Adventuring! updates to the map and key
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@ -47,12 +47,17 @@ progresses and rumors are discovered, the wilderness is explored, etc.
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### Hex Key
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Hexes are 6 miles from face to face (7 miles for opposing corners).
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* **0209: Teziir (small city, 10,944)** --- a major trade city on the Dragon Coast ruled by merchants, boasting a
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diverse group of temples and shrines to nonevil divine powers, but nevertheless plagued by a thieves' guild
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infiltrated by the Night Masks of Westgate.
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* **0511: Dungeon** --- believed to contain a relic from the Time of Troubles, sought by an unknown party, somewhere
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among the hills and forest of the area.
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* **1009: Reddansyr (village, 608)** --- a small town known as an information clearing-house and a fair-sized temple to
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Oghma. Giant's Folly is the significant festhall (located inside an overturned boat) where information is exchanged
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freely (or for a price).
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* **1010: Transport** --- an unscrupulous rock gnome named Tover operates a ferry service out of this area.
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* **Roads**
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* The road connecting Teziir and Reddansyr is the **Trader's Road** (0110, 0209, 0309, 0409, 0509, 0608, 0709, 0808,
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0908, 1008, 1009, 1010, 1111, 1112).
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