combat updates, mid-way through
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				| @ -18,7 +18,7 @@ they saw was just an errant townsperson, or perhaps a figment of their imaginati | ||||
| 
 | ||||
| > The guard is decent but not amazing, I figure, so let's call them level 3, but it's dark and rainy, and Cyne is | ||||
| > trained in sneaking, so eased two steps... | ||||
| >  | ||||
| > | ||||
| > 1d20 = 2; **failure** | ||||
| > | ||||
| > welp | ||||
| @ -31,4 +31,56 @@ lying...* | ||||
| 
 | ||||
| > D3 Intellect task, hindered one: 1d20 = 11; **failure** | ||||
| 
 | ||||
| The guards are not buying it, and begin to close in. | ||||
| The guards are not buying it, and begin to close in. *I don't need to kill them,* Cyne thinks, drawing his greatsword | ||||
| from overhead, attempting to get the jump on them. *But I do need to get out of here.* | ||||
| 
 | ||||
| > D3 Speed task for initiative: 1d20 = 16; **success** | ||||
| > | ||||
| > D3 Might to hit a guard, one level of effort, also using Charge Weapon: 1d20 = 5; **failure**; 3-1 Might, 2-1 | ||||
| > Intellect cost (current levels: Might 13, Speed 10, Intellect 12) | ||||
| > | ||||
| > geez | ||||
| 
 | ||||
| Cyne strikes first, rushing in for the attack, but slightly misses, unable to make contact. His enchanted blade hums | ||||
| with energy, but strikes nothing but air. | ||||
| 
 | ||||
| > Three attacks from the guards, going to take things one at a time. D3 Speed defense, with one level of training. | ||||
| > | ||||
| > 1d20 = 6; **success**, 1d20 = 14; **success**; 1d20 = 14; **success** | ||||
| > | ||||
| > let's just roll right into another attack, trying to get something going here. Cyne attacks again, same as last time | ||||
| > | ||||
| > D3 Might to hit a guard, one level of effort, also using Charge Weapon: 1d20 = 1; **fumble**; 3-1 Might, 2-1 | ||||
| > Intellect cost (current levels: Might 11, Speed 10, Intellect 11) | ||||
| > | ||||
| > you've got to be kidding me | ||||
| 
 | ||||
| Cyne and the guards trade ineffective blows, Cyne deftly dodging, and the guard focused on by Cyne deftly side-stepping | ||||
| his blow. Misfortune seems to beget misfortune, as another guard spots the melee in the process, joining in and adding | ||||
| to the list of attackers. | ||||
| 
 | ||||
| > Attacks from the now four guards. 11, 20, 2, and 19. | ||||
| > | ||||
| > New stats after the damage: Might 8, Speed 10, Intellect 11 | ||||
| 
 | ||||
| Continuing to dodge blows, Cyne gives the second attacking guard a quick slip, causing him to lose his balance and fall | ||||
| face-first into the mud and muck of the alley. *A bit of luck, finally,* thinks Cyne. And then, just as suddenly, a | ||||
| guard finally makes contact, striking Cyne. The last guard also misses. | ||||
| 
 | ||||
| > D3 Might to hit the prone guard, one level of effort, also eased a step as the guard is prone, also using Charge | ||||
| > Weapon: 1d20 = 11; **success**; 3-1 Might, 2-1 Intellect cost (current levels: Might 6, Speed 10, Intellect 10) | ||||
| > | ||||
| > Guard takes 9 damage and is incapacitated in one blow. | ||||
| 
 | ||||
| Cyne finally strikes, landing a strong blow on the guard who slipped, dropping him. *This is stretching me further than | ||||
| I hoped it would...* thinks Cyne, as he prepares to dodge another batch of attacks. | ||||
| 
 | ||||
| > D3 Speed eased one from training: 19, 19, 6 | ||||
| 
 | ||||
| Two guards slip on the muck, not falling, but losing their focus for a moment. Their defenses aren't lowered, but they | ||||
| may have a harder time striking Cyne for a moment, letting him focus on the remaining guard. | ||||
| 
 | ||||
| > D3 Might to hit the unslipped guard, also using Charge | ||||
| > Weapon: 1d20 = 9; **success**; 2-1 Intellect cost (current levels: Might 6, Speed 10, Intellect 9) | ||||
| > | ||||
| > Guard takes 9 damage and is incapacitated in one blow. | ||||
|  | ||||
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