start solo campaign, A Storm Invited
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@ -36,3 +36,10 @@ technology, or some kind of unnatural being, but you use your size and strength
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* Tier 4: Fury
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* Tier 5: Specialized Basher
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* Tier 6: Regenerate
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## Abilities
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### Blessing of the Gods (more abilities)
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* *Sky/Air (2 Intellect points).* You or a creature you touch can fly short distances for ten minutes. You must land at
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the end of your movement, or otherwise fall. Action.
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@ -10,6 +10,7 @@ Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun,
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## Campaigns
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* [A Storm Invited](storm/)
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* [Adventuring!](adventuring/)
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* [Farewell to the Spire](spire/)
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* [Out to the Black](black/)
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Title: A Storm Invited: I. Shadows of the Past
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Description: A solo Cypher System campaign by bss.
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Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
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trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
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characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
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Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
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Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
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# Shadows of the Past
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> I started by rolling for my two cyphers, disguise module and heat attack.
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Cyne crawls through the muddy ditch, rain beating on his cloak and furthering the miserable conditions he finds himself
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in, attempting to evade the local guard searching for him. His previous attempts to slip into the library in plain sight
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having failed, his next plan was to attempt a night infiltration, where he now finds himself ducking from alley to
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alley, hiding in ditches, and the like, until he can no longer hear the guards. He must give them every sense that what
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they saw was just an errant townsperson, or perhaps a figment of their imagination, before he can continue.
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> The guard is decent but not amazing, I figure, so let's call them level 3, but it's dark and rainy, and Cyne is
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> trained in sneaking, so eased two steps...
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>
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> 1d20 = 2; **failure**
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>
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> welp
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The guard, three of them in the immediate area, find Cyne, who pulls himself out of the muck while he is surrounded,
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raising his arms slightly, in a somewhat insincere surrender. *What is my move here?* he wonders. *There's always
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lying...*
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"Just on my way home," Cyne somewhat awkwardly sputters, definitely not prepared with a practiced lie.
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> D3 Intellect task, hindered one: 1d20 = 11; **failure**
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The guards are not buying it, and begin to close in.
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Title: Cyne Valbrook
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Description: The subject of bss's Cypher System solo campaign Challenging the Storm.
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Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
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trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
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characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
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Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
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Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
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# Cyne Valbrook
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Cyne Valbrook is an intelligent and exiled spellsword [warrior flavored with magic] who wields an enchanted weapon. Once
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the ward of the headmaster of prominent military college in the city of Dirge, his interest in the arcane and eventual
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melding of forbidden disciplines led to his expulsion. Since that time, he has struck out on his own.
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## Cypher System Stat Block
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* **Might: 15, Speed: 10, Intellect: 13**
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* **Effort: 1, Might Edge: 1, Intellect Edge: 1**
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* **Cypher Use:** 2 cyphers at a time.
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* **Abilities**
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* **Blessing of the Gods --- Sky (2 Intellect points):** You or a creature you touch can fly short distances for ten
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minutes. You must land at the end of your movement, or otherwise fall. Action.
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* **Blessing of the Gods --- Sun (2 Intellect points):** You cause one creature or object within short range to
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catch fire, inflicting 1 point of ambient damage each round until the fire is extinguished (requiring an action).
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Action.
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* **Charge Weapon (2+ Intellect points):** As part of making an attack with your enchanted weapon, you charge it
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with magical power, inflicting 2 additional points of energy damage. If you make more than one attack on your
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turn, you choose whether to spend the cost for this ability before you make each attack. Enabler.
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* **Passives**
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* **Enchanted Weapon (1 Intellect point):** You attune yourself to a physical weapon. You know exactly where it
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is if it is within a short distance of you, and you know its general direction and distance if farther away.
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Other focus abilities require you to be wielding this weapon. Only can be attuned to one weapon at a time,
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Action to initiate, ten minutes to complete. Enabler.
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* **Innate Power:** When spending points to activate your focus abilities, you can spend points from your Might
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Pool instead of your Intellect Pool. Enabler.
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* **Combat Prowess:** +1 damage to melee weapon attacks.
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* **Improved Edge:** Increase Intellect Edge stat from 0 to 1.
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* **Trained Without Armor:** Trained in Speed defense tasks when not wearing armor.
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* **Loner:** You gain no benefit when you get help with a task from another character who is trained or
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specialized in the task.
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* **Skills**
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* **Trained** in Speed defense tasks when not wearing armor.
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* **Trained** in knowledge of magic and the arcane.
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* **Trained** in all actions that involve remembering or memorizing things you experience directly.
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* **Trained** in all tasks involving sneaking.
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* **Trained** in all tasks involving foraging, hunting, and finding safe places to rest or hide.
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* **Practiced** with light, medium, and heavy weapons.
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* **Hindered** in any task involving social interaction, due to having been on your own for so long.
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### Arcs
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* **Mysterious Background**
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* Beginning the Search
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### Equipment
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* **Weapons:** Greatsword [attuned], broadsword, five daggers.
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* **Cyphers:** scroll of disguise [disguise module], heat attack powder
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* **Clothing:** Explorer's outfit, including sturdy red shirt, often obscured by a cloak.
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* **Gear:** Adventuring pack (50' rope, three days' rations, three spikes, small hammer, extra set of warm clothes, boots, three
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torches), backpack, healing kit, 20 torches, tent, waterskin, ink, ink pen, lantern, 10 flasks of oil
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* **Coin:** 77 gp, 4 sp, 8 cp
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@ -0,0 +1,31 @@
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Title: A Storm Invited
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Description: A solo Cypher System campaign by bss.
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Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
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trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
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characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
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Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
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Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
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# A Storm Invited
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A solo Cypher System game by bss, set in the fantasy world of Yacsra.
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## Characters
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Being a solo campaign, there is currently only one principal character, [Cyne Valbrook](cyne).
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## Session Logs/Chapters
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Some style notes, my plan is to alternate between two voices and formats.
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Normally-formatted text, such as this paragraph, is written in present tense, as if I was narrating GM or player
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thoughts live in the course of play. Since I'm both, at the same time, there will probably be no meaningful distinction
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between these two roles in the narration. Present tense just feels more natural to me for this right now, but maybe
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that'll shift over time.
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> Inset text, such as this, will be more about system decisions, dice rolls, asides and commentary, and so on.
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> Probably far less structured here.
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As such, the chapters will probably be a mix of session log and narrative prose.
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* [I. Shadows of the Past](chapter-01)
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