convert the adventuring index to 13th Age stuff, with icons

This commit is contained in:
2025-10-03 15:03:53 -05:00
parent 87615a6dfb
commit 8224ba8caf
8 changed files with 492 additions and 37 deletions

View File

@@ -1,16 +1,17 @@
---
Title: Adventuring!
Description: Adventuring, in the Cypher System!
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook Games,
LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.<br />Adventuring! is unofficial Fan Content
permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Description: Adventuring, in Faerûnian 13th Age!
Footer: <b>13th Age content:</b> This website uses trademarks and/or copyrights owned by Fire Opal Media Inc.,
which are used under the Fire Opal Media Inc., 13th Age Community Use Policy. We are expressly
prohibited from charging you to use or access this content. This website is not published, endorsed,
or specifically approved by Fire Opal Media. <b>Forgotten Realms content:</b> Adventuring! is
unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards.
Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
---
# Adventuring!
Adventuring! is a play-by-chat [Cypher System](/cypher/) fantasy campaign run in the Forgotten Realms, circa 1372 DR.
Adventuring! is a play-by-chat [13th Age](/13th-age/) fantasy campaign run in the Forgotten Realms, circa 1372 DR.
Presently, it is situated in the Dragon Coast.
|> [![Map of Faerûn's Dragon Coast area, featuring Westgate, Reddansyr, and Teziir](faerun-dragon-coast-westgate.jpg)](faerun-dragon-coast-westgate.jpg)
@@ -19,16 +20,9 @@ Presently, it is situated in the Dragon Coast.
## Characters
* [Elyan Gareth](elyan-gareth) is a brash exiled gunslinger [warrior] who crafts unique objects.
* [Ghorin](ghorin) is a clever mystical sorcerer [adept] who separates mind from body.
* [Quarter Roy](quarter-roy) is a strong tough warrior who rages.
### Barrel
* [Sydney](sydney) is an exiled doomed drifter [explorer, with combat flavor] who never says die.
Players are welcome to create a character for the game and rotate in and out as time allows. See [Character
Creation](character-creation) for information on making Cypher System characters suitable for the campaign.
* Elyan Gareth
* Ghorin
* Quarter Roy
## Current Events
@@ -75,12 +69,137 @@ Hexes are 6 miles from face to face (7 miles for opposing corners).
* **0510:** at least one ogre den was discovered by the party in the hills.
## Icons in the Forgotten Realms
In 1372 DR, the deities of Faerûn forever changed when Cyric's surprise opus, what came to be known as the Godsfall,
cast the pantheon again into mortality, quickly rewriting the power dynamics of the deities forced to maintain their
divinity while defending themselves in the mortal realm. Many portfolios and divine essences consolidated into the
remaining major deities, still magically and supernaturally tied to Faerûn, but no longer omnipotent.
> Each block on the remaining major deities, each tied to an icon in 13th Age terms, includes their general
> heroic/ambiguous/villainous alignment, their (often expanded or reassembled) portfolio, and additional deities and
> faiths they subsumed and now serve directly or as avatars.
### Mystra (Archmage)
Heroic icon ✦ magic, spells, the Weave, wizards, mages, spellcasters ✦ Azuth, Oghma
Mystra's maintenance of the Weave and enabling of spellcasters across Faerûn has continued unabated, now bolstered by
the absorption of Azuth. The threats to her divinity, and the Weave, are more present than ever. Meanwhile, Oghma's
dominion over the realm of ideas continues, in service of Mystra.
### Bane (Crusader)
Villainous icon ✦ strife, tyranny, fear, hatred, war, battle ✦ Tempus
In the shift in power, Bane finds himself still at odds with his old rivals --- including Mystra, Torm, and Cyric ---
and now also with Lolth, as she now represents the forces of chaos and the Abyss; Bane's strongholds and doctrines
throughout Faerûn are threatened from both sides. Still, Bane (and now his second in command, Tempus) are always
prepared for war.
### Lolth (Diabolist)
Villainous icon ✦ chaos, darkness, drow, demons, assassins, spiders, bloodlust ✦ demon lords, the drow pantheon, Malar
The Spider Queen quickly moved to take control of the Abyss as she consolidated power in the Godsfall, and she is now
revered also as the Queen of Chaos. She has bound the demons of the Realms in servitude, while still also serving as the
head of the drow pantheon. However, the ascent of Eilistraee as the head of the Court of Stars threatens her hold over
the drow houses.
### Moradin (Dwarf King)
Ambiguous icon ✦ dwarves, creation, smithing, greed, magic item creation, wealth ✦ the dwarven pantheon, Gond
Moradin consumed the majority of the dwarven pantheon without event, but was slightly blackened by some of the greedy and
similar elements present in dwarven vices. He remains a reliable ally to the good-aligned deities of Faerûn, but in his
own way --- and dwarves always come first. Gond, and by extension many gnomes, now revere Moradin as well.
### Eilistraee (Elf Queen)
Heroic icon ✦ moon, stars, elves, music, beauty, moonlight ✦ Selûne, Corellon Larethian
The Court of Stars has formed under the merged essence of Eilistraee, though the significant power of Selûne and
Corellon Larethian hold much sway in their combined persona, and in worship, many denizens of Faerûn still revere their
names before Eilistraee's. Still, they hope Eilistraee's significance as a rival to Lolth will eventually sway the drow,
who generally remain out of favor of the Court as long as they cling to evil.
### Tyr (Emperor)
Ambiguous icon ✦ justice, trade, money, civilization, fortune ✦ Waukeen, Tymora
When the Godsfall struck, Tyr immediately sprung to the defense of order across Faerûn, assisted by Waukeen and other
such deities, whose portfolios were eventually subsumed into his. As the many threats across the continent increased
their prominence, the church of Tyr led the push to secure a (relatively) unified front of peace and security. Everyone
sees the cracks forming across the many lands and kingdoms of Faerûn, as ideas of "order" and "good" vary from region to
region.
### Helm (Great Gold Wyrm)
Heroic icon ✦ guardians, protection, duty, loyalty ✦ Torm
Despite the shared enemy of the forces of the Abyss, Helm and Torm maintain their opposition to Bane, standing as a
sentry against either form of corruption and ruin from the dual threats of Bane and Lolth. Helm continues as the
ultimate guardian of the realm, the two closely-aligned clergies having now merged entirely.
### Mielikki (High Druid)
Ambiguous icon ✦ nature, forests, rangers, dryads, druids, barbarian tribes, travel, exploration ✦ Silvanus, Shaundakul,
Uthgar
Silvanus, wisely choosing a more active participant in the Realms to lead the forces of nature, transferred his
portfolio to the prominent Mielikki. Mielikki, good-hearted by default, aligns herself against destructive forces such
as Bane and Lolth, but also recognizes the tensions represented by the expanding reach of civilization on natural lands.
Her absorption of Uthgar's power and portfolia nevertheless gives her a furious edge, should it need to be applied.
### Velsharoon (Lich King)
Villainous icon ✦ necromancy, undeath, evil liches, fatalism ✦ Jergal, Kiaransalee
The Godsfall gave Velsharoon the opportunity he needed to defeat Jergal, removing one of the barriers to total control
over death, and its progression to undeath. If Velsharoon is able to unseat Kelemvor, himself weakened by the Godsfall,
Velsharoon may be able to simply bide his time until his undead armies are an insurmountable threat. Kiaransalee
secretly cedes some of her power in the drow pantheon to Velsharoon, in an attempt to unseat Lolth.
### Sune, (Priestess)
Heroic icon ✦ beauty, love, passion, birth, dawn, agriculture ✦ Lathander, Chauntea
Expanding her portfolio beyond the simple aesthetes her clergy was once known for, Sune has taken on the influence of
Lathander and other deities and now represents a celestial goodness with power that she has begun to flex against forces
such as Lolth and Shar. However, the complicated histories of Sune and Lathander especially have left her with an
imperfect relationship with Torm and Tyr.
### Cyric (Prince of Shadows)
Ambiguous icon ✦ lies, intrigue, deception, illusion, shadows, thievery, thieves ✦ Mask
In what might have been Cyric's last act of madness, the Godsfall reset the field of power among the deities of Faerûn,
and he was no exception --- he absorbed all of Mask's essence and strengthened his title as the Prince of Lies.
Accordingly, he lost the portfolio of murder to Shar. Don't call it a rehabilitation, but Cyric's most evil tendencies
have been tempered by the scheming nature of Mask.
### Shar (The Three)
Villainous icon ✦ dark, loss, night, murder, the Underdark, caverns, evil dragons ✦ Tiamat
Appearing often as Tiamat since stealing her power in the Godsfall, the Dark Goddess has now amassed massive followings
among the evil people and monsters of Faerûn. Many of those who live outside of normal society, or especially those in
the Underdark, pray to Shar and Tiamat equally. Her battles with Selûne (and now Eilistraee) go back to creation, and
her coveting of Mask's former dominion over shadow draws her into conflict with Cyric.
### Other Deities
These deities found their power waning in the Godsfall, cursed by their relative stagnation and lack of involvement in
the times of change brought about by Cyric's madness. They still take on worshippers and maintain their faiths (and were
cast into Faerûn like the rest of the deities), but they no longer maintain the significance of deities that would be
considered icons.
## Resources, Notes, etc.
### Homebrew and House Rules
### Character Creation
All of [my accepted house rules](/cypher/#homebrew-and-house-rules) are in use for this game, and that page also has
Faerûnian homebrew and additional options for the Cypher System.
Aside from the icons above, I have not made any changes to 13th Age 2e, either for this campaign or in general, so you
will do fine to follow my light notes on [my core 13th Age page](/13th-age/#character-creation).
### Play-by-Chat Structure and Guidelines
@@ -88,21 +207,6 @@ Adventuring! will run on a weekly tick system where players will have a week(-is
updates in, converse about strategy, ask questions of the GM, etc., and then the GM will update with outcomes and move
the game forward. More details can be found [here](play-by-chat).
### Cypher Tables
Treat all cypher types as manifest by default. Roll a d20 and use that result for which table to roll on (they're all
built as percentile tables, so you can roll a d20 and a d100 for both together).
| Roll | Origin/Type |
|--------|--------------------------|
| 1--4 | *Core*/Manifest (p.382) |
| 5--8 | *Core*/Subtle (p.383) |
| 9--11 | *Godforsaken* |
| 12--20 | *Core*/Fantastic (p.384) |
Most instances work in the game and could be represented as at least one kind of physical item, or roll on the cypher
form table in *Godforsaken* (which would be a combined roll of d20; d100; d100).
### Map of Faerûn
You can view the whole map of Faerûn [here](faerun-map.jpg).