47 lines
2.6 KiB
Markdown
47 lines
2.6 KiB
Markdown
Title: Etravar
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Description: bss's high fantasy campaign setting, a world of adventuring and discovery.
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# Etravar
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Etravar is bss's home campaign setting, a universe of high fantasy, setting adventuring and discovery against the backdrop
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of points of light in the wilderness and the forgotten legacy of lost eras. It is
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meant to be a rich, varying world, where any type of adventure can occur among its many continents and regions, most of
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which haven't been written of or described yet.
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## History
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### Creation
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In the beginning, The One Beyond created three goddesses out of the endless nothingness --- the twin sisters Nydia and
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Dysthia, goddesses of Light and Darkness, and Etra, goddess of World. The twin sisters both coveted domain over Etra,
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and waged a bitter war, bringing about the light of the stars and the darkness of the void, creating the universe. As
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they sparred over eons, their wounds shed their essence and, merging with that of Etra's, created the planes, including
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the material plane which is considered to be Etra herself. The war between the sisters also brought forth the Etran
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pantheon --- darkness and light combining chaotically to produce divine concepts of Sun, Moon, Life, Death, and so on
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--- countless immortal forces that govern the universe.
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## The Material Plane
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The world of Etravar is known as Etra based on the goddess's influence and divine history, and consists of five primary
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continents, each separated from the other by large oceans. Travel between the continents is quite rare, but not unknown;
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due to their relative isolation, their histories and culture tend to differ, and even the recognized pantheon can vary
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as some deities are known by multiple names or unknown in a region entirely.
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### Trezuria
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Trezuria is a long continent, spanning most of the latitudes, leading to a diverse climate over the span of the
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continent. It is roughly divided into a north and south Trezuria, divided by a vast mountain range that runs from ocean
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to ocean.
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## Themes
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* The universe is a wide assortment of planes, including forces of law/chaos, good/evil, and light/dark, connected via an
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astral plane.
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* Magic is common but not commonly-practiced, and is nearly limitless in potential.
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* Casting magic can be learned, divinely bestowed, or inherent.
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* Civilization ranges from hunter tribes to grand metropolises, points of light with much uncharted territory in
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between.
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* The world is old, many civilizations have risen and fallen.
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* The world itself is magical, and not strictly bound by natural law.
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* Humans, elves, and dwarves are most common among civilized lands, but plenty of other intelligent humanoids show up.
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