From 709de5ce062e02fa67089b5b1fa0678e4fddbf9c Mon Sep 17 00:00:00 2001 From: "Brian S. Stephan" Date: Mon, 23 Oct 2023 23:49:19 -0500 Subject: [PATCH] finishing up the combat, yay! --- pages/cypher/storm/chapter-01.md | 64 +++++++++++++++++++++++++++++++- 1 file changed, 63 insertions(+), 1 deletion(-) diff --git a/pages/cypher/storm/chapter-01.md b/pages/cypher/storm/chapter-01.md index 4019c16..f720de6 100644 --- a/pages/cypher/storm/chapter-01.md +++ b/pages/cypher/storm/chapter-01.md @@ -91,4 +91,66 @@ especially awkward and ineffective... > D3 Speed eased one from training, and one from the guards being off-balance: 12, 11 ...and dodged easily. *This is getting to be a distraction,* thinks Cyne, still intending to get into the library -tonight. +tonight. *One more.* + +> D3 Might to hit one of the two remaining guards, also using Charge +> Weapon: 1d20 = 1; **fumble**; 2-1 Intellect cost (current levels: Might 6, Speed 10, Intellect 8) +> +> "you've got to be kidding me" x2 + +However, his attempt to take out a remaining guard and make a quick getaway backfires completely, as Cyne loses his +balance and falls straight on his face in the muck. The stench of mud and waste is momentarily overwhelming, and his +defenses are completely lowered for a moment, allowing the guards a perfect opportunity to strike. + +Knowing this may be the end of his adventure if he's captured here and now, Cyne strains himself to dodge as best as he +can from the ground, as the guards rain blows. + +> D3 Speed eased one from training, hindered one from being prone, and with one level of effort: 1 **fumble** again!? +> does my dice rolling bot need looking at? +> +> 5 damage from the hit, and -3 Speed from the effort: current levels: Might 1, Speed 7, Intellect 8 +> +> D3 Speed eased one from training, hindered one from being prone, and with one level of effort: 3 **failure** oh boy... +> +> Might 0, Speed 2, Intellect 8 +> +> That brings me to **Impaired** and without much room to spare. (Effort costs 1 extra per level, minor/major effects +> lost, and bonus damage is reduced to 1) + +*urk --- The guard's not letting up!* Cyne's options are limited, still on his back, fighting against the weight of the +mud seeping into his clothes. He has no choice but to be conservative, and hope for a bit of luck; he picks himself up, +to prepare for the next round of blows, and does his best to prepare. + +> D3 Speed defense roll, eased one from training: 7 **success**, 10 **success**. + +*Okay, breathe. This isn't over yet.* + +> 1d6+1 first heal: 7, thank god. new levels: Might 7, Speed 2, Intellect 8, back to **Hale**. I figure this way I can +> take two hits and still stay out of Impaired state. + +Cyne takes a moment to catch his breath, and feeling just a bit smug despite his circumstances, quips, "any chance we +can just call this a draw?" The guards, however, are not interested in the offer. + +> D3 Speed defense roll, eased one from training: 8 **success**, 17 **success**. + +"Okay then, fine. I guess we'll continue doing things this way." + +> D3 Might to hit one of the two remaining guards, also using Charge Weapon: 1d20 = 10; **success**; 9 points of damage +> so another guard drops; 2-1 Intellect cost (current levels: Might 7, Speed 2, Intellect 7) + +Definitely feeling more than a bit lucky, Cyne steps forward and --- *finally*, he thinks --- connects with his +enchanted greatsword, causing another guard to crumple to the ground, incapacitated. The numbers are finally in his +favor, but he still has one guard to worry about. + +> D3 Speed defense roll, eased one from training: 19 **success with minor effect**. Perfect, glad I healed, too, so I +> get soemthing to take advantage of --- a window of opportunity! + +The remaining guard swings wildly at Cyne, missing and losing his footing. This is Cyne's opportunity to put distance +between himself and the one remaining guard again, and he quickly takes off. He is winded, reeling from multiple blows +from the guards, and perhaps even weighed down by the mud he collected on his clothes --- he can't rely on extra effort +at this point, drawing instead on whatever natural ability he has left. + +> D3 Speed task to flee and lose the remaining guard: 19 **success with minor effect**. yesssss + +Cyne gets away, quickly losing the remaining guard chasing him, and even finding a discrete, covered corner in the alley +to gather himself in.