diff --git a/pages/cypher/adventuring/elyan-gareth.md b/pages/cypher/adventuring/elyan-gareth.md index 1317be3..9c579a1 100644 --- a/pages/cypher/adventuring/elyan-gareth.md +++ b/pages/cypher/adventuring/elyan-gareth.md @@ -15,36 +15,47 @@ Elyan Gareth is a brash and exiled gunslinger [warrior] who crafts unique object * **Might: 12, Speed: 14, Intellect: 12** * **Effort: 1, Speed Edge: 1, Intellect Edge: 1** * **Cypher Use:** 2 cyphers at a time. -* **Abilities** - * **Improved Edge:** Intellect Edge +1. - * **Physical Skills:** Jumping, running. - * **Overwatch:** use a ranged weapon to target a small area and make an attack against the next viable target (as if - it was a wait action) ignoring any benefit the target would have from cover, position, surprise, range, - illumination, or visibility, and inflict 1 additional point of damage. - * **Passives** - * **Energetic:** +2 to your Speed Pool. - * **Self-Reliant:** +2 to your Might Pool. - * **Combat Prowess:** +1 damage to ranged attacks. - * **Loner:** You gain no benefit when you get help with a task from another character who is trained or - specialized in that task. - * **Crafter** - * **Master Identifier** -* **Skills** - * **Trained** in initiative. - * **Bold: trained** in all actions that involve overcoming or ignoring the effects of fear or intimidation. - * **Trained** in all tasks involving sneaking. - * **Trained** in all tasks involving foraging, hunting, and finding safe places to rest or hide. - * **Trained** in jumping. - * **Trained** in running. - * **Trained** in identifying the function of any kind of device. - * **Practiced** with light, medium, and heavy weapons. - * **Hindered** in any task involving social interaction due to living on your own for as long as you have has made - you slow to trust others and awkward in social situations. + +### Abilities + +* **Improved Edge:** Intellect Edge +1. +* **Physical Skills:** Jumping, running. +* **Overwatch:** use a ranged weapon to target a small area and make an attack against the next viable target (as if + it was a wait action) ignoring any benefit the target would have from cover, position, surprise, range, + illumination, or visibility, and inflict 1 additional point of damage. +* **Passives** + * **Energetic:** +2 to your Speed Pool. + * **Self-Reliant:** +2 to your Might Pool. + * **Combat Prowess:** +1 damage to ranged attacks. + * **Loner:** You gain no benefit when you get help with a task from another character who is trained or + specialized in that task. + * **Crafter** + * **Master Identifier** + +### Skills + +* **Trained** in initiative. +* **Trained** in all actions that involve overcoming or ignoring the effects of fear or intimidation. +* **Trained** in all tasks involving sneaking. +* **Trained** in all tasks involving foraging, hunting, and finding safe places to rest or hide. +* **Trained** in jumping. +* **Trained** in running. +* **Trained** in identifying the function of any kind of device. +* **Trained** in crafting smoke powder bombs. +* **Trained** in crafting ammunition. +* **Practiced** with light, medium, and heavy weapons. +* **Hindered** in any task involving social interaction due to living on your own for as long as you have has made + you slow to trust others and awkward in social situations. ### Arcs * **Justice** +### Cyphers + +* a small, simple brick, which functions as *instant shelter* (level 4) +* and a tube of *reflex enhancer* (level 3) + ### Equipment * **Weapons:** Smokepowder gun, daggers @@ -52,5 +63,4 @@ Elyan Gareth is a brash and exiled gunslinger [warrior] who crafts unique object ## bss notes -* Crafter: need the skills trained in. probably ammunition is one of them? * Needs equipment diff --git a/pages/cypher/adventuring/ghorin.md b/pages/cypher/adventuring/ghorin.md index 767e602..df3a882 100644 --- a/pages/cypher/adventuring/ghorin.md +++ b/pages/cypher/adventuring/ghorin.md @@ -15,32 +15,45 @@ Ghorin is a clever mystical sorcerer [adept] who separates mind from body. * **Might: 10, Speed: 12, Intellect: 16** * **Effort: 1, Intellect Edge: 1** * **Cypher Use:** 3 cyphers at a time. -* **Abilities** - * **Erase Memories** - * **Far Step** - * **Onslaught** - * **Push** - * **Third Eye** - * **Passives** - * **Sense Magic** - * **Smart (x2):** +2 to your Intellect Pool. -* **Spells** - * **Hedge Magic** -* **Skills** - * **Trained** in all interactions involving lies or trickery - * **Trained** in defense rolls to resist mental effects - * **Trained** in all tasks involving identifying or assessing danger, lies, quality, importance, function, or power - * **Trained** in all actions involving identifying or understanding the supernatural - * **Practiced** with light weapons. - * **Hindered** in any task involving lore, knowledge, or understanding - * **Hindered** in any task involving charm, persuasion, or deception - * **Hindered** with attacks with medium and heavy weapons + +### Abilities + +* **Erase Memories** +* **Far Step** +* **Onslaught** +* **Push** +* **Third Eye** +* **Passives** + * **Sense Magic** + * **Smart (x2):** +2 to your Intellect Pool. + +### Spells + +* **Hedge Magic** + +### Skills + +* **Trained** in all interactions involving lies or trickery +* **Trained** in defense rolls to resist mental effects +* **Trained** in all tasks involving identifying or assessing danger, lies, quality, importance, function, or power +* **Trained** in all actions involving identifying or understanding the supernatural +* **Practiced** with light weapons. +* **Hindered** in any task involving lore, knowledge, or understanding +* **Hindered** in any task involving charm, persuasion, or deception +* **Hindered** with attacks with medium and heavy weapons ### Arcs -* **Undo a Wrong** +* **Undo a Wrong** --- Part of a group of thieves who stole a family heirloom from a family which ended up getting + solely pinned on him. He's was caught and tasked by the family to find the item and clear his name. * **Opening:** +### Cyphers + +* oil of *gravity-nullifying application* (level 7), +* a little figurine of an eye which functions as *remote viewer* (level 5) +* a *stim* leaf (level 5) + ### Equipment * **Weapons:** Dagger diff --git a/pages/cypher/adventuring/index.md b/pages/cypher/adventuring/index.md index acf5526..3973b43 100644 --- a/pages/cypher/adventuring/index.md +++ b/pages/cypher/adventuring/index.md @@ -22,6 +22,10 @@ play-by-chat game. Information about the previous attempt, which stopped before * [Elyan Gareth](elyan-gareth) is a brash exiled gunslinger [warrior] who crafts unique objects. * [Ghorin](ghorin) is a clever mystical sorcerer [adept] who separates mind from body. +* [Quarter Roy](quarter-roy) is a strong tough warrior who rages. + +### Barrel + * [Sydney](sydney) is an exiled doomed drifter [explorer, with combat flavor] who never says die. Players are welcome to create a character for the game and rotate in and out as time allows. See [Character diff --git a/pages/cypher/adventuring/quarter-roy.md b/pages/cypher/adventuring/quarter-roy.md new file mode 100644 index 0000000..27d11a4 --- /dev/null +++ b/pages/cypher/adventuring/quarter-roy.md @@ -0,0 +1,46 @@ +Title: Quarter Roy +Description: shrubey's Adventuring! character. +Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are + trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games + characters and character names, and the distinctive likenesses thereof, are trademarks of Monte + Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook + Games, LLC. Full Disclaimer. + +# Quarter Roy + +Quarter Roy is a strong tough warrior who rages. + +## Cypher System Stat Block + +* **Might: 17, Speed: 12, Intellect: 9** +* **Effort: 1, Might Edge: 1** +* **Armor: 1** +* **Cypher Use:** 2 cyphers at a time. + +### Abilities + +* **Frenzy (1 Intellect point):** enter frenzy in combat to gain +1 to Might Edge and Speed Edge, but can't use + Intellect points, ends when combat ends. +* **Bash (1 Might point):** pummeling melee attack inflicts 1 less point of damage, but dazes. +* **Physical Skills** +* **Trained Without Armor:** trained in Speed defense tatks when not wearing armor. +* **Combat Prowess:** add +1 damage to melee weapon attacks. +* **Healthy:** add 1 to the points you regain when you make a recovery roll. +* **Passives** + * **Very Powerful:** +4 to your Might pool. + * **Resilient:** +1 to your Armor. + +### Skills + +* **Practiced** with light, medium, and heavy weapons. +* **Trained** in Speed defense tasks when not wearing armor. +* **Trained** in all actions involving breaking inanimate objects. +* **Trained** in all jumping actions. +* **Trained** in might defense actions. + +## bss notes + +* Physical Skills: which? +* I'm assuming combat prowess is for melee given the rest of the build +* Needs equipment +* Needs cyphers from the builder