homebrew updates for CR to LVL conversions, equipment properties
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				| @ -157,4 +157,97 @@ historical significance, if any, and so on. | ||||
|   caster | ||||
| * **Reagents:** The object, silver powder, candles | ||||
| * **Pool:** Intellect | ||||
| * **Other Assets:** Identifying magical auras, historical/historical/etc. knowledge | ||||
| * **Other Assets:** Identifying magical auras, historical/religious/etc. knowledge | ||||
| 
 | ||||
| ## Equipment | ||||
| 
 | ||||
| ### Fantasy Weapons | ||||
| 
 | ||||
| This combines the [SRD weapons](https://callmepartario.github.io/og-csrd/#medieval-fantasy-weapons) table with the | ||||
| [weapon properties](https://callmepartario.github.io/og-csrd/#optional-rule-weapon-properties) rule, and adds a couple | ||||
| less typical fantasy weapons (guns). | ||||
| 
 | ||||
| | Light Weapons (2 points of damage)    | Price | Property      | Notes                             | | ||||
| |---------------------------------------|-------|---------------|-----------------------------------| | ||||
| | Blowgun                               | 5 gp  |               | Short range                       | | ||||
| | Blowgun darts (20)                    | 1 gp  | Piercing      |                                   | | ||||
| | Dagger                                | 2 gp  | Piercing      | Can be thrown up to short range   | | ||||
| | Hand crossbow                         | 75 gp |               | Short range                       | | ||||
| | Crossbow bolts (20)                   | 1 gp  | Piercing      |                                   | | ||||
| | Handaxe                               | 5 gp  | Slashing      | Can be thrown up to short range   | | ||||
| | Light smokepowder pistol              | 100 gp|               | Short range                       | | ||||
| | Smokepowder bullets                   | -     | Piercing      | Needs to be crafted               | | ||||
| | Net                                   | 1 gp  |               | Can be thrown up to short range   | | ||||
| | Rapier                                | 25 gp | Slashing      |                                   | | ||||
| | Sickle                                | 1 gp  |               | Short range                       | | ||||
| | Sling                                 | 1 sp  |               | Short range                       | | ||||
| | Sling bullets (20)                    | 5 cp  | Bludgeoning   |                                   | | ||||
| | Throwing dart                         | 5 cp  | Piercing      | Short range                       | | ||||
| | Unarmed (punch, kick, etc.)           | -     | Bludgeoning   |                                   | | ||||
| | Whip                                  | 2 gp  | Bludgeoning   |                                   | | ||||
| 
 | ||||
| | Medium Weapons (4 points of damage    | Price | Property              | Notes                             | | ||||
| |---------------------------------------|-------|-----------------------|-----------------------------------| | ||||
| | Battleaxe                             | 10 gp | Slashing              |                                   | | ||||
| | Bow                                   | 30 gp |                       | Long range                        | | ||||
| | Arrows (20)                           | 1 gp  | Piercing              |                                   | | ||||
| | Broadsword                            | 15 gp | Slashing              |                                   | | ||||
| | Club                                  | 1 sp  | Bludgeoning           |                                   | | ||||
| | Crank crossbow                        | 250 gp|                       | Long range                        | | ||||
| | Crossbow bolts (20)                   | 1 gp  | Piercing              |                                   | | ||||
| | Light crossbow                        | 25 gp |                       | Long range                        | | ||||
| | Crossbow bolts (20)                   | 1 gp  | Piercing              |                                   | | ||||
| | Flail                                 | 10 gp | Bludgeoning           |                                   | | ||||
| | Hammer                                | 15 gp | Bludgeoning           |                                   | | ||||
| | Javelin                               | 5 sp  | Piercing              | Can be thrown up to long range    | | ||||
| | Mace                                  | 10 gp | Bludgeoning           |                                   | | ||||
| | Pick                                  | 10 gp | Piercing              |                                   | | ||||
| | Polearm                               | 10 gp | Slashing, reach       |                                   | | ||||
| | Quarterstaff                          | 2 sp  | Bludgeoning, reach    |                                   | | ||||
| | Scimitar                              | 25 gp | Slashing              |                                   | | ||||
| | Smokepowder pistol                    | 300 gp|                       | Short range                       | | ||||
| | Smokepowder rifle                     | 500 gp|                       | Long range                        | | ||||
| | Smokepowder bullets                   | -     | Piercing              | Needs to be crafted               | | ||||
| | Spear                                 | 1 gp  | Piercing, reach       | Can be thrown up to long range    | | ||||
| | Trident                               | 5 gp  | Piercing              |                                   | | ||||
| 
 | ||||
| | Heavy Weapons (6 points of damage     | Price | Property              | Notes                             | | ||||
| |---------------------------------------|-------|-----------------------|-----------------------------------| | ||||
| | Greataxe                              | 30 gp | Slashing              |                                   | | ||||
| | Greatsword                            | 50 gp | Slashing              |                                   | | ||||
| | Heavy crossbow                        | 50 gp |                       | Long range                        | | ||||
| | Crossbow bolts (20)                   | 1 gp  | Piercing              |                                   | | ||||
| | Heavy mace                            | 15 gp | Bludgeoning           |                                   | | ||||
| | Heavy spear                           | 15 gp | Piercing, reach       |                                   | | ||||
| | Maul                                  | 10 gp | Bludgeoning           |                                   | | ||||
| | Smokepowder shotgun                   | 750 gp|                       | Immediate range                   | | ||||
| | Smokepowder bullets                   | -     | Piercing              | Needs to be crafted               | | ||||
| 
 | ||||
| ## Conversions | ||||
| 
 | ||||
| ### D&D 5e CR to Cypher System Level | ||||
| 
 | ||||
| [Comparing 5e Creatures to Cypher System](https://busywyvern.com/2023/01/16/comparing-5e-creatures-to-cypher-system/) | ||||
| from Busy Wyvern looks at *Ptolus: Monte Cook's City by the Spire* (which has both 5e and Cypher System editions, and | ||||
| both written in recent times) to come up with a general strategy to translate a D&D creature to the Cypher System. The | ||||
| detail in the blog post is good --- basically, a detailed conversion doesn't matter because Cypher System isn't as | ||||
| tactical as 5e, so just find the right level and apply the special abilities verbatim using the level as the target | ||||
| number --- but it doesn't go one step further to create a rule of thumb on the actual CR-to-level conversion. | ||||
| 
 | ||||
| I eyeballed Busy Wyvern's results from *Ptolus* and came up with this equation: `CYPHER_L = | ||||
| ceiling(2+(sqrt(5E_CR)*1.4))`. The results don't entirely match, but they're pretty close, and you could debate e.g. the | ||||
| difference between a high level 9 and low level 10 until you're blue in the face. | ||||
| 
 | ||||
| The equation isn't quite easy enough to do mentally at the on the fly, so here's the results in table form (with special | ||||
| consideration made for 1/2 and 1/4 CRs): | ||||
| 
 | ||||
| | 5e CR | CS Level |  | 5e CR | CS Level |  | 5e CR | CS Level |  | 5e CR | CS Level | | ||||
| |-------|----------|--|-------|----------|--|-------|----------|--|-------|----------| | ||||
| | 1/4   | 2        |  | 7     | 6        |  | 15    | 8        |  | 23    | 9        | | ||||
| | 1/2   | 3        |  | 8     | 6        |  | 16    | 8        |  | 24    | 9        | | ||||
| | 1     | 4        |  | 9     | 7        |  | 17    | 8        |  | 25    | 9        | | ||||
| | 2     | 4        |  | 10    | 7        |  | 18    | 8        |  | 26    | 10       | | ||||
| | 3     | 5        |  | 11    | 7        |  | 19    | 9        |  | 27    | 10       | | ||||
| | 4     | 5        |  | 12    | 7        |  | 20    | 9        |  | 28    | 10       | | ||||
| | 5     | 6        |  | 13    | 8        |  | 21    | 9        |  | 29    | 10       | | ||||
| | 6     | 6        |  | 14    | 8        |  | 22    | 9        |  | 30    | 10       | | ||||
|  | ||||
| @ -20,6 +20,7 @@ homebrew](homebrew). Additionally, I use the following house rules: | ||||
| * [Optional spellcasting uses pool points, not recovery rolls](homebrew#cost-of-optional-spellcasting) | ||||
| * [Recovery rolls can be applied in any | ||||
|   order](https://callmepartario.github.io/og-csrd/#house-rule-making-recovery-rolls-in-any-order) | ||||
| * [Weapon properties](https://callmepartario.github.io/og-csrd/#optional-rule-weapon-properties) | ||||
| 
 | ||||
| ## Campaigns | ||||
| 
 | ||||
|  | ||||
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