start solo campaign, A Storm Invited
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				| @ -36,3 +36,10 @@ technology, or some kind of unnatural being, but you use your size and strength | ||||
| * Tier 4: Fury | ||||
| * Tier 5: Specialized Basher | ||||
| * Tier 6: Regenerate | ||||
| 
 | ||||
| ## Abilities | ||||
| 
 | ||||
| ### Blessing of the Gods (more abilities) | ||||
| 
 | ||||
| * *Sky/Air (2 Intellect points).* You or a creature you touch can fly short distances for ten minutes. You must land at | ||||
|   the end of your movement, or otherwise fall. Action. | ||||
|  | ||||
| @ -10,6 +10,7 @@ Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, | ||||
| 
 | ||||
| ## Campaigns | ||||
| 
 | ||||
| * [A Storm Invited](storm/) | ||||
| * [Adventuring!](adventuring/) | ||||
| * [Farewell to the Spire](spire/) | ||||
| * [Out to the Black](black/) | ||||
|  | ||||
							
								
								
									
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							| @ -0,0 +1,34 @@ | ||||
| Title:          A Storm Invited: I. Shadows of the Past | ||||
| Description:    A solo Cypher System campaign by bss. | ||||
| Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are | ||||
|                 trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games | ||||
|                 characters and character names, and the distinctive likenesses thereof, are trademarks of Monte | ||||
|                 Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook | ||||
|                 Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>. | ||||
| 
 | ||||
| # Shadows of the Past | ||||
| 
 | ||||
| > I started by rolling for my two cyphers, disguise module and heat attack. | ||||
| 
 | ||||
| Cyne crawls through the muddy ditch, rain beating on his cloak and furthering the miserable conditions he finds himself | ||||
| in, attempting to evade the local guard searching for him. His previous attempts to slip into the library in plain sight | ||||
| having failed, his next plan was to attempt a night infiltration, where he now finds himself ducking from alley to | ||||
| alley, hiding in ditches, and the like, until he can no longer hear the guards. He must give them every sense that what | ||||
| they saw was just an errant townsperson, or perhaps a figment of their imagination, before he can continue. | ||||
| 
 | ||||
| > The guard is decent but not amazing, I figure, so let's call them level 3, but it's dark and rainy, and Cyne is | ||||
| > trained in sneaking, so eased two steps... | ||||
| >  | ||||
| > 1d20 = 2; **failure** | ||||
| > | ||||
| > welp | ||||
| 
 | ||||
| The guard, three of them in the immediate area, find Cyne, who pulls himself out of the muck while he is surrounded, | ||||
| raising his arms slightly, in a somewhat insincere surrender. *What is my move here?* he wonders. *There's always | ||||
| lying...* | ||||
| 
 | ||||
| "Just on my way home," Cyne somewhat awkwardly sputters, definitely not prepared with a practiced lie. | ||||
| 
 | ||||
| > D3 Intellect task, hindered one: 1d20 = 11; **failure** | ||||
| 
 | ||||
| The guards are not buying it, and begin to close in. | ||||
							
								
								
									
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							| @ -0,0 +1,62 @@ | ||||
| Title:          Cyne Valbrook | ||||
| Description:    The subject of bss's Cypher System solo campaign Challenging the Storm. | ||||
| Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are | ||||
|                 trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games | ||||
|                 characters and character names, and the distinctive likenesses thereof, are trademarks of Monte | ||||
|                 Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook | ||||
|                 Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>. | ||||
| 
 | ||||
| # Cyne Valbrook | ||||
| 
 | ||||
| Cyne Valbrook is an intelligent and exiled spellsword [warrior flavored with magic] who wields an enchanted weapon. Once | ||||
| the ward of the headmaster of prominent military college in the city of Dirge, his interest in the arcane and eventual | ||||
| melding of forbidden disciplines led to his expulsion. Since that time, he has struck out on his own. | ||||
| 
 | ||||
| ## Cypher System Stat Block | ||||
| 
 | ||||
| * **Might: 15, Speed: 10, Intellect: 13** | ||||
| * **Effort: 1, Might Edge: 1, Intellect Edge: 1** | ||||
| * **Cypher Use:** 2 cyphers at a time. | ||||
| * **Abilities** | ||||
|     * **Blessing of the Gods --- Sky (2 Intellect points):** You or a creature you touch can fly short distances for ten | ||||
|       minutes. You must land at the end of your movement, or otherwise fall. Action. | ||||
|     * **Blessing of the Gods --- Sun (2 Intellect points):** You cause one creature or object within short range to | ||||
|       catch fire, inflicting 1 point of ambient damage each round until the fire is extinguished (requiring an action). | ||||
|       Action. | ||||
|     * **Charge Weapon (2+ Intellect points):** As part of making an attack with your enchanted weapon, you charge it | ||||
|       with magical power, inflicting 2 additional points of energy damage. If you make more than one attack on your | ||||
|       turn, you choose whether to spend the cost for this ability before you make each attack. Enabler. | ||||
|     * **Passives** | ||||
|         * **Enchanted Weapon (1 Intellect point):** You attune yourself to a physical weapon. You know exactly where it | ||||
|           is if it is within a short distance of you, and you know its general direction and distance if farther away. | ||||
|           Other focus abilities require you to be wielding this weapon. Only can be attuned to one weapon at a time, | ||||
|           Action to initiate, ten minutes to complete. Enabler. | ||||
|         * **Innate Power:** When spending points to activate your focus abilities, you can spend points from your Might | ||||
|           Pool instead of your Intellect Pool. Enabler. | ||||
|         * **Combat Prowess:** +1 damage to melee weapon attacks. | ||||
|         * **Improved Edge:** Increase Intellect Edge stat from 0 to 1. | ||||
|         * **Trained Without Armor:** Trained in Speed defense tasks when not wearing armor. | ||||
|         * **Loner:** You gain no benefit when you get help with a task from another character who is trained or | ||||
|           specialized in the task. | ||||
| * **Skills** | ||||
|     * **Trained** in Speed defense tasks when not wearing armor. | ||||
|     * **Trained** in knowledge of magic and the arcane. | ||||
|     * **Trained** in all actions that involve remembering or memorizing things you experience directly. | ||||
|     * **Trained** in all tasks involving sneaking. | ||||
|     * **Trained** in all tasks involving foraging, hunting, and finding safe places to rest or hide. | ||||
|     * **Practiced** with light, medium, and heavy weapons. | ||||
|     * **Hindered** in any task involving social interaction, due to having been on your own for so long. | ||||
| 
 | ||||
| ### Arcs | ||||
| 
 | ||||
| * **Mysterious Background** | ||||
|     * Beginning the Search | ||||
| 
 | ||||
| ### Equipment | ||||
| 
 | ||||
| * **Weapons:** Greatsword [attuned], broadsword, five daggers. | ||||
| * **Cyphers:** scroll of disguise [disguise module], heat attack powder | ||||
| * **Clothing:** Explorer's outfit, including sturdy red shirt, often obscured by a cloak. | ||||
| * **Gear:** Adventuring pack (50' rope, three days' rations, three spikes, small hammer, extra set of warm clothes, boots, three | ||||
|   torches), backpack, healing kit, 20 torches, tent, waterskin, ink, ink pen, lantern, 10 flasks of oil | ||||
| * **Coin:** 77 gp, 4 sp, 8 cp | ||||
							
								
								
									
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							| @ -0,0 +1,31 @@ | ||||
| Title:          A Storm Invited | ||||
| Description:    A solo Cypher System campaign by bss. | ||||
| Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are | ||||
|                 trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games | ||||
|                 characters and character names, and the distinctive likenesses thereof, are trademarks of Monte | ||||
|                 Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook | ||||
|                 Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>. | ||||
| 
 | ||||
| # A Storm Invited | ||||
| 
 | ||||
| A solo Cypher System game by bss, set in the fantasy world of Yacsra. | ||||
| 
 | ||||
| ## Characters | ||||
| 
 | ||||
| Being a solo campaign, there is currently only one principal character, [Cyne Valbrook](cyne). | ||||
| 
 | ||||
| ## Session Logs/Chapters | ||||
| 
 | ||||
| Some style notes, my plan is to alternate between two voices and formats. | ||||
| 
 | ||||
| Normally-formatted text, such as this paragraph, is written in present tense, as if I was narrating GM or player | ||||
| thoughts live in the course of play. Since I'm both, at the same time, there will probably be no meaningful distinction | ||||
| between these two roles in the narration. Present tense just feels more natural to me for this right now, but maybe | ||||
| that'll shift over time. | ||||
| 
 | ||||
| > Inset text, such as this, will be more about system decisions, dice rolls, asides and commentary, and so on. | ||||
| > Probably far less structured here. | ||||
| 
 | ||||
| As such, the chapters will probably be a mix of session log and narrative prose. | ||||
| 
 | ||||
| * [I. Shadows of the Past](chapter-01) | ||||
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