61 lines
2.8 KiB
Markdown
61 lines
2.8 KiB
Markdown
Title: Ghorin
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Description: Kadgar's Adventuring! character.
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or specifically approved by Fire Opal Media. <b>Forgotten Realms content:</b> Adventuring! is
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unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards.
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Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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# Ghorin (human wizard 1)
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Ghorin hails from Suzail, the capital city of Cormyr. Tasked with returning a tome to the temple of Oghma after stealing
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it, he seeks the leader of his group who abandoned the group with the book.
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[TBD: One Unique Thing]
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## Stats
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## Features and Talents
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* **Cantrips:** *alarm*, *arcane mark*, *ghost sound*, *knock*, *light*, *mage hand*, *mending*, *prestidigitation*,
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*spark*
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* **Cyclic Spells:** cyclic spells are only expended in a battle if cast when the escalation die is 0 or odd.
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* **Judicious Casting:** spells have different effects depending on how they are cast.
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* **Ritual Magic:** cast spells as rituals [also a good excuse to learn more divination spells].
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* **Evocation:** 1/battle opportunity to add a target to a PD-targeting spell.
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* **Prodigious Learner (self-taught):** gain more feats.
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* **Wizard's Familiar:** tiny eyestalk (alert, scout) --- ignore certain conditions once by letting your familiar cast
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for you, have your familiar help you access a limited-use spell when you're spent.
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## Feats
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* Quick to Fight (A)
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* Magic Missile (A)
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* ...
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* ...
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## Spells and Powers
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* **Quick to Fight:** roll initiative twice and choose the result you want.
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* ***Adventurer Feat:*** +2 to defenses for the first round if your initiative is higher than all enemies'.
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* ***Magic missile:*** Ranged, 1/arc, Quick; no attack roll, 5 force damage, number of rounds this is usable varies.
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* ***Ray of frost:*** Ranged, At-Will; Int vs. PD, 9 (2d8) cold damage.
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* ***Shocking grasp:*** Close, At-Will, Move; Int vs. PD, 2 (1d3) lightning damage and target pops free, cast recklessly
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for more targets.
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* ***Color spray:*** Close, Cyclic; 1d4 nearby in a group, Int vs. MD, 9 (2d8) psychic damage, low hp enemies weakened.
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* ***Force salvo:*** Ranged, 1/arc; up to 4 nearby, Int vs. PD, 14 (4d6) force damage.
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* ***Shield:*** Close, Recharge 11+, Free when hit; force a reroll on an attack hitting you.
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### Equipment
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* **Weapons:** Dagger
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* **Clothing:** Sorcerer's robes
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* Spellbook
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* Disguise kit
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* Bag of light tools
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* Bedroll
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* 50' of rope
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* Tent
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* 4 rations
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