diff --git a/pages/cypher/homebrew.md b/pages/cypher/homebrew.md
index 0a76002..493070a 100644
--- a/pages/cypher/homebrew.md
+++ b/pages/cypher/homebrew.md
@@ -36,3 +36,10 @@ technology, or some kind of unnatural being, but you use your size and strength
* Tier 4: Fury
* Tier 5: Specialized Basher
* Tier 6: Regenerate
+
+## Abilities
+
+### Blessing of the Gods (more abilities)
+
+* *Sky/Air (2 Intellect points).* You or a creature you touch can fly short distances for ten minutes. You must land at
+ the end of your movement, or otherwise fall. Action.
diff --git a/pages/cypher/index.md b/pages/cypher/index.md
index 8bb04ce..ff8be25 100644
--- a/pages/cypher/index.md
+++ b/pages/cypher/index.md
@@ -10,6 +10,7 @@ Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun,
## Campaigns
+* [A Storm Invited](storm/)
* [Adventuring!](adventuring/)
* [Farewell to the Spire](spire/)
* [Out to the Black](black/)
diff --git a/pages/cypher/storm/chapter-01.md b/pages/cypher/storm/chapter-01.md
new file mode 100644
index 0000000..f74d2fb
--- /dev/null
+++ b/pages/cypher/storm/chapter-01.md
@@ -0,0 +1,34 @@
+Title: A Storm Invited: I. Shadows of the Past
+Description: A solo Cypher System campaign by bss.
+Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
+ trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
+ characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
+ Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
+ Games, LLC. Full Disclaimer.
+
+# Shadows of the Past
+
+> I started by rolling for my two cyphers, disguise module and heat attack.
+
+Cyne crawls through the muddy ditch, rain beating on his cloak and furthering the miserable conditions he finds himself
+in, attempting to evade the local guard searching for him. His previous attempts to slip into the library in plain sight
+having failed, his next plan was to attempt a night infiltration, where he now finds himself ducking from alley to
+alley, hiding in ditches, and the like, until he can no longer hear the guards. He must give them every sense that what
+they saw was just an errant townsperson, or perhaps a figment of their imagination, before he can continue.
+
+> The guard is decent but not amazing, I figure, so let's call them level 3, but it's dark and rainy, and Cyne is
+> trained in sneaking, so eased two steps...
+>
+> 1d20 = 2; **failure**
+>
+> welp
+
+The guard, three of them in the immediate area, find Cyne, who pulls himself out of the muck while he is surrounded,
+raising his arms slightly, in a somewhat insincere surrender. *What is my move here?* he wonders. *There's always
+lying...*
+
+"Just on my way home," Cyne somewhat awkwardly sputters, definitely not prepared with a practiced lie.
+
+> D3 Intellect task, hindered one: 1d20 = 11; **failure**
+
+The guards are not buying it, and begin to close in.
diff --git a/pages/cypher/storm/cyne.md b/pages/cypher/storm/cyne.md
new file mode 100644
index 0000000..d5301f8
--- /dev/null
+++ b/pages/cypher/storm/cyne.md
@@ -0,0 +1,62 @@
+Title: Cyne Valbrook
+Description: The subject of bss's Cypher System solo campaign Challenging the Storm.
+Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
+ trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
+ characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
+ Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
+ Games, LLC. Full Disclaimer.
+
+# Cyne Valbrook
+
+Cyne Valbrook is an intelligent and exiled spellsword [warrior flavored with magic] who wields an enchanted weapon. Once
+the ward of the headmaster of prominent military college in the city of Dirge, his interest in the arcane and eventual
+melding of forbidden disciplines led to his expulsion. Since that time, he has struck out on his own.
+
+## Cypher System Stat Block
+
+* **Might: 15, Speed: 10, Intellect: 13**
+* **Effort: 1, Might Edge: 1, Intellect Edge: 1**
+* **Cypher Use:** 2 cyphers at a time.
+* **Abilities**
+ * **Blessing of the Gods --- Sky (2 Intellect points):** You or a creature you touch can fly short distances for ten
+ minutes. You must land at the end of your movement, or otherwise fall. Action.
+ * **Blessing of the Gods --- Sun (2 Intellect points):** You cause one creature or object within short range to
+ catch fire, inflicting 1 point of ambient damage each round until the fire is extinguished (requiring an action).
+ Action.
+ * **Charge Weapon (2+ Intellect points):** As part of making an attack with your enchanted weapon, you charge it
+ with magical power, inflicting 2 additional points of energy damage. If you make more than one attack on your
+ turn, you choose whether to spend the cost for this ability before you make each attack. Enabler.
+ * **Passives**
+ * **Enchanted Weapon (1 Intellect point):** You attune yourself to a physical weapon. You know exactly where it
+ is if it is within a short distance of you, and you know its general direction and distance if farther away.
+ Other focus abilities require you to be wielding this weapon. Only can be attuned to one weapon at a time,
+ Action to initiate, ten minutes to complete. Enabler.
+ * **Innate Power:** When spending points to activate your focus abilities, you can spend points from your Might
+ Pool instead of your Intellect Pool. Enabler.
+ * **Combat Prowess:** +1 damage to melee weapon attacks.
+ * **Improved Edge:** Increase Intellect Edge stat from 0 to 1.
+ * **Trained Without Armor:** Trained in Speed defense tasks when not wearing armor.
+ * **Loner:** You gain no benefit when you get help with a task from another character who is trained or
+ specialized in the task.
+* **Skills**
+ * **Trained** in Speed defense tasks when not wearing armor.
+ * **Trained** in knowledge of magic and the arcane.
+ * **Trained** in all actions that involve remembering or memorizing things you experience directly.
+ * **Trained** in all tasks involving sneaking.
+ * **Trained** in all tasks involving foraging, hunting, and finding safe places to rest or hide.
+ * **Practiced** with light, medium, and heavy weapons.
+ * **Hindered** in any task involving social interaction, due to having been on your own for so long.
+
+### Arcs
+
+* **Mysterious Background**
+ * Beginning the Search
+
+### Equipment
+
+* **Weapons:** Greatsword [attuned], broadsword, five daggers.
+* **Cyphers:** scroll of disguise [disguise module], heat attack powder
+* **Clothing:** Explorer's outfit, including sturdy red shirt, often obscured by a cloak.
+* **Gear:** Adventuring pack (50' rope, three days' rations, three spikes, small hammer, extra set of warm clothes, boots, three
+ torches), backpack, healing kit, 20 torches, tent, waterskin, ink, ink pen, lantern, 10 flasks of oil
+* **Coin:** 77 gp, 4 sp, 8 cp
diff --git a/pages/cypher/storm/index.md b/pages/cypher/storm/index.md
new file mode 100644
index 0000000..42c6ded
--- /dev/null
+++ b/pages/cypher/storm/index.md
@@ -0,0 +1,31 @@
+Title: A Storm Invited
+Description: A solo Cypher System campaign by bss.
+Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
+ trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
+ characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
+ Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
+ Games, LLC. Full Disclaimer.
+
+# A Storm Invited
+
+A solo Cypher System game by bss, set in the fantasy world of Yacsra.
+
+## Characters
+
+Being a solo campaign, there is currently only one principal character, [Cyne Valbrook](cyne).
+
+## Session Logs/Chapters
+
+Some style notes, my plan is to alternate between two voices and formats.
+
+Normally-formatted text, such as this paragraph, is written in present tense, as if I was narrating GM or player
+thoughts live in the course of play. Since I'm both, at the same time, there will probably be no meaningful distinction
+between these two roles in the narration. Present tense just feels more natural to me for this right now, but maybe
+that'll shift over time.
+
+> Inset text, such as this, will be more about system decisions, dice rolls, asides and commentary, and so on.
+> Probably far less structured here.
+
+As such, the chapters will probably be a mix of session log and narrative prose.
+
+* [I. Shadows of the Past](chapter-01)