diff --git a/pages/adventuring/character-creation.md b/pages/adventuring/fr-cypher-system-game/character-creation.md
similarity index 100%
rename from pages/adventuring/character-creation.md
rename to pages/adventuring/fr-cypher-system-game/character-creation.md
diff --git a/pages/adventuring/fr-cypher-system-game/elyan-gareth.md b/pages/adventuring/fr-cypher-system-game/elyan-gareth.md
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@@ -0,0 +1,87 @@
+Title: Elyan Gareth
+Description: Nuttacon's Adventuring! character.
+Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
+ trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
+ characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
+ Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
+ Games, LLC. Full Disclaimer.
+
+# Elyan Gareth
+
+Elyan Gareth is a brash and exiled gunslinger [warrior] who crafts unique objects.
+
+## Cypher System Stat Block
+
+* **Might: 12, Speed: 14, Intellect: 12**
+* **Effort: 1, Speed Edge: 1, Intellect Edge: 1**
+* **Cypher Use:** 2 cyphers at a time.
+
+### Abilities
+
+* **Improved Edge:** Intellect Edge +1.
+* **Physical Skills:** Jumping, running.
+* **Overwatch:** use a ranged weapon to target a small area and make an attack against the next viable target (as if
+ it was a wait action) ignoring any benefit the target would have from cover, position, surprise, range,
+ illumination, or visibility, and inflict 1 additional point of damage.
+* **Passives**
+ * **Energetic:** +2 to your Speed Pool.
+ * **Self-Reliant:** +2 to your Might Pool.
+ * **Combat Prowess:** +1 damage to ranged attacks.
+ * **Loner:** You gain no benefit when you get help with a task from another character who is trained or
+ specialized in that task.
+ * **Crafter**
+ * **Master Identifier**
+
+### Skills
+
+* **Trained** in initiative.
+* **Trained** in all actions that involve overcoming or ignoring the effects of fear or intimidation.
+* **Trained** in all tasks involving sneaking.
+* **Trained** in all tasks involving foraging, hunting, and finding safe places to rest or hide.
+* **Trained** in jumping.
+* **Trained** in running.
+* **Trained** in identifying the function of any kind of device.
+* **Trained** in crafting smoke powder bombs.
+* **Trained** in crafting ammunition.
+* **Practiced** with light, medium, and heavy weapons.
+* **Hindered** in any task involving social interaction due to living on your own for as long as you have has made
+ you slow to trust others and awkward in social situations.
+
+### Arcs
+
+
+
+* **Justice**
+ * Bring Tebeza to justice for killing Belendyl
+ * Steps: ...
+ * History
+ * Worked in mining guild Steelvein Mountain Works with half-elf friend Belendyl Naefaren
+ * Elyan and Belendyl were skilled specialists - rather than mining, they worked on research, equipment,
+ smokepowder, etc.
+ * Overseen by Half-orc woman Tebeza of the Prosperous Depths (so-named for her focus on extracting riches from
+ the earth, and business acumen)
+ * Belendyl was secretly working on a new ammunition, more powerful than smokepowder
+ * Cave-in event traps workers - Tebeza decides not worth recovering workers (site not profitable)
+ * Belendyl uses his new formula to blast a rescue path to the workers.
+ * Tebeza demands formula. Belendyl, wanting to quit, refuses. He is locked up to be forced into crafting it
+ again.
+ * Elyan attempts to break him out. Tebeza kills Belendyl before they can escape. Elyan escapes. Swears revenge
+ on Tebeza.
+* **Discovery**
+ * Rediscover Belendyl's upgraded ammunition formula
+* **[Redeem Ibrandul](arcs#redeem-ibrandul)**
+
+### Cyphers
+
+* a *brick of instant shelter* [level 4] --- this small sandstone brick creates a permanent simple structure when
+ combined with air and water.
+* a *tube of reflex enhancer* [level 3] --- an ointment which makes one nimble and dextrous for one hour.
+
+### Equipment
+
+* **Weapons:** Smokepowder gun, daggers
+* Memento of your past to remember better times
+
+## bss notes
+
+* Needs equipment
diff --git a/pages/adventuring/fr-cypher-system-game/ghorin.md b/pages/adventuring/fr-cypher-system-game/ghorin.md
new file mode 100644
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+++ b/pages/adventuring/fr-cypher-system-game/ghorin.md
@@ -0,0 +1,73 @@
+Title: Ghorin
+Description: Kadgar's Adventuring! character.
+Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
+ trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
+ characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
+ Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
+ Games, LLC. Full Disclaimer.
+
+# Ghorin
+
+Ghorin is a clever mystical sorcerer [adept] who separates mind from body.
+
+Ghorin hails from Suzail, the capital city of Cormyr. Tasked with returning a tome to the temple of Oghma after stealing
+it, he seeks the leader of his group who abandoned the group with the book.
+
+## Cypher System Stat Block
+
+* **Might: 10, Speed: 12, Intellect: 16**
+* **Effort: 1, Intellect Edge: 1**
+* **Cypher Use:** 3 cyphers at a time.
+
+### Abilities
+
+* **Shatter**
+* **Far Step**
+* **Onslaught**
+* **Push**
+* **Third Eye**
+* **Passives**
+ * **Sense Magic**
+ * **Smart (x2):** +2 to your Intellect Pool.
+
+### Spells
+
+* **Hedge Magic**
+
+### Skills
+
+* **Trained** in all interactions involving lies or trickery
+* **Trained** in defense rolls to resist mental effects
+* **Trained** in all tasks involving identifying or assessing danger, lies, quality, importance, function, or power
+* **Trained** in all actions involving identifying or understanding the supernatural
+* **Practiced** with light weapons.
+* **Hindered** in any task involving lore, knowledge, or understanding
+* **Hindered** in any task involving charm, persuasion, or deception
+* **Hindered** with attacks with medium and heavy weapons
+
+### Arcs
+
+* **Undo a Wrong** --- Part of a group of thieves who stole a family heirloom from a family which ended up getting
+ solely pinned on him. He's was caught and tasked by the family to find the item and clear his name.
+ * **Opening**
+* **[Redeem Ibrandul](arcs#redeem-ibrandul)**
+
+### Cyphers
+
+* an *eye figurine of far sight* [remote viewer, level 5] --- this small eye allows you to view an area as if you were
+ there.
+* a *stim leaf* [level 5] --- chewing this leaf eases one action.
+* *burst of speed* (subtle) [level 2]
+* *curative potion* x2
+
+### Equipment
+
+* **Weapons:** Dagger
+* **Clothing:** Sorcerer's robes
+* Spellbook
+* Disguise kit
+* Bag of light tools
+* Bedroll
+* 50' of rope
+* Tent
+* 4 rations
diff --git a/pages/adventuring/fr-cypher-system-game/index.md b/pages/adventuring/fr-cypher-system-game/index.md
new file mode 100644
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+++ b/pages/adventuring/fr-cypher-system-game/index.md
@@ -0,0 +1,48 @@
+Title: Adventuring!
+Description: Adventuring, in the Cypher System!
+Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
+ trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
+ characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
+ Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook Games,
+ LLC. Full Disclaimer.
Adventuring! is unofficial Fan Content
+ permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
+ are property of Wizards of the Coast. ©Wizards of the Coast LLC.
+
+# Adventuring! in the Cypher System
+
+Adventuring! was once a Cypher System-based game. Here are some artifacts from that point in time.
+
+## Characters
+
+* [Elyan Gareth](elyan-gareth) is a brash exiled gunslinger [warrior] who crafts unique objects.
+* [Ghorin](ghorin) is a clever mystical sorcerer [adept] who separates mind from body.
+* [Quarter Roy](quarter-roy) is a strong tough warrior who rages.
+
+### Barrel
+
+* [Sydney](sydney) is an exiled doomed drifter [explorer, with combat flavor] who never says die.
+
+Players are welcome to create a character for the game and rotate in and out as time allows. See [Character
+Creation](character-creation) for information on making Cypher System characters suitable for the campaign.
+
+## Resources, Notes, etc.
+
+### Homebrew and House Rules
+
+All of [my accepted house rules](/cypher/#homebrew-and-house-rules) are in use for this game, and that page also has
+Faerûnian homebrew and additional options for the Cypher System.
+
+### Cypher Tables
+
+Treat all cypher types as manifest by default. Roll a d20 and use that result for which table to roll on (they're all
+built as percentile tables, so you can roll a d20 and a d100 for both together).
+
+| Roll | Origin/Type |
+|--------|--------------------------|
+| 1--4 | *Core*/Manifest (p.382) |
+| 5--8 | *Core*/Subtle (p.383) |
+| 9--11 | *Godforsaken* |
+| 12--20 | *Core*/Fantastic (p.384) |
+
+Most instances work in the game and could be represented as at least one kind of physical item, or roll on the cypher
+form table in *Godforsaken* (which would be a combined roll of d20; d100; d100).
diff --git a/pages/adventuring/fr-cypher-system-game/quarter-roy.md b/pages/adventuring/fr-cypher-system-game/quarter-roy.md
new file mode 100644
index 0000000..9ca5514
--- /dev/null
+++ b/pages/adventuring/fr-cypher-system-game/quarter-roy.md
@@ -0,0 +1,60 @@
+Title: Quarter Roy
+Description: shrubey's Adventuring! character.
+Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
+ trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
+ characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
+ Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
+ Games, LLC. Full Disclaimer.
+
+# Quarter Roy
+
+Quarter Roy is a strong tough warrior who rages.
+
+## Cypher System Stat Block
+
+* **Might: 17, Speed: 12, Intellect: 9**
+* **Effort: 1, Might Edge: 1**
+* **Armor: 1**
+* **Cypher Use:** 2 cyphers at a time.
+
+### Abilities
+
+* **Frenzy (1 Intellect point):** enter frenzy in combat to gain +1 to Might Edge and Speed Edge, but can't use
+ Intellect points, ends when combat ends.
+* **Bash (1 Might point):** pummeling melee attack inflicts 1 less point of damage, but dazes.
+* **Physical Skills:** balancing, climbing.
+* **Trained Without Armor:** trained in Speed defense tatks when not wearing armor.
+* **No Need for Weapons:** unarmed attacks count as medium instead of light weapons [or still as light weapons if you
+ prefer the task to be eased rather than the damage ~bss].
+* **Healthy:** add 1 to the points you regain when you make a recovery roll.
+* **Passives**
+ * **Very Powerful:** +4 to your Might pool.
+ * **Resilient:** +1 to your Armor.
+
+### Skills
+
+* **Practiced** with light, medium, and heavy weapons.
+* **Trained** in Speed defense tasks when not wearing armor.
+* **Trained** in all actions involving breaking inanimate objects.
+* **Trained** in all balancing actions.
+* **Trained** in all climbing actions.
+* **Trained** in all jumping actions.
+* **Trained** in might defense actions.
+
+### Arcs
+
+* **Justice** --- Escaped from his captors, the Unfortunate Foster Children arena slave fighting group, and now wants to
+ help the children held hostage by the organizers.
+ * **Opening**
+* **[Redeem Ibrandul](arcs#redeem-ibrandul)**
+
+### Cyphers
+
+* a *scrying bone* [information sensor, level 8] --- a small bone, perhaps of a finger, that allows one to divine
+ information about a target in long range.
+* a *geometric scar of intelligence enhancement* [level 5] --- this scar of various geometric shapes and patterns
+ appeared suddenly on your body.
+
+## bss notes
+
+* Needs equipment
diff --git a/pages/adventuring/fr-cypher-system-game/sydney.md b/pages/adventuring/fr-cypher-system-game/sydney.md
new file mode 100644
index 0000000..53e3a7a
--- /dev/null
+++ b/pages/adventuring/fr-cypher-system-game/sydney.md
@@ -0,0 +1,68 @@
+Title: Sydney
+Description: Purple Fiction's Adventuring! character.
+Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
+ trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
+ characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
+ Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
+ Games, LLC. Full Disclaimer.
+
+# Sydney
+
+Sydney is an exiled doomed drifter [explorer, with combat flavor] who never says die.
+
+## Cypher System Stat Block
+
+* **Might: 14, Speed: 12, Intellect: 12**
+* **Effort: 1, Might Edge: 1, Speed Edge: 1**
+* **Cypher Use:** 2 cyphers at a time.
+* **Armor:** +1
+* **Abilities**
+ * **Endurance:** Any duration dealing with physical actions is either doubled or halved, whichever is better for
+ you. For example, if the typical person can hold their breath for thirty seconds, you can hold it for one minute.
+ If the typical person can march for four hours without stopping, you can do so for eight hours. In terms of
+ harmful effects, if a poison paralyzes its victims for one minute, you are paralyzed for thirty seconds. The
+ minimum duration is always one round. Enabler.
+ * **Improved Edge (Speed):** Choose one of your Edge stats that is 0. It increases to 1. Enabler.
+ * **Flesh of Stone:** You have +1 to Armor if you do not wear physical armor. Enabler.
+ * **Fleet of Foot (1+ Speed points):** You can move a short distance as part of another action. You can move a long
+ distance as your entire action for a turn. If you apply a level of Effort to this ability, you can move a long
+ distance and make an attack as your entire action for a turn, but the attack is hindered. Enabler.
+ * **Improved Recovery:** Your ten-minute recovery roll takes only one action instead, so that your first two
+ recovery rolls are one action, the third is one hour, and the fourth is ten hours. Enabler.
+ * **Push on Through (2 Might points):** You ignore the effects of terrain while moving for one hour. Enabler.
+ * **Passives**
+ * **Self-Reliant:** +2 to your Might Pool.
+ * **Loner:** You gain no benefit when you get help with a task from another character who is trained or
+ specialized in that task.
+ * **Jumpy** +2 to your Speed Pool.
+ * **Doom:** Every other time the GM uses GM intrusion on your character, you cannot refuse it and do not get an
+ XP for it (you still get an XP to award to another player). This is because you are doomed. The universe is a
+ cold, uncaring place, and your efforts are futile at best.
+* **Skills**
+ * **Trained** in all tasks involving sneaking.
+ * **Trained** in all tasks involving foraging, hunting, and finding safe places to rest or hide.
+ * **Hindered** in any task involving social interaction due to living on your own for as long as you have has made
+ you slow to trust others and awkward in social situations.
+ * **Trained:** Always on the lookout for danger, you are trained in perception-related tasks.
+ * **Trained:** You are defense minded, so you are trained in Speed defense tasks.
+ * **Trained:** You are cynical and expect the worst. Thus, you are resistant to mental shocks. You are trained in
+ Intellect defense tasks having to do with losing your sanity or equanimity.
+ * **Practiced** with light and medium weapons.
+
+### Arcs
+
+* **Revenge**
+
+### Equipment
+
+* Bloodstained Memento
+* Tattered Preparatory School Uniform
+* Jagged Woodcutter's Axe - Medium weapon
+* Graffitied Desktop Shield - Asset to Speed defense
+* Worn School Backpack
+* Bag of Heavy Tools
+* Bag of Light Tools
+* Faded Yearbook - Asset to relaxation tasks
+* Chipped Home Economics Knife- Light weapon (won't last long)
+* Dented Metal Water Bottle
+* Crinkly Bag of Overpriced Foreign Snacks (1 day ration)
diff --git a/pages/adventuring/index.md b/pages/adventuring/index.md
index 6e9570d..c2ea320 100644
--- a/pages/adventuring/index.md
+++ b/pages/adventuring/index.md
@@ -1,16 +1,17 @@
+---
Title: Adventuring!
-Description: Adventuring, in the Cypher System!
-Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
- trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
- characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
- Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook Games,
- LLC. Full Disclaimer.
Adventuring! is unofficial Fan Content
- permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
- are property of Wizards of the Coast. ©Wizards of the Coast LLC.
+Description: Adventuring, in Faerûnian 13th Age!
+Footer: 13th Age content: This website uses trademarks and/or copyrights owned by Fire Opal Media Inc.,
+ which are used under the Fire Opal Media Inc., 13th Age Community Use Policy. We are expressly
+ prohibited from charging you to use or access this content. This website is not published, endorsed,
+ or specifically approved by Fire Opal Media. Forgotten Realms content: Adventuring! is
+ unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards.
+ Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
+---
# Adventuring!
-Adventuring! is a play-by-chat [Cypher System](/cypher/) fantasy campaign run in the Forgotten Realms, circa 1372 DR.
+Adventuring! is a play-by-chat [13th Age](/13th-age/) fantasy campaign run in the Forgotten Realms, circa 1372 DR.
Presently, it is situated in the Dragon Coast.
|> [](faerun-dragon-coast-westgate.jpg)
@@ -19,16 +20,9 @@ Presently, it is situated in the Dragon Coast.
## Characters
-* [Elyan Gareth](elyan-gareth) is a brash exiled gunslinger [warrior] who crafts unique objects.
-* [Ghorin](ghorin) is a clever mystical sorcerer [adept] who separates mind from body.
-* [Quarter Roy](quarter-roy) is a strong tough warrior who rages.
-
-### Barrel
-
-* [Sydney](sydney) is an exiled doomed drifter [explorer, with combat flavor] who never says die.
-
-Players are welcome to create a character for the game and rotate in and out as time allows. See [Character
-Creation](character-creation) for information on making Cypher System characters suitable for the campaign.
+* Elyan Gareth
+* Ghorin
+* Quarter Roy
## Current Events
@@ -75,12 +69,137 @@ Hexes are 6 miles from face to face (7 miles for opposing corners).
* **0510:** at least one ogre den was discovered by the party in the hills.
+## Icons in the Forgotten Realms
+
+In 1372 DR, the deities of Faerûn forever changed when Cyric's surprise opus, what came to be known as the Godsfall,
+cast the pantheon again into mortality, quickly rewriting the power dynamics of the deities forced to maintain their
+divinity while defending themselves in the mortal realm. Many portfolios and divine essences consolidated into the
+remaining major deities, still magically and supernaturally tied to Faerûn, but no longer omnipotent.
+
+> Each block on the remaining major deities, each tied to an icon in 13th Age terms, includes their general
+> heroic/ambiguous/villainous alignment, their (often expanded or reassembled) portfolio, and additional deities and
+> faiths they subsumed and now serve directly or as avatars.
+
+### Mystra (Archmage)
+
+Heroic icon ✦ magic, spells, the Weave, wizards, mages, spellcasters ✦ Azuth, Oghma
+
+Mystra's maintenance of the Weave and enabling of spellcasters across Faerûn has continued unabated, now bolstered by
+the absorption of Azuth. The threats to her divinity, and the Weave, are more present than ever. Meanwhile, Oghma's
+dominion over the realm of ideas continues, in service of Mystra.
+
+### Bane (Crusader)
+
+Villainous icon ✦ strife, tyranny, fear, hatred, war, battle ✦ Tempus
+
+In the shift in power, Bane finds himself still at odds with his old rivals --- including Mystra, Torm, and Cyric ---
+and now also with Lolth, as she now represents the forces of chaos and the Abyss; Bane's strongholds and doctrines
+throughout Faerûn are threatened from both sides. Still, Bane (and now his second in command, Tempus) are always
+prepared for war.
+
+### Lolth (Diabolist)
+
+Villainous icon ✦ chaos, darkness, drow, demons, assassins, spiders, bloodlust ✦ demon lords, the drow pantheon, Malar
+
+The Spider Queen quickly moved to take control of the Abyss as she consolidated power in the Godsfall, and she is now
+revered also as the Queen of Chaos. She has bound the demons of the Realms in servitude, while still also serving as the
+head of the drow pantheon. However, the ascent of Eilistraee as the head of the Court of Stars threatens her hold over
+the drow houses.
+
+### Moradin (Dwarf King)
+
+Ambiguous icon ✦ dwarves, creation, smithing, greed, magic item creation, wealth ✦ the dwarven pantheon, Gond
+
+Moradin consumed the majority of the dwarven pantheon without event, but was slightly blackened by some of the greedy and
+similar elements present in dwarven vices. He remains a reliable ally to the good-aligned deities of Faerûn, but in his
+own way --- and dwarves always come first. Gond, and by extension many gnomes, now revere Moradin as well.
+
+### Eilistraee (Elf Queen)
+
+Heroic icon ✦ moon, stars, elves, music, beauty, moonlight ✦ Selûne, Corellon Larethian
+
+The Court of Stars has formed under the merged essence of Eilistraee, though the significant power of Selûne and
+Corellon Larethian hold much sway in their combined persona, and in worship, many denizens of Faerûn still revere their
+names before Eilistraee's. Still, they hope Eilistraee's significance as a rival to Lolth will eventually sway the drow,
+who generally remain out of favor of the Court as long as they cling to evil.
+
+### Tyr (Emperor)
+
+Ambiguous icon ✦ justice, trade, money, civilization, fortune ✦ Waukeen, Tymora
+
+When the Godsfall struck, Tyr immediately sprung to the defense of order across Faerûn, assisted by Waukeen and other
+such deities, whose portfolios were eventually subsumed into his. As the many threats across the continent increased
+their prominence, the church of Tyr led the push to secure a (relatively) unified front of peace and security. Everyone
+sees the cracks forming across the many lands and kingdoms of Faerûn, as ideas of "order" and "good" vary from region to
+region.
+
+### Helm (Great Gold Wyrm)
+
+Heroic icon ✦ guardians, protection, duty, loyalty ✦ Torm
+
+Despite the shared enemy of the forces of the Abyss, Helm and Torm maintain their opposition to Bane, standing as a
+sentry against either form of corruption and ruin from the dual threats of Bane and Lolth. Helm continues as the
+ultimate guardian of the realm, the two closely-aligned clergies having now merged entirely.
+
+### Mielikki (High Druid)
+
+Ambiguous icon ✦ nature, forests, rangers, dryads, druids, barbarian tribes, travel, exploration ✦ Silvanus, Shaundakul,
+Uthgar
+
+Silvanus, wisely choosing a more active participant in the Realms to lead the forces of nature, transferred his
+portfolio to the prominent Mielikki. Mielikki, good-hearted by default, aligns herself against destructive forces such
+as Bane and Lolth, but also recognizes the tensions represented by the expanding reach of civilization on natural lands.
+Her absorption of Uthgar's power and portfolia nevertheless gives her a furious edge, should it need to be applied.
+
+### Velsharoon (Lich King)
+
+Villainous icon ✦ necromancy, undeath, evil liches, fatalism ✦ Jergal, Kiaransalee
+
+The Godsfall gave Velsharoon the opportunity he needed to defeat Jergal, removing one of the barriers to total control
+over death, and its progression to undeath. If Velsharoon is able to unseat Kelemvor, himself weakened by the Godsfall,
+Velsharoon may be able to simply bide his time until his undead armies are an insurmountable threat. Kiaransalee
+secretly cedes some of her power in the drow pantheon to Velsharoon, in an attempt to unseat Lolth.
+
+### Sune, (Priestess)
+
+Heroic icon ✦ beauty, love, passion, birth, dawn, agriculture ✦ Lathander, Chauntea
+
+Expanding her portfolio beyond the simple aesthetes her clergy was once known for, Sune has taken on the influence of
+Lathander and other deities and now represents a celestial goodness with power that she has begun to flex against forces
+such as Lolth and Shar. However, the complicated histories of Sune and Lathander especially have left her with an
+imperfect relationship with Torm and Tyr.
+
+### Cyric (Prince of Shadows)
+
+Ambiguous icon ✦ lies, intrigue, deception, illusion, shadows, thievery, thieves ✦ Mask
+
+In what might have been Cyric's last act of madness, the Godsfall reset the field of power among the deities of Faerûn,
+and he was no exception --- he absorbed all of Mask's essence and strengthened his title as the Prince of Lies.
+Accordingly, he lost the portfolio of murder to Shar. Don't call it a rehabilitation, but Cyric's most evil tendencies
+have been tempered by the scheming nature of Mask.
+
+### Shar (The Three)
+
+Villainous icon ✦ dark, loss, night, murder, the Underdark, caverns, evil dragons ✦ Tiamat
+
+Appearing often as Tiamat since stealing her power in the Godsfall, the Dark Goddess has now amassed massive followings
+among the evil people and monsters of Faerûn. Many of those who live outside of normal society, or especially those in
+the Underdark, pray to Shar and Tiamat equally. Her battles with Selûne (and now Eilistraee) go back to creation, and
+her coveting of Mask's former dominion over shadow draws her into conflict with Cyric.
+
+### Other Deities
+
+These deities found their power waning in the Godsfall, cursed by their relative stagnation and lack of involvement in
+the times of change brought about by Cyric's madness. They still take on worshippers and maintain their faiths (and were
+cast into Faerûn like the rest of the deities), but they no longer maintain the significance of deities that would be
+considered icons.
+
## Resources, Notes, etc.
-### Homebrew and House Rules
+### Character Creation
-All of [my accepted house rules](/cypher/#homebrew-and-house-rules) are in use for this game, and that page also has
-Faerûnian homebrew and additional options for the Cypher System.
+Aside from the icons above, I have not made any changes to 13th Age 2e, either for this campaign or in general, so you
+will do fine to follow my light notes on [my core 13th Age page](/13th-age/#character-creation).
### Play-by-Chat Structure and Guidelines
@@ -88,21 +207,6 @@ Adventuring! will run on a weekly tick system where players will have a week(-is
updates in, converse about strategy, ask questions of the GM, etc., and then the GM will update with outcomes and move
the game forward. More details can be found [here](play-by-chat).
-### Cypher Tables
-
-Treat all cypher types as manifest by default. Roll a d20 and use that result for which table to roll on (they're all
-built as percentile tables, so you can roll a d20 and a d100 for both together).
-
-| Roll | Origin/Type |
-|--------|--------------------------|
-| 1--4 | *Core*/Manifest (p.382) |
-| 5--8 | *Core*/Subtle (p.383) |
-| 9--11 | *Godforsaken* |
-| 12--20 | *Core*/Fantastic (p.384) |
-
-Most instances work in the game and could be represented as at least one kind of physical item, or roll on the cypher
-form table in *Godforsaken* (which would be a combined roll of d20; d100; d100).
-
### Map of Faerûn
You can view the whole map of Faerûn [here](faerun-map.jpg).
diff --git a/pages/static/css/dungeon.css b/pages/static/css/dungeon.css
index 51f8060..fe21be7 100644
--- a/pages/static/css/dungeon.css
+++ b/pages/static/css/dungeon.css
@@ -41,6 +41,21 @@ blockquote {
margin: 5px;
}
+.ttrpg-keywords {
+ display: flex;
+ list-style: none;
+ padding-left: 0;
+}
+
+.ttrpg-keywords li:not(:first-child) {
+ padding-left: 0.5ch;
+}
+
+.ttrpg-keywords li:not(:first-child)::before {
+ content: "✦";
+ margin-right: 0.5ch;
+}
+
figure {
background-color: rgba(0, 0, 0, 0.05); /* overrides light.css */
}