- rather than complicating the gameplay with a tangent, make a
|
||||
new thread and start the subject with "OOC: ". In OOC threads, the rest of the formatting guidelines don't really matter
|
||||
--- they're just emails.
|
||||
|
||||
## Rolling Dice
|
||||
|
||||
Personally, I think I'm good with the honor system. If you know the parameters of the roll and are ready to roll, make
|
||||
the roll yourself with whatever tool you prefer and tell us the result, both in game terms and in narrative terms. (In a
|
||||
Cypher System game, this usually means you know the difficulty of the task you are attempting, are conscious of any
|
||||
Effort you are spending, and are at least fairly confident in the assets, hindrances, and skills in play. Just be okay
|
||||
with being corrected if you are meaningfully off in your calculations.)
|
||||
|
||||
You can also just roll if you don't know the target or want to leave the math to me --- again, honor system in both
|
||||
directions. Cypher System rolls are simple d20 rolls, so you could just say (OOC) that you rolled an 8 and leave
|
||||
success/failure to me.
|
||||
|
||||
And, as in the example above, if you'd prefer to just leave the whole business to me, that's fine too.
|
||||
|
||||
## The Mailing List
|
||||
|
||||
The mailing list created for a campaign will provide a common point for managing member email addresses, providing some
|
||||
list-specific settings, and automatically archiving our emails. **This list, and notably the archive, will be publically
|
||||
viewable.** This is advantageous to allow those casually interested to check out the game and potentially become the
|
||||
next player in the game. However, the list will be moderated and only allow the game's players to post to it without
|
||||
review. This is, of course, a spam reduction tactic, but will also help keep the game from drifting off-topic.
|
||||
|
||||
My MTA *should* have a pretty good reputation with providers, but the state of email in 2025 is always on a knife's
|
||||
edge, so mail delivery may have issues from time to time; it's recommended to whitelist/accept/filter-on/etc. the list
|
||||
email address.
|
Loading…
x
Reference in New Issue
Block a user