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@ -15,36 +15,47 @@ Elyan Gareth is a brash and exiled gunslinger [warrior] who crafts unique object
* **Might: 12, Speed: 14, Intellect: 12** * **Might: 12, Speed: 14, Intellect: 12**
* **Effort: 1, Speed Edge: 1, Intellect Edge: 1** * **Effort: 1, Speed Edge: 1, Intellect Edge: 1**
* **Cypher Use:** 2 cyphers at a time. * **Cypher Use:** 2 cyphers at a time.
* **Abilities**
* **Improved Edge:** Intellect Edge +1. ### Abilities
* **Physical Skills:** Jumping, running.
* **Overwatch:** use a ranged weapon to target a small area and make an attack against the next viable target (as if * **Improved Edge:** Intellect Edge +1.
it was a wait action) ignoring any benefit the target would have from cover, position, surprise, range, * **Physical Skills:** Jumping, running.
illumination, or visibility, and inflict 1 additional point of damage. * **Overwatch:** use a ranged weapon to target a small area and make an attack against the next viable target (as if
* **Passives** it was a wait action) ignoring any benefit the target would have from cover, position, surprise, range,
* **Energetic:** +2 to your Speed Pool. illumination, or visibility, and inflict 1 additional point of damage.
* **Self-Reliant:** +2 to your Might Pool. * **Passives**
* **Combat Prowess:** +1 damage to ranged attacks. * **Energetic:** +2 to your Speed Pool.
* **Loner:** You gain no benefit when you get help with a task from another character who is trained or * **Self-Reliant:** +2 to your Might Pool.
specialized in that task. * **Combat Prowess:** +1 damage to ranged attacks.
* **Crafter** * **Loner:** You gain no benefit when you get help with a task from another character who is trained or
* **Master Identifier** specialized in that task.
* **Skills** * **Crafter**
* **Trained** in initiative. * **Master Identifier**
* **Bold: trained** in all actions that involve overcoming or ignoring the effects of fear or intimidation.
* **Trained** in all tasks involving sneaking. ### Skills
* **Trained** in all tasks involving foraging, hunting, and finding safe places to rest or hide.
* **Trained** in jumping. * **Trained** in initiative.
* **Trained** in running. * **Trained** in all actions that involve overcoming or ignoring the effects of fear or intimidation.
* **Trained** in identifying the function of any kind of device. * **Trained** in all tasks involving sneaking.
* **Practiced** with light, medium, and heavy weapons. * **Trained** in all tasks involving foraging, hunting, and finding safe places to rest or hide.
* **Hindered** in any task involving social interaction due to living on your own for as long as you have has made * **Trained** in jumping.
you slow to trust others and awkward in social situations. * **Trained** in running.
* **Trained** in identifying the function of any kind of device.
* **Trained** in crafting smoke powder bombs.
* **Trained** in crafting ammunition.
* **Practiced** with light, medium, and heavy weapons.
* **Hindered** in any task involving social interaction due to living on your own for as long as you have has made
you slow to trust others and awkward in social situations.
### Arcs ### Arcs
* **Justice** * **Justice**
### Cyphers
* a small, simple brick, which functions as *instant shelter* (level 4)
* and a tube of *reflex enhancer* (level 3)
### Equipment ### Equipment
* **Weapons:** Smokepowder gun, daggers * **Weapons:** Smokepowder gun, daggers
@ -52,5 +63,4 @@ Elyan Gareth is a brash and exiled gunslinger [warrior] who crafts unique object
## bss notes ## bss notes
* Crafter: need the skills trained in. probably ammunition is one of them?
* Needs equipment * Needs equipment

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@ -15,32 +15,45 @@ Ghorin is a clever mystical sorcerer [adept] who separates mind from body.
* **Might: 10, Speed: 12, Intellect: 16** * **Might: 10, Speed: 12, Intellect: 16**
* **Effort: 1, Intellect Edge: 1** * **Effort: 1, Intellect Edge: 1**
* **Cypher Use:** 3 cyphers at a time. * **Cypher Use:** 3 cyphers at a time.
* **Abilities**
* **Erase Memories** ### Abilities
* **Far Step**
* **Onslaught** * **Erase Memories**
* **Push** * **Far Step**
* **Third Eye** * **Onslaught**
* **Passives** * **Push**
* **Sense Magic** * **Third Eye**
* **Smart (x2):** +2 to your Intellect Pool. * **Passives**
* **Spells** * **Sense Magic**
* **Hedge Magic** * **Smart (x2):** +2 to your Intellect Pool.
* **Skills**
* **Trained** in all interactions involving lies or trickery ### Spells
* **Trained** in defense rolls to resist mental effects
* **Trained** in all tasks involving identifying or assessing danger, lies, quality, importance, function, or power * **Hedge Magic**
* **Trained** in all actions involving identifying or understanding the supernatural
* **Practiced** with light weapons. ### Skills
* **Hindered** in any task involving lore, knowledge, or understanding
* **Hindered** in any task involving charm, persuasion, or deception * **Trained** in all interactions involving lies or trickery
* **Hindered** with attacks with medium and heavy weapons * **Trained** in defense rolls to resist mental effects
* **Trained** in all tasks involving identifying or assessing danger, lies, quality, importance, function, or power
* **Trained** in all actions involving identifying or understanding the supernatural
* **Practiced** with light weapons.
* **Hindered** in any task involving lore, knowledge, or understanding
* **Hindered** in any task involving charm, persuasion, or deception
* **Hindered** with attacks with medium and heavy weapons
### Arcs ### Arcs
* **Undo a Wrong** * **Undo a Wrong** --- Part of a group of thieves who stole a family heirloom from a family which ended up getting
solely pinned on him. He's was caught and tasked by the family to find the item and clear his name.
* **Opening:** * **Opening:**
### Cyphers
* oil of *gravity-nullifying application* (level 7),
* a little figurine of an eye which functions as *remote viewer* (level 5)
* a *stim* leaf (level 5)
### Equipment ### Equipment
* **Weapons:** Dagger * **Weapons:** Dagger

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@ -22,6 +22,10 @@ play-by-chat game. Information about the previous attempt, which stopped before
* [Elyan Gareth](elyan-gareth) is a brash exiled gunslinger [warrior] who crafts unique objects. * [Elyan Gareth](elyan-gareth) is a brash exiled gunslinger [warrior] who crafts unique objects.
* [Ghorin](ghorin) is a clever mystical sorcerer [adept] who separates mind from body. * [Ghorin](ghorin) is a clever mystical sorcerer [adept] who separates mind from body.
* [Quarter Roy](quarter-roy) is a strong tough warrior who rages.
### Barrel
* [Sydney](sydney) is an exiled doomed drifter [explorer, with combat flavor] who never says die. * [Sydney](sydney) is an exiled doomed drifter [explorer, with combat flavor] who never says die.
Players are welcome to create a character for the game and rotate in and out as time allows. See [Character Players are welcome to create a character for the game and rotate in and out as time allows. See [Character
@ -43,12 +47,21 @@ progresses and rumors are discovered, the wilderness is explored, etc.
### Hex Key ### Hex Key
Hexes are 6 miles from face to face (7 miles for opposing corners).
* **0209: Teziir (small city, 10,944)** --- a major trade city on the Dragon Coast ruled by merchants, boasting a * **0209: Teziir (small city, 10,944)** --- a major trade city on the Dragon Coast ruled by merchants, boasting a
diverse group of temples and shrines to nonevil divine powers, but nevertheless plagued by a thieves' guild diverse group of temples and shrines to nonevil divine powers, but nevertheless plagued by a thieves' guild
infiltrated by the Night Masks of Westgate. infiltrated by the Night Masks of Westgate.
* **0511: Dungeon** --- believed to contain a relic from the Time of Troubles, sought by an unknown party, somewhere
among the hills and forest of the area.
* **1009: Reddansyr (village, 608)** --- a small town known as an information clearing-house and a fair-sized temple to * **1009: Reddansyr (village, 608)** --- a small town known as an information clearing-house and a fair-sized temple to
Oghma. Giant's Folly is the significant festhall (located inside an overturned boat) where information is exchanged Oghma. Giant's Folly is the significant festhall (located inside an overturned boat) where information is exchanged
freely (or for a price). freely (or for a price).
* **1010: Transport** --- an unscrupulous rock gnome named Tover operates a ferry service out of this area.
* **Roads**
* The road connecting Teziir and Reddansyr is the **Trader's Road** (0110, 0209, 0309, 0409, 0509, 0608, 0709, 0808,
0908, 1008, 1009, 1010, 1111, 1112).
* The road continuing to the east, to Westgate, is the **Grand Ride** (1008, 1007, 1108, 1207).
## Resources, Notes, etc. ## Resources, Notes, etc.

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@ -0,0 +1,46 @@
Title: Quarter Roy
Description: shrubey's Adventuring! character.
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Quarter Roy
Quarter Roy is a strong tough warrior who rages.
## Cypher System Stat Block
* **Might: 17, Speed: 12, Intellect: 9**
* **Effort: 1, Might Edge: 1**
* **Armor: 1**
* **Cypher Use:** 2 cyphers at a time.
### Abilities
* **Frenzy (1 Intellect point):** enter frenzy in combat to gain +1 to Might Edge and Speed Edge, but can't use
Intellect points, ends when combat ends.
* **Bash (1 Might point):** pummeling melee attack inflicts 1 less point of damage, but dazes.
* **Physical Skills**
* **Trained Without Armor:** trained in Speed defense tatks when not wearing armor.
* **Combat Prowess:** add +1 damage to melee weapon attacks.
* **Healthy:** add 1 to the points you regain when you make a recovery roll.
* **Passives**
* **Very Powerful:** +4 to your Might pool.
* **Resilient:** +1 to your Armor.
### Skills
* **Practiced** with light, medium, and heavy weapons.
* **Trained** in Speed defense tasks when not wearing armor.
* **Trained** in all actions involving breaking inanimate objects.
* **Trained** in all jumping actions.
* **Trained** in might defense actions.
## bss notes
* Physical Skills: which?
* I'm assuming combat prowess is for melee given the rest of the build
* Needs equipment
* Needs cyphers from the builder

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@ -1,4 +1,5 @@
Title: Out to the Black Session Log Title: Out to the Black Session Log
Description: bss's (often unedited) notes from Out to the Black sessions, for all to use.
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
@ -7,6 +8,100 @@ Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun,
# Out to the Black Session Log # Out to the Black Session Log
## Session 04
Victor in the brig
off-world of Poseidon III
talking about the communication network and relays --- delays due to space, local broadcasts vs. system
Victor genetically engineered by Nexus Corp, kind of owned by the corp. doesn't have trackers that work in space, but he
has a local-range tracker that is in his shoulder. might be caught up by scanners on worlds or in Nexus Corp sites. Bloy
sets up an alarm if he sees traffic going out that (make him roll for it if it matters)
they have data from the HarvestGen site when they were doing their "radiation checks". some incriminating evidence,
might be a bit circumstancial, something showing the manipulation rather than the direct evidence of meddling
large population center on Tartarus II. takes a week to get there. while they're travelling, they start denying Victor
food and water. plan is to try to starve him and make him weaker, but they don't talk to him. trying to crack him.
Victor knows tha the site would have been blown.
Alex trying "to Stockholm Syndrome" Victor a bit while he's captive
HarvestGen playing up the explosion as an accident, all lost. Alex sees if there are others out there suspecting another
hacker group, which he finds (nat 20) --- Binary Phantom Syndicate (thanks ChatGPT) --- he will try to ingrain himself
with the group and possibly share intel over time
Tartarus II: terraformed moon of Tartarus, large population center. large metropolis, Cerulean Crater, is the population
center. ocean is liquid nitrogen of some sort, not widely used for anything. Jared has been here before. trained by a
secretive something. major output is agriculture.
Nexus Corp will eventually recgonize the signal that Victor has, but it should be after a little bit. the party has some
time
they want to expose the HarvestGen/Nexus Corp stuff, two options of either hacking into a relay directly, or working
with hackers. they are going the hacker route. Alex finds a group to work with local to Tartarus II. Jared is also aware
of a HarvestGen site on the area.
Alex is thinking of some sort of dead drop. the hacker group he contacts is named DataSquirt, they are interested in
getting their name out there as executing the network hack and exposing the information. Taxion tracks the DataSquirt
guy and know what they operate out of, just in case that's some kind of information useful later. Alex uses that
information as an asset of sorts for them to tighten up their security
Taxion wants to try to get some hallucinigens to mess with Victor.
security checkpoints stop Taxion and Alex momentarily, but Jared hacks into data sources and is able "to Oracle"
information to Taxion and Alex. ships are grounded, though, seems like they are looking for Victor, don't yet know that
they're looking for the Nyx. Alex has a convenient excuse about some sort of nanotech, and he gets intel about where
they could flip it and acquire it.
Nebula Bliss is the name of the drug, Victor takes it very poorly due to the bioengineering and robot parts. he starts
going into cardiac arrest, almost like it's a kill switch of sorts when he takes the drugs. Taxion heals Victor and
blames Nexus Corp for the bioengineering/implant in the first place
### Business for next time
* Word an Arc for dealing with the Nexus Corp
* Establish the outcome of the broadcast, which might be worth some XP
* Filling out some backstory stuff
* Jared
* Victor's role
* Double-checking everyone's sheet on the online builder
## Session 02
* Bloy rolls a 20 to find hidey holes and whatnot on the Nix, miscellaneous equipment and two cyphers
* they start interrogating guys, especially Matsumura
* Bloy has some "tradecraft"
* pirates were basically nobodies
* the ship needs to have its transponder hacked or something to stop showing up as the Nix
* plan is to turn in the pirates, claim ship
* go back to Filco, find transponder, take transponder
* Poseidon III
* agriculture main export
* no civil war or anything like that
* people on the fringe looking for new resources
* Taxion said there was tech to acquire or profit from
* interrogated Matsumura, he said he was hired by Nexus Corp
* Taxion knifes him, whispers "thank you", spaces him
* the *Nix*
* no weapons, but hardpoints for weapons
* pirates try to make their way out through the walls to an escape pod
* they're trying to make their way to the helm
* they communicate that the party was headed to Poseidon III
* party tries to find an asteroid/etc. debris field to hide in
* Level 5 cell created for the Nix in their downtime
* Alex investigating the comms sent by the pirate to somewhere on Poseidon
* Pirates have taken a liquid nitrogen refinery and made it their base
* Poseidon III
* as they approach, they're beaconed, they identify themselves
* 5,000-10,000 in the colony
* doing a week or so to get proper identification
* Next time on Poseidon III
* looking for corporate secret in order to get an edge over on the Nexus Corp
* perhaps the Nexus Corp wants to weaponize something that this other corp bioengineered/whatever
## Session 01 ## Session 01
Finishing up some character details, getting in space, getting a ship. Finishing up some character details, getting in space, getting a ship.
@ -41,36 +136,3 @@ Finishing up some character details, getting in space, getting a ship.
* Pirates try to flee, but are all killed except for two who are captured * Pirates try to flee, but are all killed except for two who are captured
* Curly haired guy tailing Jeremy has also been captured * Curly haired guy tailing Jeremy has also been captured
* Looks like the Nix * Looks like the Nix
## Session 02
* Bloy rolls a 20 to find hidey holes and whatnot on the Nix, miscellaneous equipment and two cyphers
* they start interrogating guys, especially Matsumura
* Bloy has some "tradecraft"
* pirates were basically nobodies
* the ship needs to have its transponder hacked or something to stop showing up as the Nix
* plan is to turn in the pirates, claim ship
* go back to Filco, find transponder, take transponder
* Poseidon III
* agriculture main export
* no civil war or anything like that
* people on the fringe looking for new resources
* Taxion said there was tech to acquire or profit from
* interrogated Matsumura, he said he was hired by Nexus Corp
* Taxion knifes him, whispers "thank you", spaces him
* the *Nix*
* no weapons, but hardpoints for weapons
* pirates try to make their way out through the walls to an escape pod
* they're trying to make their way to the helm
* they communicate that the party was headed to Poseidon III
* party tries to find an asteroid/etc. debris field to hide in
* Level 5 cell created for the Nix in their downtime
* Alex investigating the comms sent by the pirate to somewhere on Poseidon
* Pirates have taken a liquid nitrogen refinery and made it their base
* Poseidon III
* as they approach, they're beaconed, they identify themselves
* 5,000-10,000 in the colony
* doing a week or so to get proper identification
* Next time on Poseidon III
* looking for corporate secret in order to get an edge over on the Nexus Corp
* perhaps the Nexus Corp wants to weaponize something that this other corp bioengineered/whatever

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@ -26,12 +26,16 @@ Characters made for other games:
Making characters is fun, so I've made some [scratch characters](scratch-characters) for the hell of it. Making characters is fun, so I've made some [scratch characters](scratch-characters) for the hell of it.
## Homebrew ## Homebrew and House Rules
Custom content (descriptors, etc.) I've created for games in the Cypher system can be found at [this page of Custom content (descriptors, etc.) I've created for games in the Cypher system can be found at [this page of
homebrew](homebrew). homebrew](homebrew). Additionally, I use the following house rules:
* [Recovery rolls can be applied in any
order](https://callmepartario.github.io/og-csrd/#house-rule-making-recovery-rolls-in-any-order)
## Resources ## Resources
* [Online Cypher System SRD](http://www.cyphersrd.com/) --- freely available rules text for the Cypher System * [Old Gus' Cypher System Reference Document](https://callmepartario.github.io/og-csrd/) --- freely available rules text
for the Cypher System and other openly available sources
* [Form-fillable character sheet](Cypher System Character Sheets-Revised-FormFillable-2019-09-10.pdf) * [Form-fillable character sheet](Cypher System Character Sheets-Revised-FormFillable-2019-09-10.pdf)