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Author SHA1 Message Date
Brian S. Stephan 38049dd668
writeups for Gnorm and Raistlin 2023-01-18 19:17:57 -06:00
Brian S. Stephan 40b27e96a8
style changes a bit to Ramaria's sheet 2023-01-18 19:17:00 -06:00
Brian S. Stephan 43d9639015
tweaks to the fungoid and character formatting
* spore ability
* linking to the homebrew page
* also putting the Fan Use Policy on the homebrew page
2023-01-18 14:19:57 -06:00
Brian S. Stephan aaf868e7ef
further tweak to the line height in dungeon theme 2023-01-18 14:17:10 -06:00
7 changed files with 96 additions and 17 deletions

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@ -7,7 +7,7 @@ html {
div.content {
font-size: 12pt;
line-height: 1.3em;
line-height: 1.4em;
}
h1, h2, h3, h4, h5, h6 {

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Title: Sandy Gnorman "Gnorm" Diamondson
Description: Sandy Gnorman "Gnorm" Diamondson is a chaotic gnome mage [adept] who uses wild magic.
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Sandy Gnorman "Gnorm" Diamondson
Work in progress.
*Sandy Gnorman "Gnorm" Diamondson is a chaotic gnome mage [adept] who uses wild magic.*
* **Might: 7, Speed: 16, Intellect: 17**
* **Effort:** 1
* **Intellect Edge:** 1
* **Cyphers:** 3
* **Skills:** *TODO:* Trained in Intellect defense actions, trained in two creative skills, practiced using hammers.
* **Inabilities:** Might defense tasks are hindered, Might-based tasks are hindered.
* **Equipment:** *TODO:* Appropriate clothing, bag of light or heavy tools, and other equipment worth 3d6+80 gp.
* **Weapons:** Can use light weapons without penalty, inability with medium and heavy weapons.
* **Abilities:** Distortion, Hedge Magic, Push, Onslaught, Minor Illusion, Magical Repertoire, Cypher Casting.
* **Chaotic:** Once after each ten-hour recovery roll, reroll a die roll of your choice and get presented with a GM
intrusion.
* **Arc:** *TODO*
[This actually converted pretty well. The cypher abilities give a lot of randomness.]

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@ -27,7 +27,9 @@ System.
## Characters
* [Raistlin Majere-Diamondson](raistlin) is a ? elf sorcerer [adept] who consorts with the dead.
* [Ramaria](ramaria) is an inquisitive fungoid cleric [speaker] who channels divine blessings.
* [Sandy Gnorman "Gnorm" Diamondson](gnorm) is a chaotic gnome mage [adept] who uses wild magic.
## Character Creation

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Title: Raistlin Majere-Diamondson
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Raistlin Majere-Diamondson
Work in progress.
*Raistlin Majere-Diamondson is a X elf sorcerer [adept] who consorts with the dead.*
* **Might: 9, Speed: 12, Intellect: 15**
* **Effort:** 1
* ** Intellect Edge:** 1
* **Cyphers:** 3
* **Skills:** *TODO:* Specialized in perception, practiced in one bow variety, trained in stealth tasks, specialized in
stealth in natural woodland.
* **Equipment:** *TODO:* Appropriate clothing, bow and quiver of arrows, and other equipment worth 3d6+80 gp.
* **Weapons:** Can use light weapons without penalty, inability with medium and heavy weapons.
* **Abilities:** Far Step, Onslaught, Erase Memories, Shatter, Speaker for the Dead.
* **Long-lived:** Natural lifespan of thousands of years.
* **Fragile:** When you fail a Might defense roll to avoid damage, you take 1 extra point of damage.
* **Arc:** *TODO*
[I couldn't figure out what adjective worked for Raistlin because we haven't seen much of him in practice, to my
recollection. I think Phoenix should just fill this in.]

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@ -13,19 +13,25 @@ Work in progress.
*Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings.*
* **Might 12, Speed 10, Intellect 18**
* Effort: 1
* Intellect Edge: 1
* Cyphers: 2
* Skills: trained in learning something new, trained in geography and history, trained in dungeon and cavern ecology,
trained in Intellect defense; inability to hear or notice dangers, inability to Initiative actions.
* Equipment: ...
* Weapons: can use light and medium weapons without penalty, inability with heavy weapons
* Abilities: Blessing of the Gods (health, protection), Practiced With Medium Weapons, Terrifying Presence,
Encouragement, Enthrall
* Fungal Companion: You sprout a tiny fungal familiar which can aid you. It is intelligent, and you share a mental
connection with the fungal companion, but it cannot itself speak. It can act as a scout and inform you of an area it
is running reconnaissance on.
* Arc: ...
* **Effort:** 1
* **Intellect Edge:** 1
* **Cyphers:** 2
* **Skills:** Trained in learning something new, trained in geography and history, trained in dungeon and cavern
ecology, trained in Intellect defense.
* **Inabilities:** Tasks to hear or notice dangers are hindered, Initiative actions are hindered.
* **Equipment:** *TODO:* Appropriate clothing, a light weapon, three books, and other equipment worth 3d6+90 gp.
* **Weapons:** Can use light and medium weapons without penalty, inability with heavy weapons
* **Abilities:** Blessing of the Gods (health, protection), Practiced With Medium Weapons, Terrifying Presence,
Encouragement, Enthrall.
* **Fungal Companion (2 Might points):** During a rest, before making your recovery roll, you sprout a tiny fungal
familiar which can aid you. It is intelligent, and you share a mental connection with the fungal companion, but it
cannot itself speak. It can act as a scout and inform you of an area it is running reconnaissance on, and can be given
simple commands to follow as part of a normal action. The familiar is a loyal companion and lives until it takes
damage, or would be otherwise destroyed (see below).
* **Burst:** You may command the fungal companion to explode in a burst of poisonous spores. Make a Might roll, on a
success, the poison inflicts 3 points of damage or hinders the poisoned creature's actions for one minute (your
choice). The fungal companion is destroyed in the process. Action.
* **Arc:** *TODO*
[I went with a traditional cleric, support (especially healing) with some combat ability and commanding abilities. This
lead me more towards Speaker than Adept, which you could probably go either way on with a different vision than mine. I

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@ -1,4 +1,9 @@
Title: Cypher System Homebrew
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Cypher System Homebrew
@ -9,6 +14,11 @@ Title: Cypher System Homebrew
* **Hardy:** +2 to your Might Pool.
* **Skill:** You are trained in dungeon and cavern ecology.
* **Skill:** Your mind is unlike most other living creatures'; you are trained in Intellect defense.
* **Fungal Companion:** You sprout a tiny fungal familiar which can aid you. It is intelligent, and you share a mental
connection with the fungal companion, but it cannot itself speak. It can act as a scout and inform you of an area it
is running reconnaissance on.
* **Fungal Companion (2 Might points):** During a rest, before making your recovery roll, you sprout a tiny fungal
familiar which can aid you. It is intelligent, and you share a mental connection with the fungal companion, but it
cannot itself speak. It can act as a scout and inform you of an area it is running reconnaissance on, and can be given
simple commands to follow as part of a normal action. The familiar is a loyal companion and lives until it takes
damage, or would be otherwise destroyed (see below).
* **Burst:** You may command the fungal companion to explode in a burst of poisonous spores. Make a Might roll, on a
success, the poison inflicts 3 points of damage or hinders the poisoned creature's actions for one minute (your
choice). The fungal companion is destroyed in the process. Action.

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@ -12,6 +12,11 @@ Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun,
* [Adventuring!](adventuring/)
## Homebrew
Custom content (descriptors, etc.) I've created for games in the Cypher system can be found at [this page of
homebrew](homebrew).
## Resources
* [Online Cypher System SRD](http://www.cyphersrd.com/) --- freely available rules text for the Cypher System