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@ -15,13 +15,15 @@ Elyan Gareth is a brash and exiled gunslinger [warrior] who crafts unique object
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* **Might: 12, Speed: 14, Intellect: 12**
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* **Effort: 1, Speed Edge: 1, Intellect Edge: 1**
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* **Cypher Use:** 2 cyphers at a time.
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* **Abilities**
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* **Improved Edge:** Intellect Edge +1.
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* **Physical Skills:** Jumping, running.
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* **Overwatch:** use a ranged weapon to target a small area and make an attack against the next viable target (as if
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### Abilities
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* **Improved Edge:** Intellect Edge +1.
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* **Physical Skills:** Jumping, running.
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* **Overwatch:** use a ranged weapon to target a small area and make an attack against the next viable target (as if
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it was a wait action) ignoring any benefit the target would have from cover, position, surprise, range,
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illumination, or visibility, and inflict 1 additional point of damage.
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* **Passives**
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* **Passives**
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* **Energetic:** +2 to your Speed Pool.
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* **Self-Reliant:** +2 to your Might Pool.
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* **Combat Prowess:** +1 damage to ranged attacks.
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@ -29,22 +31,31 @@ Elyan Gareth is a brash and exiled gunslinger [warrior] who crafts unique object
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specialized in that task.
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* **Crafter**
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* **Master Identifier**
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* **Skills**
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* **Trained** in initiative.
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* **Bold: trained** in all actions that involve overcoming or ignoring the effects of fear or intimidation.
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* **Trained** in all tasks involving sneaking.
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* **Trained** in all tasks involving foraging, hunting, and finding safe places to rest or hide.
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* **Trained** in jumping.
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* **Trained** in running.
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* **Trained** in identifying the function of any kind of device.
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* **Practiced** with light, medium, and heavy weapons.
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* **Hindered** in any task involving social interaction due to living on your own for as long as you have has made
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### Skills
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* **Trained** in initiative.
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* **Trained** in all actions that involve overcoming or ignoring the effects of fear or intimidation.
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* **Trained** in all tasks involving sneaking.
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* **Trained** in all tasks involving foraging, hunting, and finding safe places to rest or hide.
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* **Trained** in jumping.
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* **Trained** in running.
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* **Trained** in identifying the function of any kind of device.
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* **Trained** in crafting smoke powder bombs.
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* **Trained** in crafting ammunition.
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* **Practiced** with light, medium, and heavy weapons.
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* **Hindered** in any task involving social interaction due to living on your own for as long as you have has made
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you slow to trust others and awkward in social situations.
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### Arcs
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* **Justice**
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### Cyphers
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* a small, simple brick, which functions as *instant shelter* (level 4)
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* and a tube of *reflex enhancer* (level 3)
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### Equipment
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* **Weapons:** Smokepowder gun, daggers
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@ -52,5 +63,4 @@ Elyan Gareth is a brash and exiled gunslinger [warrior] who crafts unique object
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## bss notes
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* Crafter: need the skills trained in. probably ammunition is one of them?
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* Needs equipment
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|
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Before Width: | Height: | Size: 156 KiB After Width: | Height: | Size: 163 KiB |
@ -15,32 +15,45 @@ Ghorin is a clever mystical sorcerer [adept] who separates mind from body.
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* **Might: 10, Speed: 12, Intellect: 16**
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* **Effort: 1, Intellect Edge: 1**
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* **Cypher Use:** 3 cyphers at a time.
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* **Abilities**
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* **Erase Memories**
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* **Far Step**
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* **Onslaught**
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* **Push**
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* **Third Eye**
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* **Passives**
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### Abilities
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* **Erase Memories**
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* **Far Step**
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* **Onslaught**
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* **Push**
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* **Third Eye**
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* **Passives**
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* **Sense Magic**
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* **Smart (x2):** +2 to your Intellect Pool.
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* **Spells**
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* **Hedge Magic**
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* **Skills**
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* **Trained** in all interactions involving lies or trickery
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* **Trained** in defense rolls to resist mental effects
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* **Trained** in all tasks involving identifying or assessing danger, lies, quality, importance, function, or power
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* **Trained** in all actions involving identifying or understanding the supernatural
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* **Practiced** with light weapons.
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* **Hindered** in any task involving lore, knowledge, or understanding
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* **Hindered** in any task involving charm, persuasion, or deception
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* **Hindered** with attacks with medium and heavy weapons
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### Spells
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* **Hedge Magic**
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### Skills
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* **Trained** in all interactions involving lies or trickery
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* **Trained** in defense rolls to resist mental effects
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* **Trained** in all tasks involving identifying or assessing danger, lies, quality, importance, function, or power
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* **Trained** in all actions involving identifying or understanding the supernatural
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* **Practiced** with light weapons.
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* **Hindered** in any task involving lore, knowledge, or understanding
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* **Hindered** in any task involving charm, persuasion, or deception
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* **Hindered** with attacks with medium and heavy weapons
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### Arcs
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* **Undo a Wrong**
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* **Undo a Wrong** --- Part of a group of thieves who stole a family heirloom from a family which ended up getting
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solely pinned on him. He's was caught and tasked by the family to find the item and clear his name.
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* **Opening:**
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### Cyphers
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* oil of *gravity-nullifying application* (level 7),
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* a little figurine of an eye which functions as *remote viewer* (level 5)
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* a *stim* leaf (level 5)
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### Equipment
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* **Weapons:** Dagger
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|
@ -22,6 +22,10 @@ play-by-chat game. Information about the previous attempt, which stopped before
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* [Elyan Gareth](elyan-gareth) is a brash exiled gunslinger [warrior] who crafts unique objects.
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* [Ghorin](ghorin) is a clever mystical sorcerer [adept] who separates mind from body.
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* [Quarter Roy](quarter-roy) is a strong tough warrior who rages.
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### Barrel
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* [Sydney](sydney) is an exiled doomed drifter [explorer, with combat flavor] who never says die.
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Players are welcome to create a character for the game and rotate in and out as time allows. See [Character
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@ -43,12 +47,21 @@ progresses and rumors are discovered, the wilderness is explored, etc.
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### Hex Key
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Hexes are 6 miles from face to face (7 miles for opposing corners).
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* **0209: Teziir (small city, 10,944)** --- a major trade city on the Dragon Coast ruled by merchants, boasting a
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diverse group of temples and shrines to nonevil divine powers, but nevertheless plagued by a thieves' guild
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infiltrated by the Night Masks of Westgate.
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* **0511: Dungeon** --- believed to contain a relic from the Time of Troubles, sought by an unknown party, somewhere
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among the hills and forest of the area.
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* **1009: Reddansyr (village, 608)** --- a small town known as an information clearing-house and a fair-sized temple to
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Oghma. Giant's Folly is the significant festhall (located inside an overturned boat) where information is exchanged
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freely (or for a price).
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* **1010: Transport** --- an unscrupulous rock gnome named Tover operates a ferry service out of this area.
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* **Roads**
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* The road connecting Teziir and Reddansyr is the **Trader's Road** (0110, 0209, 0309, 0409, 0509, 0608, 0709, 0808,
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0908, 1008, 1009, 1010, 1111, 1112).
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* The road continuing to the east, to Westgate, is the **Grand Ride** (1008, 1007, 1108, 1207).
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## Resources, Notes, etc.
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46
pages/cypher/adventuring/quarter-roy.md
Normal file
46
pages/cypher/adventuring/quarter-roy.md
Normal file
@ -0,0 +1,46 @@
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Title: Quarter Roy
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Description: shrubey's Adventuring! character.
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Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
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trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
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characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
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Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
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Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
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# Quarter Roy
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Quarter Roy is a strong tough warrior who rages.
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## Cypher System Stat Block
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* **Might: 17, Speed: 12, Intellect: 9**
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* **Effort: 1, Might Edge: 1**
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* **Armor: 1**
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* **Cypher Use:** 2 cyphers at a time.
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### Abilities
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* **Frenzy (1 Intellect point):** enter frenzy in combat to gain +1 to Might Edge and Speed Edge, but can't use
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Intellect points, ends when combat ends.
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* **Bash (1 Might point):** pummeling melee attack inflicts 1 less point of damage, but dazes.
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* **Physical Skills**
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* **Trained Without Armor:** trained in Speed defense tatks when not wearing armor.
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* **Combat Prowess:** add +1 damage to melee weapon attacks.
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* **Healthy:** add 1 to the points you regain when you make a recovery roll.
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* **Passives**
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* **Very Powerful:** +4 to your Might pool.
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* **Resilient:** +1 to your Armor.
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### Skills
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* **Practiced** with light, medium, and heavy weapons.
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* **Trained** in Speed defense tasks when not wearing armor.
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* **Trained** in all actions involving breaking inanimate objects.
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* **Trained** in all jumping actions.
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* **Trained** in might defense actions.
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## bss notes
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* Physical Skills: which?
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* I'm assuming combat prowess is for melee given the rest of the build
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* Needs equipment
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* Needs cyphers from the builder
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@ -1,4 +1,5 @@
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Title: Out to the Black Session Log
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Description: bss's (often unedited) notes from Out to the Black sessions, for all to use.
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Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
|
||||
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
|
||||
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
|
||||
@ -7,6 +8,100 @@ Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun,
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||||
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||||
# Out to the Black Session Log
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## Session 04
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Victor in the brig
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off-world of Poseidon III
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talking about the communication network and relays --- delays due to space, local broadcasts vs. system
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Victor genetically engineered by Nexus Corp, kind of owned by the corp. doesn't have trackers that work in space, but he
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has a local-range tracker that is in his shoulder. might be caught up by scanners on worlds or in Nexus Corp sites. Bloy
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sets up an alarm if he sees traffic going out that (make him roll for it if it matters)
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they have data from the HarvestGen site when they were doing their "radiation checks". some incriminating evidence,
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might be a bit circumstancial, something showing the manipulation rather than the direct evidence of meddling
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large population center on Tartarus II. takes a week to get there. while they're travelling, they start denying Victor
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food and water. plan is to try to starve him and make him weaker, but they don't talk to him. trying to crack him.
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Victor knows tha the site would have been blown.
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Alex trying "to Stockholm Syndrome" Victor a bit while he's captive
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HarvestGen playing up the explosion as an accident, all lost. Alex sees if there are others out there suspecting another
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hacker group, which he finds (nat 20) --- Binary Phantom Syndicate (thanks ChatGPT) --- he will try to ingrain himself
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with the group and possibly share intel over time
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Tartarus II: terraformed moon of Tartarus, large population center. large metropolis, Cerulean Crater, is the population
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center. ocean is liquid nitrogen of some sort, not widely used for anything. Jared has been here before. trained by a
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secretive something. major output is agriculture.
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|
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Nexus Corp will eventually recgonize the signal that Victor has, but it should be after a little bit. the party has some
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time
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they want to expose the HarvestGen/Nexus Corp stuff, two options of either hacking into a relay directly, or working
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with hackers. they are going the hacker route. Alex finds a group to work with local to Tartarus II. Jared is also aware
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of a HarvestGen site on the area.
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Alex is thinking of some sort of dead drop. the hacker group he contacts is named DataSquirt, they are interested in
|
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getting their name out there as executing the network hack and exposing the information. Taxion tracks the DataSquirt
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guy and know what they operate out of, just in case that's some kind of information useful later. Alex uses that
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information as an asset of sorts for them to tighten up their security
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Taxion wants to try to get some hallucinigens to mess with Victor.
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||||
security checkpoints stop Taxion and Alex momentarily, but Jared hacks into data sources and is able "to Oracle"
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information to Taxion and Alex. ships are grounded, though, seems like they are looking for Victor, don't yet know that
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they're looking for the Nyx. Alex has a convenient excuse about some sort of nanotech, and he gets intel about where
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they could flip it and acquire it.
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Nebula Bliss is the name of the drug, Victor takes it very poorly due to the bioengineering and robot parts. he starts
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going into cardiac arrest, almost like it's a kill switch of sorts when he takes the drugs. Taxion heals Victor and
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blames Nexus Corp for the bioengineering/implant in the first place
|
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### Business for next time
|
||||
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* Word an Arc for dealing with the Nexus Corp
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||||
* Establish the outcome of the broadcast, which might be worth some XP
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* Filling out some backstory stuff
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* Jared
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* Victor's role
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* Double-checking everyone's sheet on the online builder
|
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|
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## Session 02
|
||||
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* Bloy rolls a 20 to find hidey holes and whatnot on the Nix, miscellaneous equipment and two cyphers
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||||
* they start interrogating guys, especially Matsumura
|
||||
* Bloy has some "tradecraft"
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* pirates were basically nobodies
|
||||
* the ship needs to have its transponder hacked or something to stop showing up as the Nix
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||||
* plan is to turn in the pirates, claim ship
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* go back to Filco, find transponder, take transponder
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||||
* Poseidon III
|
||||
* agriculture main export
|
||||
* no civil war or anything like that
|
||||
* people on the fringe looking for new resources
|
||||
* Taxion said there was tech to acquire or profit from
|
||||
* interrogated Matsumura, he said he was hired by Nexus Corp
|
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* Taxion knifes him, whispers "thank you", spaces him
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||||
* the *Nix*
|
||||
* no weapons, but hardpoints for weapons
|
||||
* pirates try to make their way out through the walls to an escape pod
|
||||
* they're trying to make their way to the helm
|
||||
* they communicate that the party was headed to Poseidon III
|
||||
* party tries to find an asteroid/etc. debris field to hide in
|
||||
* Level 5 cell created for the Nix in their downtime
|
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* Alex investigating the comms sent by the pirate to somewhere on Poseidon
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* Pirates have taken a liquid nitrogen refinery and made it their base
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||||
* Poseidon III
|
||||
* as they approach, they're beaconed, they identify themselves
|
||||
* 5,000-10,000 in the colony
|
||||
* doing a week or so to get proper identification
|
||||
* Next time on Poseidon III
|
||||
* looking for corporate secret in order to get an edge over on the Nexus Corp
|
||||
* perhaps the Nexus Corp wants to weaponize something that this other corp bioengineered/whatever
|
||||
|
||||
## Session 01
|
||||
|
||||
Finishing up some character details, getting in space, getting a ship.
|
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@ -41,36 +136,3 @@ Finishing up some character details, getting in space, getting a ship.
|
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* Pirates try to flee, but are all killed except for two who are captured
|
||||
* Curly haired guy tailing Jeremy has also been captured
|
||||
* Looks like the Nix
|
||||
|
||||
## Session 02
|
||||
|
||||
* Bloy rolls a 20 to find hidey holes and whatnot on the Nix, miscellaneous equipment and two cyphers
|
||||
* they start interrogating guys, especially Matsumura
|
||||
* Bloy has some "tradecraft"
|
||||
* pirates were basically nobodies
|
||||
* the ship needs to have its transponder hacked or something to stop showing up as the Nix
|
||||
* plan is to turn in the pirates, claim ship
|
||||
* go back to Filco, find transponder, take transponder
|
||||
* Poseidon III
|
||||
* agriculture main export
|
||||
* no civil war or anything like that
|
||||
* people on the fringe looking for new resources
|
||||
* Taxion said there was tech to acquire or profit from
|
||||
* interrogated Matsumura, he said he was hired by Nexus Corp
|
||||
* Taxion knifes him, whispers "thank you", spaces him
|
||||
* the *Nix*
|
||||
* no weapons, but hardpoints for weapons
|
||||
* pirates try to make their way out through the walls to an escape pod
|
||||
* they're trying to make their way to the helm
|
||||
* they communicate that the party was headed to Poseidon III
|
||||
* party tries to find an asteroid/etc. debris field to hide in
|
||||
* Level 5 cell created for the Nix in their downtime
|
||||
* Alex investigating the comms sent by the pirate to somewhere on Poseidon
|
||||
* Pirates have taken a liquid nitrogen refinery and made it their base
|
||||
* Poseidon III
|
||||
* as they approach, they're beaconed, they identify themselves
|
||||
* 5,000-10,000 in the colony
|
||||
* doing a week or so to get proper identification
|
||||
* Next time on Poseidon III
|
||||
* looking for corporate secret in order to get an edge over on the Nexus Corp
|
||||
* perhaps the Nexus Corp wants to weaponize something that this other corp bioengineered/whatever
|
||||
|
@ -26,12 +26,16 @@ Characters made for other games:
|
||||
|
||||
Making characters is fun, so I've made some [scratch characters](scratch-characters) for the hell of it.
|
||||
|
||||
## Homebrew
|
||||
## Homebrew and House Rules
|
||||
|
||||
Custom content (descriptors, etc.) I've created for games in the Cypher system can be found at [this page of
|
||||
homebrew](homebrew).
|
||||
homebrew](homebrew). Additionally, I use the following house rules:
|
||||
|
||||
* [Recovery rolls can be applied in any
|
||||
order](https://callmepartario.github.io/og-csrd/#house-rule-making-recovery-rolls-in-any-order)
|
||||
|
||||
## Resources
|
||||
|
||||
* [Online Cypher System SRD](http://www.cyphersrd.com/) --- freely available rules text for the Cypher System
|
||||
* [Old Gus' Cypher System Reference Document](https://callmepartario.github.io/og-csrd/) --- freely available rules text
|
||||
for the Cypher System and other openly available sources
|
||||
* [Form-fillable character sheet](Cypher System Character Sheets-Revised-FormFillable-2019-09-10.pdf)
|
||||
|
Loading…
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Reference in New Issue
Block a user