ttrpg-site/pages/cypher/homebrew.md

46 lines
2.2 KiB
Markdown

Title: Cypher System Homebrew
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Cypher System Homebrew
## Descriptions
### Fungoid
* **Hardy:** +2 to your Might Pool.
* **Skill:** You are trained in dungeon and cavern ecology.
* **Skill:** Your mind is unlike most other living creatures'; you are trained in Intellect defense.
* **Fungal Companion (2 Might points):** During a rest, before making your recovery roll, you sprout a tiny fungal
familiar which can aid you. It is intelligent, and you share a mental connection with the fungal companion, but it
cannot itself speak. It can act as a scout and inform you of an area it is running reconnaissance on, and can be given
simple commands to follow as part of a normal action. The familiar is a loyal companion and lives until it takes
damage, or would be otherwise destroyed (see below).
* **Burst:** You may command the fungal companion to explode in a burst of poisonous spores. Make a Might roll, on a
success, the poison inflicts 3 points of damage or hinders the poisoned creature's actions for one minute (your
choice). The fungal companion is destroyed in the process. Action.
## Foci
### Does Not Tread Lightly
You are an unstoppable force, once you get moving. You may be extraordinarily big for your kind, enhanced via magic or
technology, or some kind of unnatural being, but you use your size and strength to solve problems.
* Tier 1: Crushing Blow
* Tier 2: Ignore the Pain
* Tier 3: Blood Fever
* Tier 4: Fury
* Tier 5: Specialized Basher
* Tier 6: Regenerate
## Abilities
### Blessing of the Gods (more abilities)
* *Sky/Air (2 Intellect points).* You or a creature you touch can fly short distances for ten minutes. You must land at
the end of your movement, or otherwise fall. Action.