Dungeon23 update, one more room
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				| @ -241,3 +241,28 @@ try to push the PCs away and scurry around, resetting or undoing whatever the PC | ||||
| only when being attacked. They can be reasoned with, or convinced to take certain actions (such as refilling the | ||||
| [Flooded Room](#10-flooded-room)), but they do not speak common, so special action will have to be taken to communicate | ||||
| with them. If destroyed, the dungeon spawns new homunculi in 1d10 hours. | ||||
| 
 | ||||
| ## 18. The Hall of Shadows | ||||
| 
 | ||||
| If the party does not have the *shadowward*: | ||||
| 
 | ||||
| > This room is pitch black, and even your brightest light sources seem to get partially engulfed by the darkness. It is | ||||
| > nearly impossible to see more than a couple feet in front of you, but you have seemingly no choice but to press | ||||
| > forward. | ||||
| 
 | ||||
| If the party *does* have the *shadowward*: | ||||
| 
 | ||||
| > As you enter this room, the shadows seem to shy away from you, creating an area of perfect visibility around you, and | ||||
| > you can vaguely make out misaligned floor tiles on the way to the other end of the hall. A cage of shadow rests in the | ||||
| > center of the room. | ||||
| 
 | ||||
| This room tests the thoroughness of the PCs. They would do well to turn back if they cannot see, lest they almost | ||||
| certainly trigger four pit traps (as *Godforsaken*, Stealth as level 6 without the *shadowward*, Stealth as level 2 with | ||||
| it). The four pit traps cross the width of the hall, and are spread evenly across the length of the hall, making | ||||
| avoiding them difficult if not detected. | ||||
| 
 | ||||
| **SHADOW CAGE:** The cage, made of material shadow, holds *bounding boots* (as *Godforsaken*). It is easily opened if | ||||
| the *shadowward* is touched against the cage. The cage is small enough to be carried, though it eminates a small amount | ||||
| of conspicuous shadow, and feels cold. | ||||
| 
 | ||||
| **EXITS:** A stone door on the west end leads to ???, and an alike door on the east end to ???. | ||||
|  | ||||
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