From 999d3085fb1f50c3ba9c20c93131d282c4a0070b Mon Sep 17 00:00:00 2001 From: "Brian S. Stephan" Date: Fri, 20 Oct 2023 00:34:13 -0500 Subject: [PATCH] combat updates, mid-way through --- pages/cypher/storm/chapter-01.md | 56 ++++++++++++++++++++++++++++++-- 1 file changed, 54 insertions(+), 2 deletions(-) diff --git a/pages/cypher/storm/chapter-01.md b/pages/cypher/storm/chapter-01.md index f74d2fb..a3070ff 100644 --- a/pages/cypher/storm/chapter-01.md +++ b/pages/cypher/storm/chapter-01.md @@ -18,7 +18,7 @@ they saw was just an errant townsperson, or perhaps a figment of their imaginati > The guard is decent but not amazing, I figure, so let's call them level 3, but it's dark and rainy, and Cyne is > trained in sneaking, so eased two steps... -> +> > 1d20 = 2; **failure** > > welp @@ -31,4 +31,56 @@ lying...* > D3 Intellect task, hindered one: 1d20 = 11; **failure** -The guards are not buying it, and begin to close in. +The guards are not buying it, and begin to close in. *I don't need to kill them,* Cyne thinks, drawing his greatsword +from overhead, attempting to get the jump on them. *But I do need to get out of here.* + +> D3 Speed task for initiative: 1d20 = 16; **success** +> +> D3 Might to hit a guard, one level of effort, also using Charge Weapon: 1d20 = 5; **failure**; 3-1 Might, 2-1 +> Intellect cost (current levels: Might 13, Speed 10, Intellect 12) +> +> geez + +Cyne strikes first, rushing in for the attack, but slightly misses, unable to make contact. His enchanted blade hums +with energy, but strikes nothing but air. + +> Three attacks from the guards, going to take things one at a time. D3 Speed defense, with one level of training. +> +> 1d20 = 6; **success**, 1d20 = 14; **success**; 1d20 = 14; **success** +> +> let's just roll right into another attack, trying to get something going here. Cyne attacks again, same as last time +> +> D3 Might to hit a guard, one level of effort, also using Charge Weapon: 1d20 = 1; **fumble**; 3-1 Might, 2-1 +> Intellect cost (current levels: Might 11, Speed 10, Intellect 11) +> +> you've got to be kidding me + +Cyne and the guards trade ineffective blows, Cyne deftly dodging, and the guard focused on by Cyne deftly side-stepping +his blow. Misfortune seems to beget misfortune, as another guard spots the melee in the process, joining in and adding +to the list of attackers. + +> Attacks from the now four guards. 11, 20, 2, and 19. +> +> New stats after the damage: Might 8, Speed 10, Intellect 11 + +Continuing to dodge blows, Cyne gives the second attacking guard a quick slip, causing him to lose his balance and fall +face-first into the mud and muck of the alley. *A bit of luck, finally,* thinks Cyne. And then, just as suddenly, a +guard finally makes contact, striking Cyne. The last guard also misses. + +> D3 Might to hit the prone guard, one level of effort, also eased a step as the guard is prone, also using Charge +> Weapon: 1d20 = 11; **success**; 3-1 Might, 2-1 Intellect cost (current levels: Might 6, Speed 10, Intellect 10) +> +> Guard takes 9 damage and is incapacitated in one blow. + +Cyne finally strikes, landing a strong blow on the guard who slipped, dropping him. *This is stretching me further than +I hoped it would...* thinks Cyne, as he prepares to dodge another batch of attacks. + +> D3 Speed eased one from training: 19, 19, 6 + +Two guards slip on the muck, not falling, but losing their focus for a moment. Their defenses aren't lowered, but they +may have a harder time striking Cyne for a moment, letting him focus on the remaining guard. + +> D3 Might to hit the unslipped guard, also using Charge +> Weapon: 1d20 = 9; **success**; 2-1 Intellect cost (current levels: Might 6, Speed 10, Intellect 9) +> +> Guard takes 9 damage and is incapacitated in one blow.