Dungeon23 Day 1 - just some basics
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Title: Dungeon23 - Floor 01
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Description: The first floor of the dungeon.
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Description: The first floor of Dungeon23.
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Footer: <a href="legal">This content is available under the OGL v1.0a and the 13th Age Community Use Policy.</a>
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# Dungeon23 - Floor 01
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<div markdown=1 class="dungeon">
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# Dungeon23 - Floor 01 {: .dungeon }
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TBD.
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## 01. Foyer:
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> A simple stone structure juts out of the surface world like a tooth, the open doors a humble invitation to enter.
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> Within are simple, cleanly-cut stairs leading down some tens of feet.
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One of the known entrances to the dungeon, the stairs end at a simple, moderately-sized room. Crude traps are present on
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the stairs and at the open entrance to the room; they are not part of the dungeon itself, but rather placed by the
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inhabitants of the room, and can be trivially avoided (if triggered intentionally, or by recklessness, they ring bells
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or make other forms of clatter). The stairs terminate at the south end of the room, and there are corridors leading to
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the east and west.
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> While the dungeon appears to be recently constructed, there is already evidence that creatures have made it their home
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> --- the stairs open into a room, where there are signs that small humanoids use it as a staging area of some sort.
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Crude furniture, weapons, and the like, suitable for small humanoids, are strewn about the room. PCs may discover 30 gp
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with a DC 15 skill check; mundane weapons are clearly available.
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**KOBOLD GUARD:** there is a 50% chance that a kobold is patrolling the room as the PCs enter. He is certainly
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outmatched alone, and will attempt to flee to the east, yelling and barking as he runs. One attempt at a DC 20 skill
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check will convince the kobold to stay and provide information about the rooms known to the kobolds, though it is still
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wary of the PCs. [Use the SRD Kobold Warrior stats if necessary.]
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</div>
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@ -8,6 +8,10 @@ This dungeon is designed for [13th Age](/13th-age/) adventurers starting out at
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(and beyond?). Given the size of the dungeon, it is probably appropriate to level up the characters when they advance a
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level in the dungeon.
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## Appearance to the World
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The dungeon is a recently-appearing living dungeon.
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## Floor 01
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The surface level entrances and threats of the dungeon, meant for introductory adventure hooks and the like.
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