convert the adventuring index to 13th Age stuff, with icons
This commit is contained in:
parent
87615a6dfb
commit
8224ba8caf
87
pages/adventuring/fr-cypher-system-game/elyan-gareth.md
Normal file
87
pages/adventuring/fr-cypher-system-game/elyan-gareth.md
Normal file
@ -0,0 +1,87 @@
|
||||
Title: Elyan Gareth
|
||||
Description: Nuttacon's Adventuring! character.
|
||||
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
|
||||
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
|
||||
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
|
||||
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
|
||||
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
|
||||
|
||||
# Elyan Gareth
|
||||
|
||||
Elyan Gareth is a brash and exiled gunslinger [warrior] who crafts unique objects.
|
||||
|
||||
## Cypher System Stat Block
|
||||
|
||||
* **Might: 12, Speed: 14, Intellect: 12**
|
||||
* **Effort: 1, Speed Edge: 1, Intellect Edge: 1**
|
||||
* **Cypher Use:** 2 cyphers at a time.
|
||||
|
||||
### Abilities
|
||||
|
||||
* **Improved Edge:** Intellect Edge +1.
|
||||
* **Physical Skills:** Jumping, running.
|
||||
* **Overwatch:** use a ranged weapon to target a small area and make an attack against the next viable target (as if
|
||||
it was a wait action) ignoring any benefit the target would have from cover, position, surprise, range,
|
||||
illumination, or visibility, and inflict 1 additional point of damage.
|
||||
* **Passives**
|
||||
* **Energetic:** +2 to your Speed Pool.
|
||||
* **Self-Reliant:** +2 to your Might Pool.
|
||||
* **Combat Prowess:** +1 damage to ranged attacks.
|
||||
* **Loner:** You gain no benefit when you get help with a task from another character who is trained or
|
||||
specialized in that task.
|
||||
* **Crafter**
|
||||
* **Master Identifier**
|
||||
|
||||
### Skills
|
||||
|
||||
* **Trained** in initiative.
|
||||
* **Trained** in all actions that involve overcoming or ignoring the effects of fear or intimidation.
|
||||
* **Trained** in all tasks involving sneaking.
|
||||
* **Trained** in all tasks involving foraging, hunting, and finding safe places to rest or hide.
|
||||
* **Trained** in jumping.
|
||||
* **Trained** in running.
|
||||
* **Trained** in identifying the function of any kind of device.
|
||||
* **Trained** in crafting smoke powder bombs.
|
||||
* **Trained** in crafting ammunition.
|
||||
* **Practiced** with light, medium, and heavy weapons.
|
||||
* **Hindered** in any task involving social interaction due to living on your own for as long as you have has made
|
||||
you slow to trust others and awkward in social situations.
|
||||
|
||||
### Arcs
|
||||
|
||||
|
||||
|
||||
* **Justice**
|
||||
* Bring Tebeza to justice for killing Belendyl
|
||||
* Steps: ...
|
||||
* History
|
||||
* Worked in mining guild Steelvein Mountain Works with half-elf friend Belendyl Naefaren
|
||||
* Elyan and Belendyl were skilled specialists - rather than mining, they worked on research, equipment,
|
||||
smokepowder, etc.
|
||||
* Overseen by Half-orc woman Tebeza of the Prosperous Depths (so-named for her focus on extracting riches from
|
||||
the earth, and business acumen)
|
||||
* Belendyl was secretly working on a new ammunition, more powerful than smokepowder
|
||||
* Cave-in event traps workers - Tebeza decides not worth recovering workers (site not profitable)
|
||||
* Belendyl uses his new formula to blast a rescue path to the workers.
|
||||
* Tebeza demands formula. Belendyl, wanting to quit, refuses. He is locked up to be forced into crafting it
|
||||
again.
|
||||
* Elyan attempts to break him out. Tebeza kills Belendyl before they can escape. Elyan escapes. Swears revenge
|
||||
on Tebeza.
|
||||
* **Discovery**
|
||||
* Rediscover Belendyl's upgraded ammunition formula
|
||||
* **[Redeem Ibrandul](arcs#redeem-ibrandul)**
|
||||
|
||||
### Cyphers
|
||||
|
||||
* a *brick of instant shelter* [level 4] --- this small sandstone brick creates a permanent simple structure when
|
||||
combined with air and water.
|
||||
* a *tube of reflex enhancer* [level 3] --- an ointment which makes one nimble and dextrous for one hour.
|
||||
|
||||
### Equipment
|
||||
|
||||
* **Weapons:** Smokepowder gun, daggers
|
||||
* Memento of your past to remember better times
|
||||
|
||||
## bss notes
|
||||
|
||||
* Needs equipment
|
73
pages/adventuring/fr-cypher-system-game/ghorin.md
Normal file
73
pages/adventuring/fr-cypher-system-game/ghorin.md
Normal file
@ -0,0 +1,73 @@
|
||||
Title: Ghorin
|
||||
Description: Kadgar's Adventuring! character.
|
||||
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
|
||||
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
|
||||
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
|
||||
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
|
||||
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
|
||||
|
||||
# Ghorin
|
||||
|
||||
Ghorin is a clever mystical sorcerer [adept] who separates mind from body.
|
||||
|
||||
Ghorin hails from Suzail, the capital city of Cormyr. Tasked with returning a tome to the temple of Oghma after stealing
|
||||
it, he seeks the leader of his group who abandoned the group with the book.
|
||||
|
||||
## Cypher System Stat Block
|
||||
|
||||
* **Might: 10, Speed: 12, Intellect: 16**
|
||||
* **Effort: 1, Intellect Edge: 1**
|
||||
* **Cypher Use:** 3 cyphers at a time.
|
||||
|
||||
### Abilities
|
||||
|
||||
* **Shatter**
|
||||
* **Far Step**
|
||||
* **Onslaught**
|
||||
* **Push**
|
||||
* **Third Eye**
|
||||
* **Passives**
|
||||
* **Sense Magic**
|
||||
* **Smart (x2):** +2 to your Intellect Pool.
|
||||
|
||||
### Spells
|
||||
|
||||
* **Hedge Magic**
|
||||
|
||||
### Skills
|
||||
|
||||
* **Trained** in all interactions involving lies or trickery
|
||||
* **Trained** in defense rolls to resist mental effects
|
||||
* **Trained** in all tasks involving identifying or assessing danger, lies, quality, importance, function, or power
|
||||
* **Trained** in all actions involving identifying or understanding the supernatural
|
||||
* **Practiced** with light weapons.
|
||||
* **Hindered** in any task involving lore, knowledge, or understanding
|
||||
* **Hindered** in any task involving charm, persuasion, or deception
|
||||
* **Hindered** with attacks with medium and heavy weapons
|
||||
|
||||
### Arcs
|
||||
|
||||
* **Undo a Wrong** --- Part of a group of thieves who stole a family heirloom from a family which ended up getting
|
||||
solely pinned on him. He's was caught and tasked by the family to find the item and clear his name.
|
||||
* **Opening**
|
||||
* **[Redeem Ibrandul](arcs#redeem-ibrandul)**
|
||||
|
||||
### Cyphers
|
||||
|
||||
* an *eye figurine of far sight* [remote viewer, level 5] --- this small eye allows you to view an area as if you were
|
||||
there.
|
||||
* a *stim leaf* [level 5] --- chewing this leaf eases one action.
|
||||
* *burst of speed* (subtle) [level 2]
|
||||
* *curative potion* x2
|
||||
|
||||
### Equipment
|
||||
|
||||
* **Weapons:** Dagger
|
||||
* **Clothing:** Sorcerer's robes
|
||||
* Spellbook
|
||||
* Disguise kit
|
||||
* Bag of light tools
|
||||
* Bedroll
|
||||
* 50' of rope
|
||||
* Tent
|
||||
* 4 rations
|
48
pages/adventuring/fr-cypher-system-game/index.md
Normal file
48
pages/adventuring/fr-cypher-system-game/index.md
Normal file
@ -0,0 +1,48 @@
|
||||
Title: Adventuring!
|
||||
Description: Adventuring, in the Cypher System!
|
||||
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
|
||||
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
|
||||
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
|
||||
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook Games,
|
||||
LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.<br />Adventuring! is unofficial Fan Content
|
||||
permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
|
||||
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
|
||||
|
||||
# Adventuring! in the Cypher System
|
||||
|
||||
Adventuring! was once a Cypher System-based game. Here are some artifacts from that point in time.
|
||||
|
||||
## Characters
|
||||
|
||||
* [Elyan Gareth](elyan-gareth) is a brash exiled gunslinger [warrior] who crafts unique objects.
|
||||
* [Ghorin](ghorin) is a clever mystical sorcerer [adept] who separates mind from body.
|
||||
* [Quarter Roy](quarter-roy) is a strong tough warrior who rages.
|
||||
|
||||
### Barrel
|
||||
|
||||
* [Sydney](sydney) is an exiled doomed drifter [explorer, with combat flavor] who never says die.
|
||||
|
||||
Players are welcome to create a character for the game and rotate in and out as time allows. See [Character
|
||||
Creation](character-creation) for information on making Cypher System characters suitable for the campaign.
|
||||
|
||||
## Resources, Notes, etc.
|
||||
|
||||
### Homebrew and House Rules
|
||||
|
||||
All of [my accepted house rules](/cypher/#homebrew-and-house-rules) are in use for this game, and that page also has
|
||||
Faerûnian homebrew and additional options for the Cypher System.
|
||||
|
||||
### Cypher Tables
|
||||
|
||||
Treat all cypher types as manifest by default. Roll a d20 and use that result for which table to roll on (they're all
|
||||
built as percentile tables, so you can roll a d20 and a d100 for both together).
|
||||
|
||||
| Roll | Origin/Type |
|
||||
|--------|--------------------------|
|
||||
| 1--4 | *Core*/Manifest (p.382) |
|
||||
| 5--8 | *Core*/Subtle (p.383) |
|
||||
| 9--11 | *Godforsaken* |
|
||||
| 12--20 | *Core*/Fantastic (p.384) |
|
||||
|
||||
Most instances work in the game and could be represented as at least one kind of physical item, or roll on the cypher
|
||||
form table in *Godforsaken* (which would be a combined roll of d20; d100; d100).
|
60
pages/adventuring/fr-cypher-system-game/quarter-roy.md
Normal file
60
pages/adventuring/fr-cypher-system-game/quarter-roy.md
Normal file
@ -0,0 +1,60 @@
|
||||
Title: Quarter Roy
|
||||
Description: shrubey's Adventuring! character.
|
||||
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
|
||||
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
|
||||
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
|
||||
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
|
||||
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
|
||||
|
||||
# Quarter Roy
|
||||
|
||||
Quarter Roy is a strong tough warrior who rages.
|
||||
|
||||
## Cypher System Stat Block
|
||||
|
||||
* **Might: 17, Speed: 12, Intellect: 9**
|
||||
* **Effort: 1, Might Edge: 1**
|
||||
* **Armor: 1**
|
||||
* **Cypher Use:** 2 cyphers at a time.
|
||||
|
||||
### Abilities
|
||||
|
||||
* **Frenzy (1 Intellect point):** enter frenzy in combat to gain +1 to Might Edge and Speed Edge, but can't use
|
||||
Intellect points, ends when combat ends.
|
||||
* **Bash (1 Might point):** pummeling melee attack inflicts 1 less point of damage, but dazes.
|
||||
* **Physical Skills:** balancing, climbing.
|
||||
* **Trained Without Armor:** trained in Speed defense tatks when not wearing armor.
|
||||
* **No Need for Weapons:** unarmed attacks count as medium instead of light weapons [or still as light weapons if you
|
||||
prefer the task to be eased rather than the damage ~bss].
|
||||
* **Healthy:** add 1 to the points you regain when you make a recovery roll.
|
||||
* **Passives**
|
||||
* **Very Powerful:** +4 to your Might pool.
|
||||
* **Resilient:** +1 to your Armor.
|
||||
|
||||
### Skills
|
||||
|
||||
* **Practiced** with light, medium, and heavy weapons.
|
||||
* **Trained** in Speed defense tasks when not wearing armor.
|
||||
* **Trained** in all actions involving breaking inanimate objects.
|
||||
* **Trained** in all balancing actions.
|
||||
* **Trained** in all climbing actions.
|
||||
* **Trained** in all jumping actions.
|
||||
* **Trained** in might defense actions.
|
||||
|
||||
### Arcs
|
||||
|
||||
* **Justice** --- Escaped from his captors, the Unfortunate Foster Children arena slave fighting group, and now wants to
|
||||
help the children held hostage by the organizers.
|
||||
* **Opening**
|
||||
* **[Redeem Ibrandul](arcs#redeem-ibrandul)**
|
||||
|
||||
### Cyphers
|
||||
|
||||
* a *scrying bone* [information sensor, level 8] --- a small bone, perhaps of a finger, that allows one to divine
|
||||
information about a target in long range.
|
||||
* a *geometric scar of intelligence enhancement* [level 5] --- this scar of various geometric shapes and patterns
|
||||
appeared suddenly on your body.
|
||||
|
||||
## bss notes
|
||||
|
||||
* Needs equipment
|
68
pages/adventuring/fr-cypher-system-game/sydney.md
Normal file
68
pages/adventuring/fr-cypher-system-game/sydney.md
Normal file
@ -0,0 +1,68 @@
|
||||
Title: Sydney
|
||||
Description: Purple Fiction's Adventuring! character.
|
||||
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
|
||||
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
|
||||
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
|
||||
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
|
||||
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
|
||||
|
||||
# Sydney
|
||||
|
||||
Sydney is an exiled doomed drifter [explorer, with combat flavor] who never says die.
|
||||
|
||||
## Cypher System Stat Block
|
||||
|
||||
* **Might: 14, Speed: 12, Intellect: 12**
|
||||
* **Effort: 1, Might Edge: 1, Speed Edge: 1**
|
||||
* **Cypher Use:** 2 cyphers at a time.
|
||||
* **Armor:** +1
|
||||
* **Abilities**
|
||||
* **Endurance:** Any duration dealing with physical actions is either doubled or halved, whichever is better for
|
||||
you. For example, if the typical person can hold their breath for thirty seconds, you can hold it for one minute.
|
||||
If the typical person can march for four hours without stopping, you can do so for eight hours. In terms of
|
||||
harmful effects, if a poison paralyzes its victims for one minute, you are paralyzed for thirty seconds. The
|
||||
minimum duration is always one round. Enabler.
|
||||
* **Improved Edge (Speed):** Choose one of your Edge stats that is 0. It increases to 1. Enabler.
|
||||
* **Flesh of Stone:** You have +1 to Armor if you do not wear physical armor. Enabler.
|
||||
* **Fleet of Foot (1+ Speed points):** You can move a short distance as part of another action. You can move a long
|
||||
distance as your entire action for a turn. If you apply a level of Effort to this ability, you can move a long
|
||||
distance and make an attack as your entire action for a turn, but the attack is hindered. Enabler.
|
||||
* **Improved Recovery:** Your ten-minute recovery roll takes only one action instead, so that your first two
|
||||
recovery rolls are one action, the third is one hour, and the fourth is ten hours. Enabler.
|
||||
* **Push on Through (2 Might points):** You ignore the effects of terrain while moving for one hour. Enabler.
|
||||
* **Passives**
|
||||
* **Self-Reliant:** +2 to your Might Pool.
|
||||
* **Loner:** You gain no benefit when you get help with a task from another character who is trained or
|
||||
specialized in that task.
|
||||
* **Jumpy** +2 to your Speed Pool.
|
||||
* **Doom:** Every other time the GM uses GM intrusion on your character, you cannot refuse it and do not get an
|
||||
XP for it (you still get an XP to award to another player). This is because you are doomed. The universe is a
|
||||
cold, uncaring place, and your efforts are futile at best.
|
||||
* **Skills**
|
||||
* **Trained** in all tasks involving sneaking.
|
||||
* **Trained** in all tasks involving foraging, hunting, and finding safe places to rest or hide.
|
||||
* **Hindered** in any task involving social interaction due to living on your own for as long as you have has made
|
||||
you slow to trust others and awkward in social situations.
|
||||
* **Trained:** Always on the lookout for danger, you are trained in perception-related tasks.
|
||||
* **Trained:** You are defense minded, so you are trained in Speed defense tasks.
|
||||
* **Trained:** You are cynical and expect the worst. Thus, you are resistant to mental shocks. You are trained in
|
||||
Intellect defense tasks having to do with losing your sanity or equanimity.
|
||||
* **Practiced** with light and medium weapons.
|
||||
|
||||
### Arcs
|
||||
|
||||
* **Revenge**
|
||||
|
||||
### Equipment
|
||||
|
||||
* Bloodstained Memento
|
||||
* Tattered Preparatory School Uniform
|
||||
* Jagged Woodcutter's Axe - Medium weapon
|
||||
* Graffitied Desktop Shield - Asset to Speed defense
|
||||
* Worn School Backpack
|
||||
* Bag of Heavy Tools
|
||||
* Bag of Light Tools
|
||||
* Faded Yearbook - Asset to relaxation tasks
|
||||
* Chipped Home Economics Knife- Light weapon (won't last long)
|
||||
* Dented Metal Water Bottle
|
||||
* Crinkly Bag of Overpriced Foreign Snacks (1 day ration)
|
@ -1,16 +1,17 @@
|
||||
---
|
||||
Title: Adventuring!
|
||||
Description: Adventuring, in the Cypher System!
|
||||
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
|
||||
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
|
||||
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
|
||||
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook Games,
|
||||
LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.<br />Adventuring! is unofficial Fan Content
|
||||
permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
|
||||
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
|
||||
Description: Adventuring, in Faerûnian 13th Age!
|
||||
Footer: <b>13th Age content:</b> This website uses trademarks and/or copyrights owned by Fire Opal Media Inc.,
|
||||
which are used under the Fire Opal Media Inc., 13th Age Community Use Policy. We are expressly
|
||||
prohibited from charging you to use or access this content. This website is not published, endorsed,
|
||||
or specifically approved by Fire Opal Media. <b>Forgotten Realms content:</b> Adventuring! is
|
||||
unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards.
|
||||
Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
|
||||
---
|
||||
|
||||
# Adventuring!
|
||||
|
||||
Adventuring! is a play-by-chat [Cypher System](/cypher/) fantasy campaign run in the Forgotten Realms, circa 1372 DR.
|
||||
Adventuring! is a play-by-chat [13th Age](/13th-age/) fantasy campaign run in the Forgotten Realms, circa 1372 DR.
|
||||
Presently, it is situated in the Dragon Coast.
|
||||
|
||||
|> [](faerun-dragon-coast-westgate.jpg)
|
||||
@ -19,16 +20,9 @@ Presently, it is situated in the Dragon Coast.
|
||||
|
||||
## Characters
|
||||
|
||||
* [Elyan Gareth](elyan-gareth) is a brash exiled gunslinger [warrior] who crafts unique objects.
|
||||
* [Ghorin](ghorin) is a clever mystical sorcerer [adept] who separates mind from body.
|
||||
* [Quarter Roy](quarter-roy) is a strong tough warrior who rages.
|
||||
|
||||
### Barrel
|
||||
|
||||
* [Sydney](sydney) is an exiled doomed drifter [explorer, with combat flavor] who never says die.
|
||||
|
||||
Players are welcome to create a character for the game and rotate in and out as time allows. See [Character
|
||||
Creation](character-creation) for information on making Cypher System characters suitable for the campaign.
|
||||
* Elyan Gareth
|
||||
* Ghorin
|
||||
* Quarter Roy
|
||||
|
||||
## Current Events
|
||||
|
||||
@ -75,12 +69,137 @@ Hexes are 6 miles from face to face (7 miles for opposing corners).
|
||||
|
||||
* **0510:** at least one ogre den was discovered by the party in the hills.
|
||||
|
||||
## Icons in the Forgotten Realms
|
||||
|
||||
In 1372 DR, the deities of Faerûn forever changed when Cyric's surprise opus, what came to be known as the Godsfall,
|
||||
cast the pantheon again into mortality, quickly rewriting the power dynamics of the deities forced to maintain their
|
||||
divinity while defending themselves in the mortal realm. Many portfolios and divine essences consolidated into the
|
||||
remaining major deities, still magically and supernaturally tied to Faerûn, but no longer omnipotent.
|
||||
|
||||
> Each block on the remaining major deities, each tied to an icon in 13th Age terms, includes their general
|
||||
> heroic/ambiguous/villainous alignment, their (often expanded or reassembled) portfolio, and additional deities and
|
||||
> faiths they subsumed and now serve directly or as avatars.
|
||||
|
||||
### Mystra (Archmage)
|
||||
|
||||
Heroic icon ✦ magic, spells, the Weave, wizards, mages, spellcasters ✦ Azuth, Oghma
|
||||
|
||||
Mystra's maintenance of the Weave and enabling of spellcasters across Faerûn has continued unabated, now bolstered by
|
||||
the absorption of Azuth. The threats to her divinity, and the Weave, are more present than ever. Meanwhile, Oghma's
|
||||
dominion over the realm of ideas continues, in service of Mystra.
|
||||
|
||||
### Bane (Crusader)
|
||||
|
||||
Villainous icon ✦ strife, tyranny, fear, hatred, war, battle ✦ Tempus
|
||||
|
||||
In the shift in power, Bane finds himself still at odds with his old rivals --- including Mystra, Torm, and Cyric ---
|
||||
and now also with Lolth, as she now represents the forces of chaos and the Abyss; Bane's strongholds and doctrines
|
||||
throughout Faerûn are threatened from both sides. Still, Bane (and now his second in command, Tempus) are always
|
||||
prepared for war.
|
||||
|
||||
### Lolth (Diabolist)
|
||||
|
||||
Villainous icon ✦ chaos, darkness, drow, demons, assassins, spiders, bloodlust ✦ demon lords, the drow pantheon, Malar
|
||||
|
||||
The Spider Queen quickly moved to take control of the Abyss as she consolidated power in the Godsfall, and she is now
|
||||
revered also as the Queen of Chaos. She has bound the demons of the Realms in servitude, while still also serving as the
|
||||
head of the drow pantheon. However, the ascent of Eilistraee as the head of the Court of Stars threatens her hold over
|
||||
the drow houses.
|
||||
|
||||
### Moradin (Dwarf King)
|
||||
|
||||
Ambiguous icon ✦ dwarves, creation, smithing, greed, magic item creation, wealth ✦ the dwarven pantheon, Gond
|
||||
|
||||
Moradin consumed the majority of the dwarven pantheon without event, but was slightly blackened by some of the greedy and
|
||||
similar elements present in dwarven vices. He remains a reliable ally to the good-aligned deities of Faerûn, but in his
|
||||
own way --- and dwarves always come first. Gond, and by extension many gnomes, now revere Moradin as well.
|
||||
|
||||
### Eilistraee (Elf Queen)
|
||||
|
||||
Heroic icon ✦ moon, stars, elves, music, beauty, moonlight ✦ Selûne, Corellon Larethian
|
||||
|
||||
The Court of Stars has formed under the merged essence of Eilistraee, though the significant power of Selûne and
|
||||
Corellon Larethian hold much sway in their combined persona, and in worship, many denizens of Faerûn still revere their
|
||||
names before Eilistraee's. Still, they hope Eilistraee's significance as a rival to Lolth will eventually sway the drow,
|
||||
who generally remain out of favor of the Court as long as they cling to evil.
|
||||
|
||||
### Tyr (Emperor)
|
||||
|
||||
Ambiguous icon ✦ justice, trade, money, civilization, fortune ✦ Waukeen, Tymora
|
||||
|
||||
When the Godsfall struck, Tyr immediately sprung to the defense of order across Faerûn, assisted by Waukeen and other
|
||||
such deities, whose portfolios were eventually subsumed into his. As the many threats across the continent increased
|
||||
their prominence, the church of Tyr led the push to secure a (relatively) unified front of peace and security. Everyone
|
||||
sees the cracks forming across the many lands and kingdoms of Faerûn, as ideas of "order" and "good" vary from region to
|
||||
region.
|
||||
|
||||
### Helm (Great Gold Wyrm)
|
||||
|
||||
Heroic icon ✦ guardians, protection, duty, loyalty ✦ Torm
|
||||
|
||||
Despite the shared enemy of the forces of the Abyss, Helm and Torm maintain their opposition to Bane, standing as a
|
||||
sentry against either form of corruption and ruin from the dual threats of Bane and Lolth. Helm continues as the
|
||||
ultimate guardian of the realm, the two closely-aligned clergies having now merged entirely.
|
||||
|
||||
### Mielikki (High Druid)
|
||||
|
||||
Ambiguous icon ✦ nature, forests, rangers, dryads, druids, barbarian tribes, travel, exploration ✦ Silvanus, Shaundakul,
|
||||
Uthgar
|
||||
|
||||
Silvanus, wisely choosing a more active participant in the Realms to lead the forces of nature, transferred his
|
||||
portfolio to the prominent Mielikki. Mielikki, good-hearted by default, aligns herself against destructive forces such
|
||||
as Bane and Lolth, but also recognizes the tensions represented by the expanding reach of civilization on natural lands.
|
||||
Her absorption of Uthgar's power and portfolia nevertheless gives her a furious edge, should it need to be applied.
|
||||
|
||||
### Velsharoon (Lich King)
|
||||
|
||||
Villainous icon ✦ necromancy, undeath, evil liches, fatalism ✦ Jergal, Kiaransalee
|
||||
|
||||
The Godsfall gave Velsharoon the opportunity he needed to defeat Jergal, removing one of the barriers to total control
|
||||
over death, and its progression to undeath. If Velsharoon is able to unseat Kelemvor, himself weakened by the Godsfall,
|
||||
Velsharoon may be able to simply bide his time until his undead armies are an insurmountable threat. Kiaransalee
|
||||
secretly cedes some of her power in the drow pantheon to Velsharoon, in an attempt to unseat Lolth.
|
||||
|
||||
### Sune, (Priestess)
|
||||
|
||||
Heroic icon ✦ beauty, love, passion, birth, dawn, agriculture ✦ Lathander, Chauntea
|
||||
|
||||
Expanding her portfolio beyond the simple aesthetes her clergy was once known for, Sune has taken on the influence of
|
||||
Lathander and other deities and now represents a celestial goodness with power that she has begun to flex against forces
|
||||
such as Lolth and Shar. However, the complicated histories of Sune and Lathander especially have left her with an
|
||||
imperfect relationship with Torm and Tyr.
|
||||
|
||||
### Cyric (Prince of Shadows)
|
||||
|
||||
Ambiguous icon ✦ lies, intrigue, deception, illusion, shadows, thievery, thieves ✦ Mask
|
||||
|
||||
In what might have been Cyric's last act of madness, the Godsfall reset the field of power among the deities of Faerûn,
|
||||
and he was no exception --- he absorbed all of Mask's essence and strengthened his title as the Prince of Lies.
|
||||
Accordingly, he lost the portfolio of murder to Shar. Don't call it a rehabilitation, but Cyric's most evil tendencies
|
||||
have been tempered by the scheming nature of Mask.
|
||||
|
||||
### Shar (The Three)
|
||||
|
||||
Villainous icon ✦ dark, loss, night, murder, the Underdark, caverns, evil dragons ✦ Tiamat
|
||||
|
||||
Appearing often as Tiamat since stealing her power in the Godsfall, the Dark Goddess has now amassed massive followings
|
||||
among the evil people and monsters of Faerûn. Many of those who live outside of normal society, or especially those in
|
||||
the Underdark, pray to Shar and Tiamat equally. Her battles with Selûne (and now Eilistraee) go back to creation, and
|
||||
her coveting of Mask's former dominion over shadow draws her into conflict with Cyric.
|
||||
|
||||
### Other Deities
|
||||
|
||||
These deities found their power waning in the Godsfall, cursed by their relative stagnation and lack of involvement in
|
||||
the times of change brought about by Cyric's madness. They still take on worshippers and maintain their faiths (and were
|
||||
cast into Faerûn like the rest of the deities), but they no longer maintain the significance of deities that would be
|
||||
considered icons.
|
||||
|
||||
## Resources, Notes, etc.
|
||||
|
||||
### Homebrew and House Rules
|
||||
### Character Creation
|
||||
|
||||
All of [my accepted house rules](/cypher/#homebrew-and-house-rules) are in use for this game, and that page also has
|
||||
Faerûnian homebrew and additional options for the Cypher System.
|
||||
Aside from the icons above, I have not made any changes to 13th Age 2e, either for this campaign or in general, so you
|
||||
will do fine to follow my light notes on [my core 13th Age page](/13th-age/#character-creation).
|
||||
|
||||
### Play-by-Chat Structure and Guidelines
|
||||
|
||||
@ -88,21 +207,6 @@ Adventuring! will run on a weekly tick system where players will have a week(-is
|
||||
updates in, converse about strategy, ask questions of the GM, etc., and then the GM will update with outcomes and move
|
||||
the game forward. More details can be found [here](play-by-chat).
|
||||
|
||||
### Cypher Tables
|
||||
|
||||
Treat all cypher types as manifest by default. Roll a d20 and use that result for which table to roll on (they're all
|
||||
built as percentile tables, so you can roll a d20 and a d100 for both together).
|
||||
|
||||
| Roll | Origin/Type |
|
||||
|--------|--------------------------|
|
||||
| 1--4 | *Core*/Manifest (p.382) |
|
||||
| 5--8 | *Core*/Subtle (p.383) |
|
||||
| 9--11 | *Godforsaken* |
|
||||
| 12--20 | *Core*/Fantastic (p.384) |
|
||||
|
||||
Most instances work in the game and could be represented as at least one kind of physical item, or roll on the cypher
|
||||
form table in *Godforsaken* (which would be a combined roll of d20; d100; d100).
|
||||
|
||||
### Map of Faerûn
|
||||
|
||||
You can view the whole map of Faerûn [here](faerun-map.jpg).
|
||||
|
@ -41,6 +41,21 @@ blockquote {
|
||||
margin: 5px;
|
||||
}
|
||||
|
||||
.ttrpg-keywords {
|
||||
display: flex;
|
||||
list-style: none;
|
||||
padding-left: 0;
|
||||
}
|
||||
|
||||
.ttrpg-keywords li:not(:first-child) {
|
||||
padding-left: 0.5ch;
|
||||
}
|
||||
|
||||
.ttrpg-keywords li:not(:first-child)::before {
|
||||
content: "✦";
|
||||
margin-right: 0.5ch;
|
||||
}
|
||||
|
||||
figure {
|
||||
background-color: rgba(0, 0, 0, 0.05); /* overrides light.css */
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user