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@ -39,6 +39,10 @@ the initial settlement of the system still drift in orbit, latent.
* Characters: "mercs fighting the good fight"?
* Think about if any of you is going to need piloting skills.
### The Xi Tauri System
A separate page organizes the emerging detail of [the Xi Tauri system](xi-tauri).
## Character Creation
At their basic level, characters are defined as *NAME is a [adjective] [noun] who [verbs]*. Adjectives are
@ -50,13 +54,12 @@ small sidebar summarizing the steps to take to create a character.
### Sources
The majority of the options below are found, and best described, in the *Cypher System Rulebook*, with an open gaming
version available via the [Cypher SRD](http://www.cyphersrd.com/). Most others come from *The Stars Are Fire*.
Anything homebrew we'll write up and link to here.
version available via the [Cypher SRD](https://screwtapello.gitlab.io/cypher-system-reference/). Most others come from
*The Stars Are Fire*. Anything homebrew we'll write up and link to here.
I skipped listing a lot of the core content, because there's no point in repeating that everything in the core book/SRD
are fair game --- the exception to this are the foci, which are tailored below.
*...*
are fair game --- and you can probably grok the appropriate foci or come up with a plausible explanation for anything
weird.
## Science Stuff

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@ -0,0 +1,56 @@
Title: The Xi Tauri System
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# The Xi Tauri System
The Xi Tauri star system consists of four stars in a hierarchy system.
* **Xi Tauri Aa** and **Ab:** two B-type stars in a binary pair. These stars, and their respective bodies, make up the
*core worlds*. The corporatocratic Ring is most prominent in these worlds, though their reach is incomplete.
* **Xi Tauri B:** A third B-type star which orbits the binary pair. The most massive of the stars in the system, it was
nevertheless at its distant aphelion when the arks reached the system, leading to its many worlds being less explored
and populated than the core worlds. The planets and et cetera of Xi Tauri B are sometimes known as the *wastes*,
despite being more uncharted than anything else.
* **Xi Tauri C:** A F-type star orbiting the other three stars, the worlds of the *rim worlds* are more likely to support
natural life with less terraforming effort, and are generally held to contain more exploitable resources than the core
worlds. The Ring is best positioned to forcefully export these resources, despite their minimal involvement in
governing this far out to the black.
# Persons and Government
## The Ring
Forming from a variety of surviving corporations, The Ring is the dominant government and culture in the core worlds.
Their dominance of resources, media, and infrastructure has guaranteed them financial and political monopolies,
despite the core worlds (and whole of Xi Tauri) nominally being a democratic republic. The core worlds move to the tune
of the Ring.
## Rimworlders
# Known Worlds
# Lost History
## The Arks
Were it not for cryosleep, humanity would have never survived the unknown thousands, if not tens of thousands, years
necessary to reach Xi Tauri.
## Marauders
It's not known from where those who were men came, but their appearance between worlds heralds nothing but ravage.
## Old Cultures of Earth
When Earth collapsed, its states scattered ships throughout the cosmos. Others may have survived long enough to find a
new home among the stars. The details of Earth's failure, or those who escaped it, have been largely lost.
## Intelligence Beyond
Worlds that support life had nevertheless produced only bacterial life before humanity arrived to the system. Genetic
mutation and biosequencing has introduced forms of life familiar to us on those worlds, though many believe (or fear)
that there is still unexpected intelligent life soon to be discovered. Or encountered.

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@ -209,8 +209,8 @@ door. It always feels slightly wet.
> The smell of a fresh forest wafts through the air of this room. It is slightly mossy yet warm, as if it is inviting
> you to rest here.
Resting in this room adds +2 to a recovery roll, and grants one subtle cypher. The corridor continues north to the
[Gathering Grounds](#12-gathering-grounds) and east to the ???.
Resting in this room adds +2 to a recovery roll, and grants one subtle cypher. The corridor continues north to a wooden
door to the [Gathering Grounds](#12-gathering-grounds) and east to the [Rope Bridge](#13-rope-bridge).
## 12. Gathering Grounds
@ -226,6 +226,24 @@ leave where they have taken shelter. If communicated with, they explain that fac
held here, assuming other kobolds would come to rescue them. If the kobolds are reunited with the main group, the party
will surely be rewarded, either in form of gathered treasure, or perhaps gaining some followers for part of the dungeon.
## 13. Rope Bridge
> A crude rope bridge, perhaps constructed by the kobolds, spans a wide, unevenly cut chasm some 40' deep, severing the
> corridor in two. It appears strong enough to support a person or two crossing at the time, but care will have to be
> taken to cross safely.
The chasm, seemingly tearing through the dungeon at this point, has formed in the dungeon over time, and the denizens
have constructed a simple rope bridge to cross it. It is unstable, especially when more than one person is crossing at a
time, and requires a difficulty 3 Speed task to cross safely. Failure causes the PC to tumble into the pit and land on
the hard chasm floor, taking 4 damage. The first PC to venture down here, even if unwillingly, may find a cypher. The
walls of the chasm are themselves difficulty 3 Might tasks to climb up or down --- climbing down may be necessary if,
somehow, the bridge breaks or is otherwise cut.
**GM INTRUSION:** The rope bridge breaks while a PC is traversing it.
**EXITS:** From the east, the corridor leads to the [Empty Room](#11-empty-room), and continuing to the west leads to
???.
## 15. Trap-Worker Room
> The scuttle of homunculi can be heard in this room filled with arcane levers, gears, and switches. The room is small