Dungeon23 Day 1 - just some basics
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				| @ -1,7 +1,29 @@ | ||||
| Title:          Dungeon23 - Floor 01 | ||||
| Description:    The first floor of the dungeon. | ||||
| Description:    The first floor of Dungeon23. | ||||
| Footer:         <a href="legal">This content is available under the OGL v1.0a and the 13th Age Community Use Policy.</a> | ||||
| 
 | ||||
| # Dungeon23 - Floor 01 | ||||
| <div markdown=1 class="dungeon"> | ||||
| # Dungeon23 - Floor 01 {: .dungeon } | ||||
| 
 | ||||
| TBD. | ||||
| ## 01. Foyer: | ||||
| 
 | ||||
| > A simple stone structure juts out of the surface world like a tooth, the open doors a humble invitation to enter. | ||||
| > Within are simple, cleanly-cut stairs leading down some tens of feet. | ||||
| 
 | ||||
| One of the known entrances to the dungeon, the stairs end at a simple, moderately-sized room. Crude traps are present on | ||||
| the stairs and at the open entrance to the room; they are not part of the dungeon itself, but rather placed by the | ||||
| inhabitants of the room, and can be trivially avoided (if triggered intentionally, or by recklessness, they ring bells | ||||
| or make other forms of clatter). The stairs terminate at the south end of the room, and there are corridors leading to | ||||
| the east and west. | ||||
| 
 | ||||
| > While the dungeon appears to be recently constructed, there is already evidence that creatures have made it their home | ||||
| > --- the stairs open into a room, where there are signs that small humanoids use it as a staging area of some sort. | ||||
| 
 | ||||
| Crude furniture, weapons, and the like, suitable for small humanoids, are strewn about the room. PCs may discover 30 gp | ||||
| with a DC 15 skill check; mundane weapons are clearly available. | ||||
| 
 | ||||
| **KOBOLD GUARD:** there is a 50% chance that a kobold is patrolling the room as the PCs enter. He is certainly | ||||
| outmatched alone, and will attempt to flee to the east, yelling and barking as he runs. One attempt at a DC 20 skill | ||||
| check will convince the kobold to stay and provide information about the rooms known to the kobolds, though it is still | ||||
| wary of the PCs. [Use the SRD Kobold Warrior stats if necessary.] | ||||
| </div> | ||||
|  | ||||
| @ -8,6 +8,10 @@ This dungeon is designed for [13th Age](/13th-age/) adventurers starting out at | ||||
| (and beyond?). Given the size of the dungeon, it is probably appropriate to level up the characters when they advance a | ||||
| level in the dungeon. | ||||
| 
 | ||||
| ## Appearance to the World | ||||
| 
 | ||||
| The dungeon is a recently-appearing living dungeon. | ||||
| 
 | ||||
| ## Floor 01 | ||||
| 
 | ||||
| The surface level entrances and threats of the dungeon, meant for introductory adventure hooks and the like. | ||||
|  | ||||
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