ttrpg-site/pages/adventuring/quarter-roy.md
Brian S. Stephan 9fdf6ed81b
move the adventuring campaign out of the cypher subdir
just organization stuff, no reason for all the nesting
2024-08-21 11:40:05 -05:00

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Title: Quarter Roy
Description: shrubey's Adventuring! character.
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Quarter Roy
Quarter Roy is a strong tough warrior who rages.
## Cypher System Stat Block
* **Might: 17, Speed: 12, Intellect: 9**
* **Effort: 1, Might Edge: 1**
* **Armor: 1**
* **Cypher Use:** 2 cyphers at a time.
### Abilities
* **Frenzy (1 Intellect point):** enter frenzy in combat to gain +1 to Might Edge and Speed Edge, but can't use
Intellect points, ends when combat ends.
* **Bash (1 Might point):** pummeling melee attack inflicts 1 less point of damage, but dazes.
* **Physical Skills:** balancing, climbing.
* **Trained Without Armor:** trained in Speed defense tatks when not wearing armor.
* **Combat Prowess:** add +1 damage to melee weapon attacks.
* **Healthy:** add 1 to the points you regain when you make a recovery roll.
* **Passives**
* **Very Powerful:** +4 to your Might pool.
* **Resilient:** +1 to your Armor.
### Skills
* **Practiced** with light, medium, and heavy weapons.
* **Trained** in Speed defense tasks when not wearing armor.
* **Trained** in all actions involving breaking inanimate objects.
* **Trained** in all balancing actions.
* **Trained** in all climbing actions.
* **Trained** in all jumping actions.
* **Trained** in might defense actions.
### Arcs
* **Justice** --- Escaped from his captors, the Unfortunate Foster Children arena slave fighting group, and now wants to
help the children held hostage by the organizers.
* **Opening**
* **[Redeem Ibrandul](arcs#redeem-ibrandul)**
### Cyphers
* a *scrying bone* [information sensor, level 8] --- a small bone, perhaps of a finger, that allows one to divine
information about a target in long range.
* a *geometric scar of intelligence enhancement* [level 5] --- this scar of various geometric shapes and patterns
appeared suddenly on your body.
## bss notes
* Needs equipment