combat updates, mid-way through
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@ -18,7 +18,7 @@ they saw was just an errant townsperson, or perhaps a figment of their imaginati
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> The guard is decent but not amazing, I figure, so let's call them level 3, but it's dark and rainy, and Cyne is
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> trained in sneaking, so eased two steps...
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>
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>
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> 1d20 = 2; **failure**
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>
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> welp
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@ -31,4 +31,56 @@ lying...*
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> D3 Intellect task, hindered one: 1d20 = 11; **failure**
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The guards are not buying it, and begin to close in.
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The guards are not buying it, and begin to close in. *I don't need to kill them,* Cyne thinks, drawing his greatsword
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from overhead, attempting to get the jump on them. *But I do need to get out of here.*
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> D3 Speed task for initiative: 1d20 = 16; **success**
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>
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> D3 Might to hit a guard, one level of effort, also using Charge Weapon: 1d20 = 5; **failure**; 3-1 Might, 2-1
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> Intellect cost (current levels: Might 13, Speed 10, Intellect 12)
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>
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> geez
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Cyne strikes first, rushing in for the attack, but slightly misses, unable to make contact. His enchanted blade hums
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with energy, but strikes nothing but air.
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> Three attacks from the guards, going to take things one at a time. D3 Speed defense, with one level of training.
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>
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> 1d20 = 6; **success**, 1d20 = 14; **success**; 1d20 = 14; **success**
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>
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> let's just roll right into another attack, trying to get something going here. Cyne attacks again, same as last time
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>
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> D3 Might to hit a guard, one level of effort, also using Charge Weapon: 1d20 = 1; **fumble**; 3-1 Might, 2-1
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> Intellect cost (current levels: Might 11, Speed 10, Intellect 11)
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>
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> you've got to be kidding me
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Cyne and the guards trade ineffective blows, Cyne deftly dodging, and the guard focused on by Cyne deftly side-stepping
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his blow. Misfortune seems to beget misfortune, as another guard spots the melee in the process, joining in and adding
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to the list of attackers.
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> Attacks from the now four guards. 11, 20, 2, and 19.
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>
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> New stats after the damage: Might 8, Speed 10, Intellect 11
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Continuing to dodge blows, Cyne gives the second attacking guard a quick slip, causing him to lose his balance and fall
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face-first into the mud and muck of the alley. *A bit of luck, finally,* thinks Cyne. And then, just as suddenly, a
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guard finally makes contact, striking Cyne. The last guard also misses.
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> D3 Might to hit the prone guard, one level of effort, also eased a step as the guard is prone, also using Charge
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> Weapon: 1d20 = 11; **success**; 3-1 Might, 2-1 Intellect cost (current levels: Might 6, Speed 10, Intellect 10)
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>
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> Guard takes 9 damage and is incapacitated in one blow.
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Cyne finally strikes, landing a strong blow on the guard who slipped, dropping him. *This is stretching me further than
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I hoped it would...* thinks Cyne, as he prepares to dodge another batch of attacks.
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> D3 Speed eased one from training: 19, 19, 6
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Two guards slip on the muck, not falling, but losing their focus for a moment. Their defenses aren't lowered, but they
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may have a harder time striking Cyne for a moment, letting him focus on the remaining guard.
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> D3 Might to hit the unslipped guard, also using Charge
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> Weapon: 1d20 = 9; **success**; 2-1 Intellect cost (current levels: Might 6, Speed 10, Intellect 9)
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>
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> Guard takes 9 damage and is incapacitated in one blow.
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