it's another Dungeon23 room!
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				| @ -209,8 +209,8 @@ door. It always feels slightly wet. | ||||
| > The smell of a fresh forest wafts through the air of this room. It is slightly mossy yet warm, as if it is inviting | ||||
| > you to rest here. | ||||
| 
 | ||||
| Resting in this room adds +2 to a recovery roll, and grants one subtle cypher. The corridor continues north to the | ||||
| [Gathering Grounds](#12-gathering-grounds) and east to the ???. | ||||
| Resting in this room adds +2 to a recovery roll, and grants one subtle cypher. The corridor continues north to a wooden | ||||
| door to the [Gathering Grounds](#12-gathering-grounds) and east to the [Rope Bridge](#13-rope-bridge). | ||||
| 
 | ||||
| ## 12. Gathering Grounds | ||||
| 
 | ||||
| @ -226,6 +226,24 @@ leave where they have taken shelter. If communicated with, they explain that fac | ||||
| held here, assuming other kobolds would come to rescue them. If the kobolds are reunited with the main group, the party | ||||
| will surely be rewarded, either in form of gathered treasure, or perhaps gaining some followers for part of the dungeon. | ||||
| 
 | ||||
| ## 13. Rope Bridge | ||||
| 
 | ||||
| > A crude rope bridge, perhaps constructed by the kobolds, spans a wide, unevenly cut chasm some 40' deep, severing the | ||||
| > corridor in two. It appears strong enough to support a person or two crossing at the time, but care will have to be | ||||
| > taken to cross safely. | ||||
| 
 | ||||
| The chasm, seemingly tearing through the dungeon at this point, has formed in the dungeon over time, and the denizens | ||||
| have constructed a simple rope bridge to cross it. It is unstable, especially when more than one person is crossing at a | ||||
| time, and requires a difficulty 3 Speed task to cross safely. Failure causes the PC to tumble into the pit and land on | ||||
| the hard chasm floor, taking 4 damage. The first PC to venture down here, even if unwillingly, may find a cypher. The | ||||
| walls of the chasm are themselves difficulty 3 Might tasks to climb up or down --- climbing down may be necessary if, | ||||
| somehow, the bridge breaks or is otherwise cut. | ||||
| 
 | ||||
| **GM INTRUSION:** The rope bridge breaks while a PC is traversing it. | ||||
| 
 | ||||
| **EXITS:** From the east, the corridor leads to the [Empty Room](#11-empty-room), and continuing to the west leads to | ||||
| ???. | ||||
| 
 | ||||
| ## 15. Trap-Worker Room | ||||
| 
 | ||||
| > The scuttle of homunculi can be heard in this room filled with arcane levers, gears, and switches. The room is small | ||||
|  | ||||
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