convert the adventuring index to 13th Age stuff, with icons

This commit is contained in:
Brian S. Stephan 2025-10-03 15:03:53 -05:00
parent 87615a6dfb
commit 8224ba8caf
Signed by: bss
GPG Key ID: 3DE06D3180895FCB
8 changed files with 492 additions and 37 deletions

View File

@ -0,0 +1,87 @@
Title: Elyan Gareth
Description: Nuttacon's Adventuring! character.
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Elyan Gareth
Elyan Gareth is a brash and exiled gunslinger [warrior] who crafts unique objects.
## Cypher System Stat Block
* **Might: 12, Speed: 14, Intellect: 12**
* **Effort: 1, Speed Edge: 1, Intellect Edge: 1**
* **Cypher Use:** 2 cyphers at a time.
### Abilities
* **Improved Edge:** Intellect Edge +1.
* **Physical Skills:** Jumping, running.
* **Overwatch:** use a ranged weapon to target a small area and make an attack against the next viable target (as if
it was a wait action) ignoring any benefit the target would have from cover, position, surprise, range,
illumination, or visibility, and inflict 1 additional point of damage.
* **Passives**
* **Energetic:** +2 to your Speed Pool.
* **Self-Reliant:** +2 to your Might Pool.
* **Combat Prowess:** +1 damage to ranged attacks.
* **Loner:** You gain no benefit when you get help with a task from another character who is trained or
specialized in that task.
* **Crafter**
* **Master Identifier**
### Skills
* **Trained** in initiative.
* **Trained** in all actions that involve overcoming or ignoring the effects of fear or intimidation.
* **Trained** in all tasks involving sneaking.
* **Trained** in all tasks involving foraging, hunting, and finding safe places to rest or hide.
* **Trained** in jumping.
* **Trained** in running.
* **Trained** in identifying the function of any kind of device.
* **Trained** in crafting smoke powder bombs.
* **Trained** in crafting ammunition.
* **Practiced** with light, medium, and heavy weapons.
* **Hindered** in any task involving social interaction due to living on your own for as long as you have has made
you slow to trust others and awkward in social situations.
### Arcs
* **Justice**
* Bring Tebeza to justice for killing Belendyl
* Steps: ...
* History
* Worked in mining guild Steelvein Mountain Works with half-elf friend Belendyl Naefaren
* Elyan and Belendyl were skilled specialists - rather than mining, they worked on research, equipment,
smokepowder, etc.
* Overseen by Half-orc woman Tebeza of the Prosperous Depths (so-named for her focus on extracting riches from
the earth, and business acumen)
* Belendyl was secretly working on a new ammunition, more powerful than smokepowder
* Cave-in event traps workers - Tebeza decides not worth recovering workers (site not profitable)
* Belendyl uses his new formula to blast a rescue path to the workers.
* Tebeza demands formula. Belendyl, wanting to quit, refuses. He is locked up to be forced into crafting it
again.
* Elyan attempts to break him out. Tebeza kills Belendyl before they can escape. Elyan escapes. Swears revenge
on Tebeza.
* **Discovery**
* Rediscover Belendyl's upgraded ammunition formula
* **[Redeem Ibrandul](arcs#redeem-ibrandul)**
### Cyphers
* a *brick of instant shelter* [level 4] --- this small sandstone brick creates a permanent simple structure when
combined with air and water.
* a *tube of reflex enhancer* [level 3] --- an ointment which makes one nimble and dextrous for one hour.
### Equipment
* **Weapons:** Smokepowder gun, daggers
* Memento of your past to remember better times
## bss notes
* Needs equipment

View File

@ -0,0 +1,73 @@
Title: Ghorin
Description: Kadgar's Adventuring! character.
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Ghorin
Ghorin is a clever mystical sorcerer [adept] who separates mind from body.
Ghorin hails from Suzail, the capital city of Cormyr. Tasked with returning a tome to the temple of Oghma after stealing
it, he seeks the leader of his group who abandoned the group with the book.
## Cypher System Stat Block
* **Might: 10, Speed: 12, Intellect: 16**
* **Effort: 1, Intellect Edge: 1**
* **Cypher Use:** 3 cyphers at a time.
### Abilities
* **Shatter**
* **Far Step**
* **Onslaught**
* **Push**
* **Third Eye**
* **Passives**
* **Sense Magic**
* **Smart (x2):** +2 to your Intellect Pool.
### Spells
* **Hedge Magic**
### Skills
* **Trained** in all interactions involving lies or trickery
* **Trained** in defense rolls to resist mental effects
* **Trained** in all tasks involving identifying or assessing danger, lies, quality, importance, function, or power
* **Trained** in all actions involving identifying or understanding the supernatural
* **Practiced** with light weapons.
* **Hindered** in any task involving lore, knowledge, or understanding
* **Hindered** in any task involving charm, persuasion, or deception
* **Hindered** with attacks with medium and heavy weapons
### Arcs
* **Undo a Wrong** --- Part of a group of thieves who stole a family heirloom from a family which ended up getting
solely pinned on him. He's was caught and tasked by the family to find the item and clear his name.
* **Opening**
* **[Redeem Ibrandul](arcs#redeem-ibrandul)**
### Cyphers
* an *eye figurine of far sight* [remote viewer, level 5] --- this small eye allows you to view an area as if you were
there.
* a *stim leaf* [level 5] --- chewing this leaf eases one action.
* *burst of speed* (subtle) [level 2]
* *curative potion* x2
### Equipment
* **Weapons:** Dagger
* **Clothing:** Sorcerer's robes
* Spellbook
* Disguise kit
* Bag of light tools
* Bedroll
* 50' of rope
* Tent
* 4 rations

View File

@ -0,0 +1,48 @@
Title: Adventuring!
Description: Adventuring, in the Cypher System!
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook Games,
LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.<br />Adventuring! is unofficial Fan Content
permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
# Adventuring! in the Cypher System
Adventuring! was once a Cypher System-based game. Here are some artifacts from that point in time.
## Characters
* [Elyan Gareth](elyan-gareth) is a brash exiled gunslinger [warrior] who crafts unique objects.
* [Ghorin](ghorin) is a clever mystical sorcerer [adept] who separates mind from body.
* [Quarter Roy](quarter-roy) is a strong tough warrior who rages.
### Barrel
* [Sydney](sydney) is an exiled doomed drifter [explorer, with combat flavor] who never says die.
Players are welcome to create a character for the game and rotate in and out as time allows. See [Character
Creation](character-creation) for information on making Cypher System characters suitable for the campaign.
## Resources, Notes, etc.
### Homebrew and House Rules
All of [my accepted house rules](/cypher/#homebrew-and-house-rules) are in use for this game, and that page also has
Faerûnian homebrew and additional options for the Cypher System.
### Cypher Tables
Treat all cypher types as manifest by default. Roll a d20 and use that result for which table to roll on (they're all
built as percentile tables, so you can roll a d20 and a d100 for both together).
| Roll | Origin/Type |
|--------|--------------------------|
| 1--4 | *Core*/Manifest (p.382) |
| 5--8 | *Core*/Subtle (p.383) |
| 9--11 | *Godforsaken* |
| 12--20 | *Core*/Fantastic (p.384) |
Most instances work in the game and could be represented as at least one kind of physical item, or roll on the cypher
form table in *Godforsaken* (which would be a combined roll of d20; d100; d100).

View File

@ -0,0 +1,60 @@
Title: Quarter Roy
Description: shrubey's Adventuring! character.
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Quarter Roy
Quarter Roy is a strong tough warrior who rages.
## Cypher System Stat Block
* **Might: 17, Speed: 12, Intellect: 9**
* **Effort: 1, Might Edge: 1**
* **Armor: 1**
* **Cypher Use:** 2 cyphers at a time.
### Abilities
* **Frenzy (1 Intellect point):** enter frenzy in combat to gain +1 to Might Edge and Speed Edge, but can't use
Intellect points, ends when combat ends.
* **Bash (1 Might point):** pummeling melee attack inflicts 1 less point of damage, but dazes.
* **Physical Skills:** balancing, climbing.
* **Trained Without Armor:** trained in Speed defense tatks when not wearing armor.
* **No Need for Weapons:** unarmed attacks count as medium instead of light weapons [or still as light weapons if you
prefer the task to be eased rather than the damage ~bss].
* **Healthy:** add 1 to the points you regain when you make a recovery roll.
* **Passives**
* **Very Powerful:** +4 to your Might pool.
* **Resilient:** +1 to your Armor.
### Skills
* **Practiced** with light, medium, and heavy weapons.
* **Trained** in Speed defense tasks when not wearing armor.
* **Trained** in all actions involving breaking inanimate objects.
* **Trained** in all balancing actions.
* **Trained** in all climbing actions.
* **Trained** in all jumping actions.
* **Trained** in might defense actions.
### Arcs
* **Justice** --- Escaped from his captors, the Unfortunate Foster Children arena slave fighting group, and now wants to
help the children held hostage by the organizers.
* **Opening**
* **[Redeem Ibrandul](arcs#redeem-ibrandul)**
### Cyphers
* a *scrying bone* [information sensor, level 8] --- a small bone, perhaps of a finger, that allows one to divine
information about a target in long range.
* a *geometric scar of intelligence enhancement* [level 5] --- this scar of various geometric shapes and patterns
appeared suddenly on your body.
## bss notes
* Needs equipment

View File

@ -0,0 +1,68 @@
Title: Sydney
Description: Purple Fiction's Adventuring! character.
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Sydney
Sydney is an exiled doomed drifter [explorer, with combat flavor] who never says die.
## Cypher System Stat Block
* **Might: 14, Speed: 12, Intellect: 12**
* **Effort: 1, Might Edge: 1, Speed Edge: 1**
* **Cypher Use:** 2 cyphers at a time.
* **Armor:** +1
* **Abilities**
* **Endurance:** Any duration dealing with physical actions is either doubled or halved, whichever is better for
you. For example, if the typical person can hold their breath for thirty seconds, you can hold it for one minute.
If the typical person can march for four hours without stopping, you can do so for eight hours. In terms of
harmful effects, if a poison paralyzes its victims for one minute, you are paralyzed for thirty seconds. The
minimum duration is always one round. Enabler.
* **Improved Edge (Speed):** Choose one of your Edge stats that is 0. It increases to 1. Enabler.
* **Flesh of Stone:** You have +1 to Armor if you do not wear physical armor. Enabler.
* **Fleet of Foot (1+ Speed points):** You can move a short distance as part of another action. You can move a long
distance as your entire action for a turn. If you apply a level of Effort to this ability, you can move a long
distance and make an attack as your entire action for a turn, but the attack is hindered. Enabler.
* **Improved Recovery:** Your ten-minute recovery roll takes only one action instead, so that your first two
recovery rolls are one action, the third is one hour, and the fourth is ten hours. Enabler.
* **Push on Through (2 Might points):** You ignore the effects of terrain while moving for one hour. Enabler.
* **Passives**
* **Self-Reliant:** +2 to your Might Pool.
* **Loner:** You gain no benefit when you get help with a task from another character who is trained or
specialized in that task.
* **Jumpy** +2 to your Speed Pool.
* **Doom:** Every other time the GM uses GM intrusion on your character, you cannot refuse it and do not get an
XP for it (you still get an XP to award to another player). This is because you are doomed. The universe is a
cold, uncaring place, and your efforts are futile at best.
* **Skills**
* **Trained** in all tasks involving sneaking.
* **Trained** in all tasks involving foraging, hunting, and finding safe places to rest or hide.
* **Hindered** in any task involving social interaction due to living on your own for as long as you have has made
you slow to trust others and awkward in social situations.
* **Trained:** Always on the lookout for danger, you are trained in perception-related tasks.
* **Trained:** You are defense minded, so you are trained in Speed defense tasks.
* **Trained:** You are cynical and expect the worst. Thus, you are resistant to mental shocks. You are trained in
Intellect defense tasks having to do with losing your sanity or equanimity.
* **Practiced** with light and medium weapons.
### Arcs
* **Revenge**
### Equipment
* Bloodstained Memento
* Tattered Preparatory School Uniform
* Jagged Woodcutter's Axe - Medium weapon
* Graffitied Desktop Shield - Asset to Speed defense
* Worn School Backpack
* Bag of Heavy Tools
* Bag of Light Tools
* Faded Yearbook - Asset to relaxation tasks
* Chipped Home Economics Knife- Light weapon (won't last long)
* Dented Metal Water Bottle
* Crinkly Bag of Overpriced Foreign Snacks (1 day ration)

View File

@ -1,16 +1,17 @@
---
Title: Adventuring!
Description: Adventuring, in the Cypher System!
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook Games,
LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.<br />Adventuring! is unofficial Fan Content
permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Description: Adventuring, in Faerûnian 13th Age!
Footer: <b>13th Age content:</b> This website uses trademarks and/or copyrights owned by Fire Opal Media Inc.,
which are used under the Fire Opal Media Inc., 13th Age Community Use Policy. We are expressly
prohibited from charging you to use or access this content. This website is not published, endorsed,
or specifically approved by Fire Opal Media. <b>Forgotten Realms content:</b> Adventuring! is
unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards.
Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
---
# Adventuring!
Adventuring! is a play-by-chat [Cypher System](/cypher/) fantasy campaign run in the Forgotten Realms, circa 1372 DR.
Adventuring! is a play-by-chat [13th Age](/13th-age/) fantasy campaign run in the Forgotten Realms, circa 1372 DR.
Presently, it is situated in the Dragon Coast.
|> [![Map of Faerûn's Dragon Coast area, featuring Westgate, Reddansyr, and Teziir](faerun-dragon-coast-westgate.jpg)](faerun-dragon-coast-westgate.jpg)
@ -19,16 +20,9 @@ Presently, it is situated in the Dragon Coast.
## Characters
* [Elyan Gareth](elyan-gareth) is a brash exiled gunslinger [warrior] who crafts unique objects.
* [Ghorin](ghorin) is a clever mystical sorcerer [adept] who separates mind from body.
* [Quarter Roy](quarter-roy) is a strong tough warrior who rages.
### Barrel
* [Sydney](sydney) is an exiled doomed drifter [explorer, with combat flavor] who never says die.
Players are welcome to create a character for the game and rotate in and out as time allows. See [Character
Creation](character-creation) for information on making Cypher System characters suitable for the campaign.
* Elyan Gareth
* Ghorin
* Quarter Roy
## Current Events
@ -75,12 +69,137 @@ Hexes are 6 miles from face to face (7 miles for opposing corners).
* **0510:** at least one ogre den was discovered by the party in the hills.
## Icons in the Forgotten Realms
In 1372 DR, the deities of Faerûn forever changed when Cyric's surprise opus, what came to be known as the Godsfall,
cast the pantheon again into mortality, quickly rewriting the power dynamics of the deities forced to maintain their
divinity while defending themselves in the mortal realm. Many portfolios and divine essences consolidated into the
remaining major deities, still magically and supernaturally tied to Faerûn, but no longer omnipotent.
> Each block on the remaining major deities, each tied to an icon in 13th Age terms, includes their general
> heroic/ambiguous/villainous alignment, their (often expanded or reassembled) portfolio, and additional deities and
> faiths they subsumed and now serve directly or as avatars.
### Mystra (Archmage)
Heroic icon ✦ magic, spells, the Weave, wizards, mages, spellcasters ✦ Azuth, Oghma
Mystra's maintenance of the Weave and enabling of spellcasters across Faerûn has continued unabated, now bolstered by
the absorption of Azuth. The threats to her divinity, and the Weave, are more present than ever. Meanwhile, Oghma's
dominion over the realm of ideas continues, in service of Mystra.
### Bane (Crusader)
Villainous icon ✦ strife, tyranny, fear, hatred, war, battle ✦ Tempus
In the shift in power, Bane finds himself still at odds with his old rivals --- including Mystra, Torm, and Cyric ---
and now also with Lolth, as she now represents the forces of chaos and the Abyss; Bane's strongholds and doctrines
throughout Faerûn are threatened from both sides. Still, Bane (and now his second in command, Tempus) are always
prepared for war.
### Lolth (Diabolist)
Villainous icon ✦ chaos, darkness, drow, demons, assassins, spiders, bloodlust ✦ demon lords, the drow pantheon, Malar
The Spider Queen quickly moved to take control of the Abyss as she consolidated power in the Godsfall, and she is now
revered also as the Queen of Chaos. She has bound the demons of the Realms in servitude, while still also serving as the
head of the drow pantheon. However, the ascent of Eilistraee as the head of the Court of Stars threatens her hold over
the drow houses.
### Moradin (Dwarf King)
Ambiguous icon ✦ dwarves, creation, smithing, greed, magic item creation, wealth ✦ the dwarven pantheon, Gond
Moradin consumed the majority of the dwarven pantheon without event, but was slightly blackened by some of the greedy and
similar elements present in dwarven vices. He remains a reliable ally to the good-aligned deities of Faerûn, but in his
own way --- and dwarves always come first. Gond, and by extension many gnomes, now revere Moradin as well.
### Eilistraee (Elf Queen)
Heroic icon ✦ moon, stars, elves, music, beauty, moonlight ✦ Selûne, Corellon Larethian
The Court of Stars has formed under the merged essence of Eilistraee, though the significant power of Selûne and
Corellon Larethian hold much sway in their combined persona, and in worship, many denizens of Faerûn still revere their
names before Eilistraee's. Still, they hope Eilistraee's significance as a rival to Lolth will eventually sway the drow,
who generally remain out of favor of the Court as long as they cling to evil.
### Tyr (Emperor)
Ambiguous icon ✦ justice, trade, money, civilization, fortune ✦ Waukeen, Tymora
When the Godsfall struck, Tyr immediately sprung to the defense of order across Faerûn, assisted by Waukeen and other
such deities, whose portfolios were eventually subsumed into his. As the many threats across the continent increased
their prominence, the church of Tyr led the push to secure a (relatively) unified front of peace and security. Everyone
sees the cracks forming across the many lands and kingdoms of Faerûn, as ideas of "order" and "good" vary from region to
region.
### Helm (Great Gold Wyrm)
Heroic icon ✦ guardians, protection, duty, loyalty ✦ Torm
Despite the shared enemy of the forces of the Abyss, Helm and Torm maintain their opposition to Bane, standing as a
sentry against either form of corruption and ruin from the dual threats of Bane and Lolth. Helm continues as the
ultimate guardian of the realm, the two closely-aligned clergies having now merged entirely.
### Mielikki (High Druid)
Ambiguous icon ✦ nature, forests, rangers, dryads, druids, barbarian tribes, travel, exploration ✦ Silvanus, Shaundakul,
Uthgar
Silvanus, wisely choosing a more active participant in the Realms to lead the forces of nature, transferred his
portfolio to the prominent Mielikki. Mielikki, good-hearted by default, aligns herself against destructive forces such
as Bane and Lolth, but also recognizes the tensions represented by the expanding reach of civilization on natural lands.
Her absorption of Uthgar's power and portfolia nevertheless gives her a furious edge, should it need to be applied.
### Velsharoon (Lich King)
Villainous icon ✦ necromancy, undeath, evil liches, fatalism ✦ Jergal, Kiaransalee
The Godsfall gave Velsharoon the opportunity he needed to defeat Jergal, removing one of the barriers to total control
over death, and its progression to undeath. If Velsharoon is able to unseat Kelemvor, himself weakened by the Godsfall,
Velsharoon may be able to simply bide his time until his undead armies are an insurmountable threat. Kiaransalee
secretly cedes some of her power in the drow pantheon to Velsharoon, in an attempt to unseat Lolth.
### Sune, (Priestess)
Heroic icon ✦ beauty, love, passion, birth, dawn, agriculture ✦ Lathander, Chauntea
Expanding her portfolio beyond the simple aesthetes her clergy was once known for, Sune has taken on the influence of
Lathander and other deities and now represents a celestial goodness with power that she has begun to flex against forces
such as Lolth and Shar. However, the complicated histories of Sune and Lathander especially have left her with an
imperfect relationship with Torm and Tyr.
### Cyric (Prince of Shadows)
Ambiguous icon ✦ lies, intrigue, deception, illusion, shadows, thievery, thieves ✦ Mask
In what might have been Cyric's last act of madness, the Godsfall reset the field of power among the deities of Faerûn,
and he was no exception --- he absorbed all of Mask's essence and strengthened his title as the Prince of Lies.
Accordingly, he lost the portfolio of murder to Shar. Don't call it a rehabilitation, but Cyric's most evil tendencies
have been tempered by the scheming nature of Mask.
### Shar (The Three)
Villainous icon ✦ dark, loss, night, murder, the Underdark, caverns, evil dragons ✦ Tiamat
Appearing often as Tiamat since stealing her power in the Godsfall, the Dark Goddess has now amassed massive followings
among the evil people and monsters of Faerûn. Many of those who live outside of normal society, or especially those in
the Underdark, pray to Shar and Tiamat equally. Her battles with Selûne (and now Eilistraee) go back to creation, and
her coveting of Mask's former dominion over shadow draws her into conflict with Cyric.
### Other Deities
These deities found their power waning in the Godsfall, cursed by their relative stagnation and lack of involvement in
the times of change brought about by Cyric's madness. They still take on worshippers and maintain their faiths (and were
cast into Faerûn like the rest of the deities), but they no longer maintain the significance of deities that would be
considered icons.
## Resources, Notes, etc.
### Homebrew and House Rules
### Character Creation
All of [my accepted house rules](/cypher/#homebrew-and-house-rules) are in use for this game, and that page also has
Faerûnian homebrew and additional options for the Cypher System.
Aside from the icons above, I have not made any changes to 13th Age 2e, either for this campaign or in general, so you
will do fine to follow my light notes on [my core 13th Age page](/13th-age/#character-creation).
### Play-by-Chat Structure and Guidelines
@ -88,21 +207,6 @@ Adventuring! will run on a weekly tick system where players will have a week(-is
updates in, converse about strategy, ask questions of the GM, etc., and then the GM will update with outcomes and move
the game forward. More details can be found [here](play-by-chat).
### Cypher Tables
Treat all cypher types as manifest by default. Roll a d20 and use that result for which table to roll on (they're all
built as percentile tables, so you can roll a d20 and a d100 for both together).
| Roll | Origin/Type |
|--------|--------------------------|
| 1--4 | *Core*/Manifest (p.382) |
| 5--8 | *Core*/Subtle (p.383) |
| 9--11 | *Godforsaken* |
| 12--20 | *Core*/Fantastic (p.384) |
Most instances work in the game and could be represented as at least one kind of physical item, or roll on the cypher
form table in *Godforsaken* (which would be a combined roll of d20; d100; d100).
### Map of Faerûn
You can view the whole map of Faerûn [here](faerun-map.jpg).

View File

@ -41,6 +41,21 @@ blockquote {
margin: 5px;
}
.ttrpg-keywords {
display: flex;
list-style: none;
padding-left: 0;
}
.ttrpg-keywords li:not(:first-child) {
padding-left: 0.5ch;
}
.ttrpg-keywords li:not(:first-child)::before {
content: "✦";
margin-right: 0.5ch;
}
figure {
background-color: rgba(0, 0, 0, 0.05); /* overrides light.css */
}