47 lines
1.6 KiB
Markdown
47 lines
1.6 KiB
Markdown
Title: 13th Age
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Description: Organized content, campaign notes, and so on for the 13th Age roleplaying game.
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Footer: <a href="/13th-age/legal">This content is available under the OGL v1.0a and the 13th Age Community Use Policy.</a>
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# 13th Age
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This page, and the pages under it, collect a variety of campaign notes, characters, other mechanical
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bits, and whatever else I end up dropping here for usage by me and my players, but if any of this is
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of interest to you as a random passerby, feel free to use it.
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## House Rules
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I don't consider myself much of a game designer, but nonetheless I have added
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some house rules and items and so on to the game. I will try to catalog them here, just in the
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event I reuse them or they are useful to someone else.
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* [Items](items)
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## Legacy Stuff
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### Characters
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Characters I've made for other campaigns:
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* [Valon Amarathar](valon-amarathar) — for Alex's campaign, Seven Rings
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### Former Campaigns
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The following campaigns are shelved at the moment, but may return in some form:
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* [Clouds and Chimeras](clouds-and-chimeras/)
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* [Crimson](crimson/)
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* [Verdant Dawn](verdant-dawn/)
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Currently-lost campaigns, before I started organizing things here, that nevertheless influenced it, or at least me:
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* Sins of the Past, a time- and dimension-spanning Shadowrun-y 13th Age game that eventually became
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traditional fantasy anyway
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* Shards of Jade II, an especially off the rails adventurer mischief sandbox
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### House Rules
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These were fine... for 1e.
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* [bss's Toughness](bss's-toughness)
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* [Influence Points](influence-points)
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