Adventuring! updates to the map and key
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| @ -47,12 +47,17 @@ progresses and rumors are discovered, the wilderness is explored, etc. | ||||
| 
 | ||||
| ### Hex Key | ||||
| 
 | ||||
| Hexes are 6 miles from face to face (7 miles for opposing corners). | ||||
| 
 | ||||
| * **0209: Teziir (small city, 10,944)** --- a major trade city on the Dragon Coast ruled by merchants, boasting a | ||||
|   diverse group of temples and shrines to nonevil divine powers, but nevertheless plagued by a thieves' guild | ||||
|   infiltrated by the Night Masks of Westgate. | ||||
| * **0511: Dungeon** --- believed to contain a relic from the Time of Troubles, sought by an unknown party, somewhere | ||||
|   among the hills and forest of the area. | ||||
| * **1009: Reddansyr (village, 608)** --- a small town known as an information clearing-house and a fair-sized temple to | ||||
|   Oghma. Giant's Folly is the significant festhall (located inside an overturned boat) where information is exchanged | ||||
|   freely (or for a price). | ||||
| * **1010: Transport** --- an unscrupulous rock gnome named Tover operates a ferry service out of this area. | ||||
| * **Roads** | ||||
|     * The road connecting Teziir and Reddansyr is the **Trader's Road** (0110, 0209, 0309, 0409, 0509, 0608, 0709, 0808, | ||||
|       0908, 1008, 1009, 1010, 1111, 1112). | ||||
|  | ||||
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