start solo campaign, A Storm Invited

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Brian S. Stephan 2023-10-18 00:06:16 -05:00
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* Tier 4: Fury
* Tier 5: Specialized Basher
* Tier 6: Regenerate
## Abilities
### Blessing of the Gods (more abilities)
* *Sky/Air (2 Intellect points).* You or a creature you touch can fly short distances for ten minutes. You must land at
the end of your movement, or otherwise fall. Action.

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## Campaigns
* [A Storm Invited](storm/)
* [Adventuring!](adventuring/)
* [Farewell to the Spire](spire/)
* [Out to the Black](black/)

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Title: A Storm Invited: I. Shadows of the Past
Description: A solo Cypher System campaign by bss.
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Shadows of the Past
> I started by rolling for my two cyphers, disguise module and heat attack.
Cyne crawls through the muddy ditch, rain beating on his cloak and furthering the miserable conditions he finds himself
in, attempting to evade the local guard searching for him. His previous attempts to slip into the library in plain sight
having failed, his next plan was to attempt a night infiltration, where he now finds himself ducking from alley to
alley, hiding in ditches, and the like, until he can no longer hear the guards. He must give them every sense that what
they saw was just an errant townsperson, or perhaps a figment of their imagination, before he can continue.
> The guard is decent but not amazing, I figure, so let's call them level 3, but it's dark and rainy, and Cyne is
> trained in sneaking, so eased two steps...
>
> 1d20 = 2; **failure**
>
> welp
The guard, three of them in the immediate area, find Cyne, who pulls himself out of the muck while he is surrounded,
raising his arms slightly, in a somewhat insincere surrender. *What is my move here?* he wonders. *There's always
lying...*
"Just on my way home," Cyne somewhat awkwardly sputters, definitely not prepared with a practiced lie.
> D3 Intellect task, hindered one: 1d20 = 11; **failure**
The guards are not buying it, and begin to close in.

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Title: Cyne Valbrook
Description: The subject of bss's Cypher System solo campaign Challenging the Storm.
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Cyne Valbrook
Cyne Valbrook is an intelligent and exiled spellsword [warrior flavored with magic] who wields an enchanted weapon. Once
the ward of the headmaster of prominent military college in the city of Dirge, his interest in the arcane and eventual
melding of forbidden disciplines led to his expulsion. Since that time, he has struck out on his own.
## Cypher System Stat Block
* **Might: 15, Speed: 10, Intellect: 13**
* **Effort: 1, Might Edge: 1, Intellect Edge: 1**
* **Cypher Use:** 2 cyphers at a time.
* **Abilities**
* **Blessing of the Gods --- Sky (2 Intellect points):** You or a creature you touch can fly short distances for ten
minutes. You must land at the end of your movement, or otherwise fall. Action.
* **Blessing of the Gods --- Sun (2 Intellect points):** You cause one creature or object within short range to
catch fire, inflicting 1 point of ambient damage each round until the fire is extinguished (requiring an action).
Action.
* **Charge Weapon (2+ Intellect points):** As part of making an attack with your enchanted weapon, you charge it
with magical power, inflicting 2 additional points of energy damage. If you make more than one attack on your
turn, you choose whether to spend the cost for this ability before you make each attack. Enabler.
* **Passives**
* **Enchanted Weapon (1 Intellect point):** You attune yourself to a physical weapon. You know exactly where it
is if it is within a short distance of you, and you know its general direction and distance if farther away.
Other focus abilities require you to be wielding this weapon. Only can be attuned to one weapon at a time,
Action to initiate, ten minutes to complete. Enabler.
* **Innate Power:** When spending points to activate your focus abilities, you can spend points from your Might
Pool instead of your Intellect Pool. Enabler.
* **Combat Prowess:** +1 damage to melee weapon attacks.
* **Improved Edge:** Increase Intellect Edge stat from 0 to 1.
* **Trained Without Armor:** Trained in Speed defense tasks when not wearing armor.
* **Loner:** You gain no benefit when you get help with a task from another character who is trained or
specialized in the task.
* **Skills**
* **Trained** in Speed defense tasks when not wearing armor.
* **Trained** in knowledge of magic and the arcane.
* **Trained** in all actions that involve remembering or memorizing things you experience directly.
* **Trained** in all tasks involving sneaking.
* **Trained** in all tasks involving foraging, hunting, and finding safe places to rest or hide.
* **Practiced** with light, medium, and heavy weapons.
* **Hindered** in any task involving social interaction, due to having been on your own for so long.
### Arcs
* **Mysterious Background**
* Beginning the Search
### Equipment
* **Weapons:** Greatsword [attuned], broadsword, five daggers.
* **Cyphers:** scroll of disguise [disguise module], heat attack powder
* **Clothing:** Explorer's outfit, including sturdy red shirt, often obscured by a cloak.
* **Gear:** Adventuring pack (50' rope, three days' rations, three spikes, small hammer, extra set of warm clothes, boots, three
torches), backpack, healing kit, 20 torches, tent, waterskin, ink, ink pen, lantern, 10 flasks of oil
* **Coin:** 77 gp, 4 sp, 8 cp

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Title: A Storm Invited
Description: A solo Cypher System campaign by bss.
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# A Storm Invited
A solo Cypher System game by bss, set in the fantasy world of Yacsra.
## Characters
Being a solo campaign, there is currently only one principal character, [Cyne Valbrook](cyne).
## Session Logs/Chapters
Some style notes, my plan is to alternate between two voices and formats.
Normally-formatted text, such as this paragraph, is written in present tense, as if I was narrating GM or player
thoughts live in the course of play. Since I'm both, at the same time, there will probably be no meaningful distinction
between these two roles in the narration. Present tense just feels more natural to me for this right now, but maybe
that'll shift over time.
> Inset text, such as this, will be more about system decisions, dice rolls, asides and commentary, and so on.
> Probably far less structured here.
As such, the chapters will probably be a mix of session log and narrative prose.
* [I. Shadows of the Past](chapter-01)