add a solo 13A character I started but haven't used yet
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pages/13th-age/caslius.md
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Title: Caslius
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Description: Caslius is a tiefling rogue in the world of Etravar, bss's homebrew setting.
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Footer: <b>13th Age content:</b> This website uses trademarks and/or copyrights owned by Fire Opal Media Inc.,
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which are used under the Fire Opal Media Inc., 13th Age Community Use Policy. We are expressly
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prohibited from charging you to use or access this content. This website is not published, endorsed,
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or specifically approved by Fire Opal Media.
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---
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# Caslius (Tiefling Rogue 1)
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## Build
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### Backgrounds
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* **Ex-Burclynth Company veteran** (4) --- once one of the best treasure hunters in the Company, Caslius wrote
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guidebooks still in use throughout Trezuria. But since falling out with them philosophically, he has gone... *rogue*.
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* **Aera Anon survivor** (4) --- Aera Anon, metropolitan and trade-driven as it is, had more than its fair share of
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those who looked down on those like Caslius. He's left it, for now, but he knows the city and its people, and
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especially its alleys and the undeground, like the back of his hand.
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### Ability Scores
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| | Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma |
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|-------------------|----------|--------------|-----------|--------------|---------|----------|
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| **Score and Mod** | 8 (-1) | 12 (+1) | 18 (+4) | 12 (+1) | 16 (+3) | 15 (+2) |
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| **Mod + Level** | +0 | +2 | +5 | +2 | +4 | +3 |
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### Health, Initiative
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**Hit Points:** 21 hp; **Recoveries:** 8; **Recovery Dice:** 1d8+1; **Initiative:** +5
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### Defenses
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**Armor Class:** 16; **Physical Defense:** 14; **Mental Defense:** 13
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### Features and Talents
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* **Bravado:** gain 1 point by rolling even on initiative or hitting with a rogue attack, or other circumstances, spend
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it on powers and etc..
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* **Rush Attack:** 1/turn, rogue melee weapon attack deals extra damage against an enemy not engaged with at start of
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turn.
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* **1st level:** +5 (2d4) damage
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* **Skullduggery:** 2/arc, reroll failed skill roll involving rogue stuff, use a second use to narrate a setup
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supporting a +3 bonus to the reroll.
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* **Shadow Walk:** as a quick action before using a standard action, *shadow walk*.
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* ***Shadow walk:*** Close, At-Will if not engaged, expended if, Quick; +3 vs. nearby enemy w/highest MD, or spend
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1 Bravado to auto hit, remove self until next turn, where you return nearby and deal double damage.
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* **Shift, Wriggle, and Roll:** 1/battle, when hit by a nearby enemy, force a reroll with a -3 (Wis).
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* **Tumble:** +3 bonus to disengage, can avoid intercepts.
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### Powers
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* **Curse of Chaos:** 1/battle turn a natural 1-5 attack/save result to a natural 1 + extra curse effect.
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### Attacks
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* **Basic melee:** +5 vs. AC, 1d8+4 damage; 1 damage on a miss
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* **Basic ranged:** +5 vs. AC, 1d6+4 damage; 1 damage on a miss
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### Equipment
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* 5 daggers (for poking or for throwing)
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* Leather armor
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