convert Ghorin to 13A
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Title: Ghorin
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Description: Kadgar's Adventuring! character.
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trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
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Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
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Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
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or specifically approved by Fire Opal Media. <b>Forgotten Realms content:</b> Adventuring! is
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unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards.
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Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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# Ghorin
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Ghorin is a clever mystical sorcerer [adept] who separates mind from body.
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# Ghorin (human wizard 1)
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Ghorin hails from Suzail, the capital city of Cormyr. Tasked with returning a tome to the temple of Oghma after stealing
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it, he seeks the leader of his group who abandoned the group with the book.
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## Cypher System Stat Block
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[TBD: One Unique Thing]
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* **Might: 10, Speed: 12, Intellect: 16**
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* **Effort: 1, Intellect Edge: 1**
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* **Cypher Use:** 3 cyphers at a time.
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## Stats
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### Abilities
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## Features and Talents
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* **Shatter**
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* **Far Step**
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* **Onslaught**
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* **Push**
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* **Third Eye**
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* **Passives**
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* **Sense Magic**
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* **Smart (x2):** +2 to your Intellect Pool.
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* **Cantrips:** *alarm*, *arcane mark*, *ghost sound*, *knock*, *light*, *mage hand*, *mending*, *prestidigitation*,
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*spark*
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* **Cyclic Spells:** cyclic spells are only expended in a battle if cast when the escalation die is 0 or odd.
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* **Judicious Casting:** spells have different effects depending on how they are cast.
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* **Ritual Magic:** cast spells as rituals [also a good excuse to learn more divination spells].
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* **Evocation:** 1/battle opportunity to add a target to a PD-targeting spell.
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* **Prodigious Learner (self-taught):** gain more feats.
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* **Wizard's Familiar:** tiny eyestalk (alert, scout) --- ignore certain conditions once by letting your familiar cast
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for you, have your familiar help you access a limited-use spell when you're spent.
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### Spells
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## Feats
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* **Hedge Magic**
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* Quick to Fight (A)
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* Magic Missile (A)
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* ...
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* ...
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### Skills
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## Spells and Powers
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* **Trained** in all interactions involving lies or trickery
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* **Trained** in defense rolls to resist mental effects
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* **Trained** in all tasks involving identifying or assessing danger, lies, quality, importance, function, or power
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* **Trained** in all actions involving identifying or understanding the supernatural
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* **Practiced** with light weapons.
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* **Hindered** in any task involving lore, knowledge, or understanding
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* **Hindered** in any task involving charm, persuasion, or deception
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* **Hindered** with attacks with medium and heavy weapons
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### Arcs
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* **Undo a Wrong** --- Part of a group of thieves who stole a family heirloom from a family which ended up getting
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solely pinned on him. He's was caught and tasked by the family to find the item and clear his name.
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* **Opening**
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* **[Redeem Ibrandul](arcs#redeem-ibrandul)**
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### Cyphers
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* an *eye figurine of far sight* [remote viewer, level 5] --- this small eye allows you to view an area as if you were
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there.
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* a *stim leaf* [level 5] --- chewing this leaf eases one action.
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* *burst of speed* (subtle) [level 2]
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* *curative potion* x2
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* **Quick to Fight:** roll initiative twice and choose the result you want.
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* ***Adventurer Feat:*** +2 to defenses for the first round if your initiative is higher than all enemies'.
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* ***Magic missile:*** Ranged, 1/arc, Quick; no attack roll, 5 force damage, number of rounds this is usable varies.
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* ***Ray of frost:*** Ranged, At-Will; Int vs. PD, 9 (2d8) cold damage.
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* ***Shocking grasp:*** Close, At-Will, Move; Int vs. PD, 2 (1d3) lightning damage and target pops free, cast recklessly
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for more targets.
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* ***Color spray:*** Close, Cyclic; 1d4 nearby in a group, Int vs. MD, 9 (2d8) psychic damage, low hp enemies weakened.
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* ***Force salvo:*** Ranged, 1/arc; up to 4 nearby, Int vs. PD, 14 (4d6) force damage.
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* ***Shield:*** Close, Recharge 11+, Free when hit; force a reroll on an attack hitting you.
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### Equipment
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