combat updates, mid-way through

This commit is contained in:
Brian S. Stephan 2023-10-20 00:34:13 -05:00
parent e773ce8935
commit 999d3085fb
Signed by: bss
GPG Key ID: 3DE06D3180895FCB
1 changed files with 54 additions and 2 deletions

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@ -18,7 +18,7 @@ they saw was just an errant townsperson, or perhaps a figment of their imaginati
> The guard is decent but not amazing, I figure, so let's call them level 3, but it's dark and rainy, and Cyne is
> trained in sneaking, so eased two steps...
>
>
> 1d20 = 2; **failure**
>
> welp
@ -31,4 +31,56 @@ lying...*
> D3 Intellect task, hindered one: 1d20 = 11; **failure**
The guards are not buying it, and begin to close in.
The guards are not buying it, and begin to close in. *I don't need to kill them,* Cyne thinks, drawing his greatsword
from overhead, attempting to get the jump on them. *But I do need to get out of here.*
> D3 Speed task for initiative: 1d20 = 16; **success**
>
> D3 Might to hit a guard, one level of effort, also using Charge Weapon: 1d20 = 5; **failure**; 3-1 Might, 2-1
> Intellect cost (current levels: Might 13, Speed 10, Intellect 12)
>
> geez
Cyne strikes first, rushing in for the attack, but slightly misses, unable to make contact. His enchanted blade hums
with energy, but strikes nothing but air.
> Three attacks from the guards, going to take things one at a time. D3 Speed defense, with one level of training.
>
> 1d20 = 6; **success**, 1d20 = 14; **success**; 1d20 = 14; **success**
>
> let's just roll right into another attack, trying to get something going here. Cyne attacks again, same as last time
>
> D3 Might to hit a guard, one level of effort, also using Charge Weapon: 1d20 = 1; **fumble**; 3-1 Might, 2-1
> Intellect cost (current levels: Might 11, Speed 10, Intellect 11)
>
> you've got to be kidding me
Cyne and the guards trade ineffective blows, Cyne deftly dodging, and the guard focused on by Cyne deftly side-stepping
his blow. Misfortune seems to beget misfortune, as another guard spots the melee in the process, joining in and adding
to the list of attackers.
> Attacks from the now four guards. 11, 20, 2, and 19.
>
> New stats after the damage: Might 8, Speed 10, Intellect 11
Continuing to dodge blows, Cyne gives the second attacking guard a quick slip, causing him to lose his balance and fall
face-first into the mud and muck of the alley. *A bit of luck, finally,* thinks Cyne. And then, just as suddenly, a
guard finally makes contact, striking Cyne. The last guard also misses.
> D3 Might to hit the prone guard, one level of effort, also eased a step as the guard is prone, also using Charge
> Weapon: 1d20 = 11; **success**; 3-1 Might, 2-1 Intellect cost (current levels: Might 6, Speed 10, Intellect 10)
>
> Guard takes 9 damage and is incapacitated in one blow.
Cyne finally strikes, landing a strong blow on the guard who slipped, dropping him. *This is stretching me further than
I hoped it would...* thinks Cyne, as he prepares to dodge another batch of attacks.
> D3 Speed eased one from training: 19, 19, 6
Two guards slip on the muck, not falling, but losing their focus for a moment. Their defenses aren't lowered, but they
may have a harder time striking Cyne for a moment, letting him focus on the remaining guard.
> D3 Might to hit the unslipped guard, also using Charge
> Weapon: 1d20 = 9; **success**; 2-1 Intellect cost (current levels: Might 6, Speed 10, Intellect 9)
>
> Guard takes 9 damage and is incapacitated in one blow.