move the older 13th Age and Cypher System stuff for Adventuring!
these were both in the homebrew setting that never got off the ground. these were replaced with a Forgotten Realms-based Cypher System game, which is soon to be moved to 13th Age 2e, so I'm cleaning up the old stuff before I figure out what to do with the current (soon old) stuff
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pages/adventuring/old-cypher-system-game/barney.md
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pages/adventuring/old-cypher-system-game/barney.md
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Title: Barney
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Description: Barney is a doomed tough abomination [warrior] who does not tread lightly.
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Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
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trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
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characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
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Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
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Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
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# Barney
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Work in progress.
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*Barney is a doomed tough abomination [warrior] who does not tread lightly.*
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* **Might: 16, Speed: 11, Intellect: 9**
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* **Effort:** 1
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* **Might Edge:** 1
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* **Cyphers:** 2.
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* **Armor:** 1.
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* **Skills:** *TODO:* trained in perception-related tasks, trained in Speed defense tasks, trained in Might defense
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tasks, trained in Intellect defense tasks around losing your sanity or equanimity.
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* **Equipment:** *TODO:* Two weapons of your choice (if any), one more light weapon, armor, and other equipment worth
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6d6+100 gp.
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* **Weapons:** Practiced with light, medium, and heavy weapons and suffer no penalty using any kind of weapon.
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* **Abilities:** Bash, No Need for Weapons, Practiced in Armor, Combat Prowess, Crushing Blow.
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* **Doom:** Cannot refuse GM intrusions on your character, and do not get an XP for it (still one awarded to another
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player though).
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* **Healthy:** Add 1 to the points regained from a recovery roll.
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* **Arc:** *TODO*
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[I tried making a new focus, since nothing I found really felt, well, destructive enough. See [Does Not Tread
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Lightly](/cypher/homebrew#does-not-tread-lightly).]
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pages/adventuring/old-cypher-system-game/gnorm.md
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pages/adventuring/old-cypher-system-game/gnorm.md
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Title: Sandy Gnorman "Gnorm" Diamondson
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Description: Sandy Gnorman "Gnorm" Diamondson is a chaotic gnome mage [adept] who uses wild magic.
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Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
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trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
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characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
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Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
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Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
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# Sandy Gnorman "Gnorm" Diamondson
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Work in progress.
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*Sandy Gnorman "Gnorm" Diamondson is a chaotic gnome mage [adept] who uses wild magic.*
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* **Might: 7, Speed: 16, Intellect: 17**
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* **Effort:** 1
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* **Intellect Edge:** 1
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* **Cyphers:** 3 + 2 more which must be subtle.
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* *wand of disintegration* [radiation spike, level 7], *blink balm* [blinking, level 6], *scroll of darkness*
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[blackout, level 7], *intellect booster* [level 5], *rejuvenator* [level 4]
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* **Skills:** *TODO:* Trained in Intellect defense actions, trained in two creative skills, practiced using hammers.
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* **Inabilities:** Might defense tasks are hindered, Might-based tasks are hindered.
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* **Equipment:** Appropriate clothing, bag of light or heavy tools, light armour hides and furs, net, dagger, hammer, adventuring pack, ale gallon, 4 ale mugs, backpack, climbing kit, lockpicks, 5.64 gp.
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* **Weapons:** Can use light weapons without penalty, inability with medium and heavy weapons.
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* **Abilities:** Distortion, Hedge Magic, Push, Onslaught, Minor Illusion, Magical Repertoire, Cypher Casting.
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* **Chaotic:** Once after each ten-hour recovery roll, reroll a die roll of your choice and get presented with a GM
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intrusion.
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* **Arc:** *TODO*
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[This actually converted pretty well. The cypher abilities give a lot of randomness.]
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pages/adventuring/old-cypher-system-game/index.md
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pages/adventuring/old-cypher-system-game/index.md
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Title: Adventuring! (Previously)
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Description: Adventuring, in the Cypher System!
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Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
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trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
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characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
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Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
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Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
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# Adventuring! (Previously)
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Before Adventuring! was a play-by-chat game, it was attempted to be a port of the 13th Age game. Some old information
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lives on here.
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## Characters
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* [Barney](barney) is a doomed tough abomination [warrior] who does not tread lightly.
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* [Raistlin Majere-Diamondson](raistlin) is a ? elf sorcerer [adept] who consorts with the dead.
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* [Ramaria](ramaria) is an inquisitive fungoid cleric [speaker] who channels divine blessings.
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* [Sandy Gnorman "Gnorm" Diamondson](gnorm) is a chaotic gnome mage [adept] who uses wild magic.
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* [Ureiden Bremini](ureiden) is a ? halfling barbarian [warrior] who ?.
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pages/adventuring/old-cypher-system-game/raistlin.md
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pages/adventuring/old-cypher-system-game/raistlin.md
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Title: Raistlin Majere-Diamondson
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Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
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trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
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characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
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Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
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Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
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# Raistlin Majere-Diamondson
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Work in progress.
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*Raistlin Majere-Diamondson is a X elf sorcerer [adept] who consorts with the dead.*
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* **Might: 9, Speed: 12, Intellect: 15**
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* **Effort:** 1
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* **Intellect Edge:** 1
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* **Cyphers:** 3
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* **Skills:** *TODO:* Specialized in perception, practiced in one bow variety, trained in stealth tasks, specialized in
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stealth in natural woodland.
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* **Equipment:** *TODO:* Appropriate clothing, bow and quiver of arrows, and other equipment worth 3d6+80 gp.
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* **Weapons:** Can use light weapons without penalty, inability with medium and heavy weapons.
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* **Abilities:** Far Step, Onslaught, Erase Memories, Shatter, Speaker for the Dead.
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* **Long-lived:** Natural lifespan of thousands of years.
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* **Fragile:** When you fail a Might defense roll to avoid damage, you take 1 extra point of damage.
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* **Arc:** *TODO*
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[I couldn't figure out what adjective worked for Raistlin because we haven't seen much of him in practice, to my
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recollection. I think Phoenix should just fill this in.]
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pages/adventuring/old-cypher-system-game/ramaria.md
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pages/adventuring/old-cypher-system-game/ramaria.md
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Title: Ramaria
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Description: Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings.
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Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
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trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
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characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
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Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
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Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
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# Ramaria
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Work in progress.
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*Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings.*
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* **Might 12, Speed 10, Intellect 18**
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* **Effort:** 1
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* **Intellect Edge:** 1
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* **Cyphers:** 2
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* *effort enhancer (combat)* [level 2], *potion of warmth* [level 2, warmth]
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* **Skills:** Trained in learning something new, trained in geography and history, trained in dungeon and cavern
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ecology, trained in Intellect defense.
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* **Inabilities:** Tasks to hear or notice dangers are hindered, Initiative actions are hindered.
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* **Equipment:** *TODO:* Appropriate clothing, hand crossbow, 30 bolts, artisan's outfit, 3 books TBD, healing kit,
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adventuring pack, candles 10, tent, waterskin, scimitar, ink pen and flask, 46gp.
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* **Weapons:** Can use light and medium weapons without penalty, inability with heavy weapons
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* **Abilities:** Blessing of the Gods (health, protection), Practiced With Medium Weapons, Terrifying Presence,
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Encouragement, Enthrall.
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* **Fungal Companion (2 Might points):** During a rest, before making your recovery roll, you sprout a tiny fungal
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familiar which can aid you. It is intelligent, and you share a mental connection with the fungal companion, but it
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cannot itself speak. It can act as a scout and inform you of an area it is running reconnaissance on, and can be given
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simple commands to follow as part of a normal action. The familiar is a loyal companion and lives until it takes
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damage, or would be otherwise destroyed (see below).
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* **Burst:** You may command the fungal companion to explode in a burst of poisonous spores. Make a Might roll, on a
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success, the poison inflicts 3 points of damage or hinders the poisoned creature's actions for one minute (your
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choice). The fungal companion is destroyed in the process. Action.
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* **Arc:** *TODO*
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[I went with a traditional cleric, support (especially healing) with some combat ability and commanding abilities. This
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lead me more towards Speaker than Adept, which you could probably go either way on with a different vision than mine. I
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didn't really know what to do with your non-racial descriptor. Also note that I came up with
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[fungoid](/cypher/homebrew#fungoid) on my own, so it may need tweaking.]
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pages/adventuring/old-cypher-system-game/ureiden.md
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pages/adventuring/old-cypher-system-game/ureiden.md
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Title: Ureiden Bremini
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Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
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trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
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characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
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||||
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
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Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
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# Ureiden Bremini
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Work in progress.
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*Ureiden Bremini is a risk-taking halfling barbarian [warrior] who rages.*
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* **Might: 13, Speed: 19, Intellect: 8**
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* **Effort:** 1
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* **Might Edge:** 1
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* **Speed Edge:** 1
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* **Cyphers:** 2
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* *powder of dissolving metal* [metal death, level 4], *analeptic* [level 7]
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* **Skills:** Trained in pleasant social interactions, stealth, some kind of chance, Intellect defense.
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* **Inabilities:** Might-based tasks are hindered, tasks related to sneaking and staying quiet are hindered.
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* **Equipment:** *TODO:* Appropriate clothing, great sword, 4 dagger, 4 javelin, adventuring pack, lantern, backpack,
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manacles, crowbar, lockpicks, mirror, 68 gp.
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* **Weapons:** Practiced with light, medium, and heavy weapons, can use any weapons without penalty.
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* **Abilities:** *TODO:* Trained Without Armor, Improved Edge, Combat Prowess, Swipe, Frenzy.
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* **Pressing Your Luck:** Can choose to automatically succeed on one task <6, but trigger a GM intrusion.
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* **Advantage:** When using 1 XP to reroll a d20 for any roll that affects only you, add 3 to the reroll.
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* **Arc:** *TODO*
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[In addition to not knowing a descriptor in mind for Ureiden, I'm not sure if Peter would pick Rages over some of the
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other suggestions --- Lives in the Wilderness, Masters Weaponry, or Never Says Die all seem like they might fit.]
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