diff --git a/pages/13th-age/caslius.md b/pages/13th-age/caslius.md new file mode 100644 index 0000000..52e56c0 --- /dev/null +++ b/pages/13th-age/caslius.md @@ -0,0 +1,64 @@ +--- +Title: Caslius +Description: Caslius is a tiefling rogue in the world of Etravar, bss's homebrew setting. +Footer: 13th Age content: This website uses trademarks and/or copyrights owned by Fire Opal Media Inc., + which are used under the Fire Opal Media Inc., 13th Age Community Use Policy. We are expressly + prohibited from charging you to use or access this content. This website is not published, endorsed, + or specifically approved by Fire Opal Media. +--- + +# Caslius (Tiefling Rogue 1) + +## Build + +### Backgrounds + +* **Ex-Burclynth Company veteran** (4) --- once one of the best treasure hunters in the Company, Caslius wrote + guidebooks still in use throughout Trezuria. But since falling out with them philosophically, he has gone... *rogue*. +* **Aera Anon survivor** (4) --- Aera Anon, metropolitan and trade-driven as it is, had more than its fair share of + those who looked down on those like Caslius. He's left it, for now, but he knows the city and its people, and + especially its alleys and the undeground, like the back of his hand. + +### Ability Scores + +| | Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma | +|-------------------|----------|--------------|-----------|--------------|---------|----------| +| **Score and Mod** | 8 (-1) | 12 (+1) | 18 (+4) | 12 (+1) | 16 (+3) | 15 (+2) | +| **Mod + Level** | +0 | +2 | +5 | +2 | +4 | +3 | + +### Health, Initiative + +**Hit Points:** 21 hp; **Recoveries:** 8; **Recovery Dice:** 1d8+1; **Initiative:** +5 + +### Defenses + +**Armor Class:** 16; **Physical Defense:** 14; **Mental Defense:** 13 + +### Features and Talents + +* **Bravado:** gain 1 point by rolling even on initiative or hitting with a rogue attack, or other circumstances, spend + it on powers and etc.. +* **Rush Attack:** 1/turn, rogue melee weapon attack deals extra damage against an enemy not engaged with at start of + turn. + * **1st level:** +5 (2d4) damage +* **Skullduggery:** 2/arc, reroll failed skill roll involving rogue stuff, use a second use to narrate a setup + supporting a +3 bonus to the reroll. +* **Shadow Walk:** as a quick action before using a standard action, *shadow walk*. + * ***Shadow walk:*** Close, At-Will if not engaged, expended if, Quick; +3 vs. nearby enemy w/highest MD, or spend + 1 Bravado to auto hit, remove self until next turn, where you return nearby and deal double damage. +* **Shift, Wriggle, and Roll:** 1/battle, when hit by a nearby enemy, force a reroll with a -3 (Wis). +* **Tumble:** +3 bonus to disengage, can avoid intercepts. + +### Powers + +* **Curse of Chaos:** 1/battle turn a natural 1-5 attack/save result to a natural 1 + extra curse effect. + +### Attacks + +* **Basic melee:** +5 vs. AC, 1d8+4 damage; 1 damage on a miss +* **Basic ranged:** +5 vs. AC, 1d6+4 damage; 1 damage on a miss + +### Equipment + +* 5 daggers (for poking or for throwing) +* Leather armor