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Title: Victor Caldera Description: Victor Caldera is a strong-willed speaker who fuses mind and machine. Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games characters and character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook Games, LLC. Full Disclaimer.

Victor Caldera

Victor Caldera is a strong-willed speaker who fuses mind and machine.

  • Might: 11, Speed: 9, Intellect: 21
  • Effort: 1
  • Intellect Edge: 1
  • Cypher Use: 2 cyphers at a time.
  • Abilities
    • Fast Talk (1 Intellect point): convince (non-hostile) creature to take one reasonable action in the next round (agreed upon with the GM, can't put creature or allies in danger or be out of character). Action.
    • Anecdote (2 Intellect points): inspire group with a minute-long uplifting or pointed anecdote, and they are trained in a task (other than attack/defense) for one hour. Action.
    • Terrifying Presence (2+ Intellect points): convince one intelligent target (level 3 or lower, or more with more Effort) that Victor is its worst nightmare; as long as doing nothing but speaking, target is paralyzed with fear, runs away, or similar. Action.
    • Interaction Skills
    • Enhanced Intellect
    • Knowledge Skills
  • Skills, etc.
    • Weapons: can use light weapons without penalty.
    • Trained: seeing through deception, persuading, resisting mental effects, tasks requiring incredible focus or concentration, biology, history.
    • Inability: medium and heavy weapons, figuring out puzzles or problems, memorizing things, or using lore.
  • Equipment: clothing, light weapon, two expensive items, two moderately-priced items, four inexpensive items.