2.9 KiB
2.9 KiB
Title, Description, Footer
| Title | Description | Footer |
|---|---|---|
| Caslius | Caslius is a tiefling rogue in the world of Etravar, bss's homebrew setting. | <b>13th Age content:</b> This website uses trademarks and/or copyrights owned by Fire Opal Media Inc., which are used under the Fire Opal Media Inc., 13th Age Community Use Policy. We are expressly prohibited from charging you to use or access this content. This website is not published, endorsed, or specifically approved by Fire Opal Media. |
Caslius (Tiefling Rogue 1)
Build
Backgrounds
- Ex-Burclynth Company veteran (4) --- once one of the best treasure hunters in the Company, Caslius wrote guidebooks still in use throughout Trezuria. But since falling out with them philosophically, he has gone... rogue.
- Aera Anon survivor (4) --- Aera Anon, metropolitan and trade-driven as it is, had more than its fair share of those who looked down on those like Caslius. He's left it, for now, but he knows the city and its people, and especially its alleys and the undeground, like the back of his hand.
Ability Scores
| Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma | |
|---|---|---|---|---|---|---|
| Score and Mod | 8 (-1) | 12 (+1) | 18 (+4) | 12 (+1) | 16 (+3) | 15 (+2) |
| Mod + Level | +0 | +2 | +5 | +2 | +4 | +3 |
Health, Initiative
Hit Points: 21 hp; Recoveries: 8; Recovery Dice: 1d8+1; Initiative: +5
Defenses
Armor Class: 16; Physical Defense: 14; Mental Defense: 13
Features and Talents
- Bravado: gain 1 point by rolling even on initiative or hitting with a rogue attack, or other circumstances, spend it on powers and etc..
- Rush Attack: 1/turn, rogue melee weapon attack deals extra damage against an enemy not engaged with at start of
turn.
- 1st level: +5 (2d4) damage
- Skullduggery: 2/arc, reroll failed skill roll involving rogue stuff, use a second use to narrate a setup supporting a +3 bonus to the reroll.
- Shadow Walk: as a quick action before using a standard action, shadow walk.
- Shadow walk: Close, At-Will if not engaged, expended if, Quick; +3 vs. nearby enemy w/highest MD, or spend 1 Bravado to auto hit, remove self until next turn, where you return nearby and deal double damage.
- Shift, Wriggle, and Roll: 1/battle, when hit by a nearby enemy, force a reroll with a -3 (Wis).
- Tumble: +3 bonus to disengage, can avoid intercepts.
Powers
- Curse of Chaos: 1/battle turn a natural 1-5 attack/save result to a natural 1 + extra curse effect.
Attacks
- Basic melee: +5 vs. AC, 1d8+4 damage; 1 damage on a miss
- Basic ranged: +5 vs. AC, 1d6+4 damage; 1 damage on a miss
Equipment
- 5 daggers (for poking or for throwing)
- Leather armor