ttrpg-site/pages/adventuring/quarter-roy.md
Brian S. Stephan 9fdf6ed81b
move the adventuring campaign out of the cypher subdir
just organization stuff, no reason for all the nesting
2024-08-21 11:40:05 -05:00

2.4 KiB

Title: Quarter Roy Description: shrubey's Adventuring! character. Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games characters and character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook Games, LLC. Full Disclaimer.

Quarter Roy

Quarter Roy is a strong tough warrior who rages.

Cypher System Stat Block

  • Might: 17, Speed: 12, Intellect: 9
  • Effort: 1, Might Edge: 1
  • Armor: 1
  • Cypher Use: 2 cyphers at a time.

Abilities

  • Frenzy (1 Intellect point): enter frenzy in combat to gain +1 to Might Edge and Speed Edge, but can't use Intellect points, ends when combat ends.
  • Bash (1 Might point): pummeling melee attack inflicts 1 less point of damage, but dazes.
  • Physical Skills: balancing, climbing.
  • Trained Without Armor: trained in Speed defense tatks when not wearing armor.
  • Combat Prowess: add +1 damage to melee weapon attacks.
  • Healthy: add 1 to the points you regain when you make a recovery roll.
  • Passives
    • Very Powerful: +4 to your Might pool.
    • Resilient: +1 to your Armor.

Skills

  • Practiced with light, medium, and heavy weapons.
  • Trained in Speed defense tasks when not wearing armor.
  • Trained in all actions involving breaking inanimate objects.
  • Trained in all balancing actions.
  • Trained in all climbing actions.
  • Trained in all jumping actions.
  • Trained in might defense actions.

Arcs

  • Justice --- Escaped from his captors, the Unfortunate Foster Children arena slave fighting group, and now wants to help the children held hostage by the organizers.
    • Opening
  • Redeem Ibrandul

Cyphers

  • a scrying bone [information sensor, level 8] --- a small bone, perhaps of a finger, that allows one to divine information about a target in long range.
  • a geometric scar of intelligence enhancement [level 5] --- this scar of various geometric shapes and patterns appeared suddenly on your body.

bss notes

  • Needs equipment