From 780a66194017d195723b36d775c0d0516305ce45 Mon Sep 17 00:00:00 2001 From: "Brian S. Stephan" Date: Sun, 1 Jan 2023 14:18:26 -0600 Subject: [PATCH] Dungeon23 Day 1 - just some basics --- pages/dungeon23/floor01.md | 28 +++++++++++++++++++++++++--- pages/dungeon23/index.md | 4 ++++ 2 files changed, 29 insertions(+), 3 deletions(-) diff --git a/pages/dungeon23/floor01.md b/pages/dungeon23/floor01.md index 5e78ed7..2b59c97 100644 --- a/pages/dungeon23/floor01.md +++ b/pages/dungeon23/floor01.md @@ -1,7 +1,29 @@ Title: Dungeon23 - Floor 01 -Description: The first floor of the dungeon. +Description: The first floor of Dungeon23. Footer: This content is available under the OGL v1.0a and the 13th Age Community Use Policy. -# Dungeon23 - Floor 01 +
+# Dungeon23 - Floor 01 {: .dungeon } -TBD. +## 01. Foyer: + +> A simple stone structure juts out of the surface world like a tooth, the open doors a humble invitation to enter. +> Within are simple, cleanly-cut stairs leading down some tens of feet. + +One of the known entrances to the dungeon, the stairs end at a simple, moderately-sized room. Crude traps are present on +the stairs and at the open entrance to the room; they are not part of the dungeon itself, but rather placed by the +inhabitants of the room, and can be trivially avoided (if triggered intentionally, or by recklessness, they ring bells +or make other forms of clatter). The stairs terminate at the south end of the room, and there are corridors leading to +the east and west. + +> While the dungeon appears to be recently constructed, there is already evidence that creatures have made it their home +> --- the stairs open into a room, where there are signs that small humanoids use it as a staging area of some sort. + +Crude furniture, weapons, and the like, suitable for small humanoids, are strewn about the room. PCs may discover 30 gp +with a DC 15 skill check; mundane weapons are clearly available. + +**KOBOLD GUARD:** there is a 50% chance that a kobold is patrolling the room as the PCs enter. He is certainly +outmatched alone, and will attempt to flee to the east, yelling and barking as he runs. One attempt at a DC 20 skill +check will convince the kobold to stay and provide information about the rooms known to the kobolds, though it is still +wary of the PCs. [Use the SRD Kobold Warrior stats if necessary.] +
diff --git a/pages/dungeon23/index.md b/pages/dungeon23/index.md index 9d1d70b..d4cad5c 100644 --- a/pages/dungeon23/index.md +++ b/pages/dungeon23/index.md @@ -8,6 +8,10 @@ This dungeon is designed for [13th Age](/13th-age/) adventurers starting out at (and beyond?). Given the size of the dungeon, it is probably appropriate to level up the characters when they advance a level in the dungeon. +## Appearance to the World + +The dungeon is a recently-appearing living dungeon. + ## Floor 01 The surface level entrances and threats of the dungeon, meant for introductory adventure hooks and the like.