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2.2 KiB

Title: Cypher System Homebrew Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games characters and character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook Games, LLC. Full Disclaimer.

Cypher System Homebrew

Descriptions

Fungoid

  • Hardy: +2 to your Might Pool.
  • Skill: You are trained in dungeon and cavern ecology.
  • Skill: Your mind is unlike most other living creatures'; you are trained in Intellect defense.
  • Fungal Companion (2 Might points): During a rest, before making your recovery roll, you sprout a tiny fungal familiar which can aid you. It is intelligent, and you share a mental connection with the fungal companion, but it cannot itself speak. It can act as a scout and inform you of an area it is running reconnaissance on, and can be given simple commands to follow as part of a normal action. The familiar is a loyal companion and lives until it takes damage, or would be otherwise destroyed (see below).
    • Burst: You may command the fungal companion to explode in a burst of poisonous spores. Make a Might roll, on a success, the poison inflicts 3 points of damage or hinders the poisoned creature's actions for one minute (your choice). The fungal companion is destroyed in the process. Action.

Foci

Does Not Tread Lightly

You are an unstoppable force, once you get moving. You may be extraordinarily big for your kind, enhanced via magic or technology, or some kind of unnatural being, but you use your size and strength to solve problems.

  • Tier 1: Crushing Blow
  • Tier 2: Ignore the Pain
  • Tier 3: Blood Fever
  • Tier 4: Fury
  • Tier 5: Specialized Basher
  • Tier 6: Regenerate

Abilities

Blessing of the Gods (more abilities)

  • Sky/Air (2 Intellect points). You or a creature you touch can fly short distances for ten minutes. You must land at the end of your movement, or otherwise fall. Action.