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7 changed files with 127 additions and 9 deletions

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@ -15,6 +15,10 @@ h1, h2, h3, h4, h5, h6 {
line-height: 1.2em;
}
table {
width: 100%;
}
.dungeon h2 ~ p {
margin: 0.5em 0;
}

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@ -10,6 +10,6 @@ restore Ibrandul back to power (and life), you seek to weaken the forces of Shar
* **Opening:** You have learned of the siege and murder of an Ibrandulin temple on the Dragon Coast.
* **Steps:**
* ...
* The robe of Grundabiil has been sold to an interested buyer --- a Zhentarim agent. [1 XP]
* **Climax:** ...
* **Resolution:** ...

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@ -21,20 +21,20 @@ digraph PLOT {
Giants_Folly [label="Visits Giant's Folly", shape="octagon"]
Reddansyr -> Giants_Folly
Entity_Wants_Relic [label="Overhears moon elf looking for relic", shape="rect"]
Giants_Folly -> Entity_Wants_Relic
Zhent_Agent_Wants_Relic [label="Overhears Zhent moon elf looking for relic", shape="rect"]
Giants_Folly -> Zhent_Agent_Wants_Relic
Rival_Party [label="Rival party searching for relic", shape="rect"]
Entity_Wants_Relic -> Rival_Party
Zhent_Agent_Wants_Relic -> Rival_Party
Robe [label="Robe of fallen Ibrandulin priest", shape="tab"]
Entity_Wants_Relic -> Robe
Zhent_Agent_Wants_Relic -> Robe
Thief [label="A thief member/leader?", shape="rect"]
Rival_Party -> Thief
Travel [label="Travels to location ahead of rivals"]
Entity_Wants_Relic -> Travel
Zhent_Agent_Wants_Relic -> Travel
Dungeon [label="Discovers Ibrandul temple ruin", shape="octagon"]
Dungeon -> Robe
@ -90,5 +90,13 @@ digraph PLOT {
Reddansyr_Return [label="Returns to Reddansyr", shape="doubleoctagon"]
Returns_Livestock -> Reddansyr_Return
Return_to_Reddansyr -> Reddansyr_Return
Meeting_with_Zhent_Agent [label="Meets with Zhent agent"]
Reddansyr_Return -> Meeting_with_Zhent_Agent
Zhent_Agent_Wants_Relic -> Meeting_with_Zhent_Agent
Robe_Sold [label="Sells the robe"]
Meeting_with_Zhent_Agent -> Robe_Sold
Robe -> Robe_Sold
}
~~~

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@ -61,7 +61,7 @@ enjoy far more organizational freedom, stemming from far less attention from the
* Xi Tauri Ab
* Xi Tauri B
* Xi Tauri C
* Asteria
* Asteria --- terraformed, population approximately 1 million.
* Helios
* Hera --- A Nexus Corp black site, according to Victor
* Icarus

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@ -157,4 +157,97 @@ historical significance, if any, and so on.
caster
* **Reagents:** The object, silver powder, candles
* **Pool:** Intellect
* **Other Assets:** Identifying magical auras, historical/historical/etc. knowledge
* **Other Assets:** Identifying magical auras, historical/religious/etc. knowledge
## Equipment
### Fantasy Weapons
This combines the [SRD weapons](https://callmepartario.github.io/og-csrd/#medieval-fantasy-weapons) table with the
[weapon properties](https://callmepartario.github.io/og-csrd/#optional-rule-weapon-properties) rule, and adds a couple
less typical fantasy weapons (guns).
| Light Weapons (2 points of damage) | Price | Property | Notes |
|---------------------------------------|-------|---------------|-----------------------------------|
| Blowgun | 5 gp | | Short range |
| Blowgun darts (20) | 1 gp | Piercing | |
| Dagger | 2 gp | Piercing | Can be thrown up to short range |
| Hand crossbow | 75 gp | | Short range |
| Crossbow bolts (20) | 1 gp | Piercing | |
| Handaxe | 5 gp | Slashing | Can be thrown up to short range |
| Light smokepowder pistol | 100 gp| | Short range |
| Smokepowder bullets | - | Piercing | Needs to be crafted |
| Net | 1 gp | | Can be thrown up to short range |
| Rapier | 25 gp | Slashing | |
| Sickle | 1 gp | | Short range |
| Sling | 1 sp | | Short range |
| Sling bullets (20) | 5 cp | Bludgeoning | |
| Throwing dart | 5 cp | Piercing | Short range |
| Unarmed (punch, kick, etc.) | - | Bludgeoning | |
| Whip | 2 gp | Bludgeoning | |
| Medium Weapons (4 points of damage | Price | Property | Notes |
|---------------------------------------|-------|-----------------------|-----------------------------------|
| Battleaxe | 10 gp | Slashing | |
| Bow | 30 gp | | Long range |
| Arrows (20) | 1 gp | Piercing | |
| Broadsword | 15 gp | Slashing | |
| Club | 1 sp | Bludgeoning | |
| Crank crossbow | 250 gp| | Long range |
| Crossbow bolts (20) | 1 gp | Piercing | |
| Light crossbow | 25 gp | | Long range |
| Crossbow bolts (20) | 1 gp | Piercing | |
| Flail | 10 gp | Bludgeoning | |
| Hammer | 15 gp | Bludgeoning | |
| Javelin | 5 sp | Piercing | Can be thrown up to long range |
| Mace | 10 gp | Bludgeoning | |
| Pick | 10 gp | Piercing | |
| Polearm | 10 gp | Slashing, reach | |
| Quarterstaff | 2 sp | Bludgeoning, reach | |
| Scimitar | 25 gp | Slashing | |
| Smokepowder pistol | 300 gp| | Short range |
| Smokepowder rifle | 500 gp| | Long range |
| Smokepowder bullets | - | Piercing | Needs to be crafted |
| Spear | 1 gp | Piercing, reach | Can be thrown up to long range |
| Trident | 5 gp | Piercing | |
| Heavy Weapons (6 points of damage | Price | Property | Notes |
|---------------------------------------|-------|-----------------------|-----------------------------------|
| Greataxe | 30 gp | Slashing | |
| Greatsword | 50 gp | Slashing | |
| Heavy crossbow | 50 gp | | Long range |
| Crossbow bolts (20) | 1 gp | Piercing | |
| Heavy mace | 15 gp | Bludgeoning | |
| Heavy spear | 15 gp | Piercing, reach | |
| Maul | 10 gp | Bludgeoning | |
| Smokepowder shotgun | 750 gp| | Immediate range |
| Smokepowder bullets | - | Piercing | Needs to be crafted |
## Conversions
### D&D 5e CR to Cypher System Level
[Comparing 5e Creatures to Cypher System](https://busywyvern.com/2023/01/16/comparing-5e-creatures-to-cypher-system/)
from Busy Wyvern looks at *Ptolus: Monte Cook's City by the Spire* (which has both 5e and Cypher System editions, and
both written in recent times) to come up with a general strategy to translate a D&D creature to the Cypher System. The
detail in the blog post is good --- basically, a detailed conversion doesn't matter because Cypher System isn't as
tactical as 5e, so just find the right level and apply the special abilities verbatim using the level as the target
number --- but it doesn't go one step further to create a rule of thumb on the actual CR-to-level conversion.
I eyeballed Busy Wyvern's results from *Ptolus* and came up with this equation: `CYPHER_L =
ceiling(2+(sqrt(5E_CR)*1.4))`. The results don't entirely match, but they're pretty close, and you could debate e.g. the
difference between a high level 9 and low level 10 until you're blue in the face.
The equation isn't quite easy enough to do mentally at the on the fly, so here's the results in table form (with special
consideration made for 1/2 and 1/4 CRs):
| 5e CR | CS Level | | 5e CR | CS Level | | 5e CR | CS Level | | 5e CR | CS Level |
|-------|----------|--|-------|----------|--|-------|----------|--|-------|----------|
| 1/4 | 2 | | 7 | 6 | | 15 | 8 | | 23 | 9 |
| 1/2 | 3 | | 8 | 6 | | 16 | 8 | | 24 | 9 |
| 1 | 4 | | 9 | 7 | | 17 | 8 | | 25 | 9 |
| 2 | 4 | | 10 | 7 | | 18 | 8 | | 26 | 10 |
| 3 | 5 | | 11 | 7 | | 19 | 9 | | 27 | 10 |
| 4 | 5 | | 12 | 7 | | 20 | 9 | | 28 | 10 |
| 5 | 6 | | 13 | 8 | | 21 | 9 | | 29 | 10 |
| 6 | 6 | | 14 | 8 | | 22 | 9 | | 30 | 10 |

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@ -20,6 +20,7 @@ homebrew](homebrew). Additionally, I use the following house rules:
* [Optional spellcasting uses pool points, not recovery rolls](homebrew#cost-of-optional-spellcasting)
* [Recovery rolls can be applied in any
order](https://callmepartario.github.io/og-csrd/#house-rule-making-recovery-rolls-in-any-order)
* [Weapon properties](https://callmepartario.github.io/og-csrd/#optional-rule-weapon-properties)
## Campaigns

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@ -7,7 +7,19 @@ Yacsra is *yet another campaign setting, roughly assembled*, the fantasy world u
campaigns. It is meant to be a rich, varying world, where any type of adventure can occur among its many continents and
regions, most of which haven't been written of or described yet.
## Summary
## History
### Creation
In the beginning, The One Beyond created three goddesses out of the endless nothingness --- the twin sisters Nydia and
Dysthia, goddesses of Light and Darkness, and Etra, goddess of World. The twin sisters both coveted domain
over Etra, and waged a bitter war, bringing about the light of the stars and the darkness of the void, creating the
universe. As they sparred over eons, their wounds shed their essence and, merging with that of Etra's, created the
planes, including the material plane which is considered to be Etra herself. The war between the sisters also brought
forth countless more gods and goddesses --- darkness and light combining chaotically to produce divine concepts of Sun,
Moon, Life, Death, and so on --- countless immortal forces that govern the universe.
## Themes
* The universe is a wide assortment of planes, including forces of law/chaos, good/evil, and light/dark, connected via an
astral plane.