move the 13th Age legalese to a separate page + OGL
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				| @ -56,13 +56,4 @@ event I reuse them or they are useful to someone else. | ||||
| 
 | ||||
| --- | ||||
| 
 | ||||
| The following notice regarding the 13th Age Community Use Policy applies to this page and all pages | ||||
| under the <code>/13th-age/</code> directory: | ||||
| 
 | ||||
| *This website uses trademarks and/or copyrights owned by Fire | ||||
| Opal Media, which are used under the Fire Opal Media, 13th Age Community Use Policy. We are | ||||
| expressly prohibited from charging you to use or access this content. This website is not | ||||
| published, endorsed, or specifically approved by Fire Opal Media. | ||||
| For more information about Fire Opal Media’s 13th Age Community Use Policy, please visit | ||||
| www.fireopalmedia.com/communityuse. For more information about Fire Opal Media and 13th Age | ||||
| products, please visit www.fireopalmedia.com and www.pelgranepress.com.* | ||||
| [This content is available under the OGL and the 13th Age Community Use Policy](/13th-age/legal) | ||||
|  | ||||
							
								
								
									
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							| @ -0,0 +1,165 @@ | ||||
| Title: 13th Age Content Legal Notice | ||||
| 
 | ||||
| # 13th Age Content Legal Notice | ||||
| 
 | ||||
| All pages under the <code>/13th-age/</code> directory of this website utilize the *13th Age* Archmage Engine to | ||||
| chronicle various campaigns run by Brian S. Stephan and his gaming groups. The *13th Age* Archmage Engine, and | ||||
| rules and mechanics provided under this directory, are licensed under the Open Game License, fully described below. | ||||
| 
 | ||||
| These pages may also utilize the 13th Age Community Use Policy, as follows: | ||||
| 
 | ||||
| > *This website uses trademarks and/or copyrights owned by Fire | ||||
| > Opal Media, which are used under the Fire Opal Media, 13th Age Community Use Policy. We are | ||||
| > expressly prohibited from charging you to use or access this content. This website is not | ||||
| > published, endorsed, or specifically approved by Fire Opal Media. | ||||
| > For more information about Fire Opal Media’s 13th Age Community Use Policy, please visit | ||||
| > www.fireopalmedia.com/communityuse. For more information about Fire Opal Media and 13th Age | ||||
| > products, please visit www.fireopalmedia.com and www.pelgranepress.com.* | ||||
| 
 | ||||
| In general, it is our belief that the gaming community has benefitted greatly from the OGL and the pattern established | ||||
| by the d20 System and its many derivatives. We intend to give back willingly, without violating any publisher's rights | ||||
| and intellectual property, while also reserving the tales of table play as our own. | ||||
| 
 | ||||
| ## Product Identity | ||||
| 
 | ||||
| The following items are hereby identified as Product Identity, as defined in the Open Game | ||||
| License 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, | ||||
| proper names (characters, icons, etc.), dialogue, plots, storylines, locations, characters, | ||||
| artworks, and trade dress. (Elements that have previously been designated as Open Game | ||||
| Content are not included in this declaration.) | ||||
| 
 | ||||
| ## Open Content | ||||
| 
 | ||||
| Except for material designated as Product Identity (see above), the game mechanics of this | ||||
| website directory are Open Game Content, as defined in the Open Game License | ||||
| version 1.0a Section 1(d). No portion of this work other than the material designated as Open | ||||
| Game Content may be reproduced in any form without written permission. | ||||
| 
 | ||||
| ## Open Game License | ||||
| 
 | ||||
| > OPEN GAME LICENSE Version 1.0a | ||||
| > | ||||
| > The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards | ||||
| > of the Coast, Inc. ("Wizards"). All Rights Reserved. | ||||
| > | ||||
| > 1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have | ||||
| >    contributed Open Game Content; (b)"Derivative Material" means copyrighted material | ||||
| >    including derivative works and translations (including into other computer languages), | ||||
| >    potation, modification, correction, addition, extension, upgrade, improvement, | ||||
| >    compilation, abridgment or other form in which an existing work may be recast, | ||||
| >    transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, | ||||
| >    broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" | ||||
| >    means the game mechanic and includes the methods, procedures, processes and | ||||
| >    routines to the extent such content does not embody the Product Identity and is an | ||||
| >    enhancement over the prior art and any additional content clearly identified as Open | ||||
| >    Game Content by the Contributor, and means any work covered by this License, | ||||
| >    including translations and derivative works under copyright law, but specifically | ||||
| >    excludes Product Identity. (e) "Product Identity" means product and product line | ||||
| >    names, logos and identifying marks including trade dress; artifacts; creatures | ||||
| >    characters; stories, storylines, plots, thematic elements, dialogue, incidents, | ||||
| >    language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, | ||||
| >    themes and graphic, photographic and other visual or audio representations; names | ||||
| >    and descriptions of characters, spells, enchantments, personalities, teams, personas, | ||||
| >    likenesses and special abilities; places, locations, environments, creatures, | ||||
| >    equipment, magical or supernatural abilities or effects, logos, symbols, or graphic | ||||
| >    designs; and any other trademark or registered trademark clearly identified as Product | ||||
| >    identity by the owner of the Product Identity, and which specifically excludes the | ||||
| >    Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, | ||||
| >    designs that are used by a Contributor to identify itself or its products or the | ||||
| >    associated products contributed to the Open Game License by the Contributor (g) | ||||
| >    "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate | ||||
| >    and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" | ||||
| >    means the licensee in terms of this agreement. | ||||
| > | ||||
| > 2. The License: This License applies to any Open Game Content that contains a notice | ||||
| >    indicating that the Open Game Content may only be Used under and in terms of this | ||||
| >    License. You must affix such a notice to any Open Game Content that you Use. No | ||||
| >    terms may be added to or subtracted from this License except as described by the | ||||
| >    License itself. No other terms or conditions may be applied to any Open Game Content | ||||
| >    distributed using this License. | ||||
| > | ||||
| > 3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance | ||||
| >    of the terms of this License. | ||||
| > | ||||
| > 4. Grant and Consideration: In consideration for agreeing to use this License, the | ||||
| >    Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license | ||||
| >    with the exact terms of this License to Use, the Open Game Content. | ||||
| > | ||||
| > 5. Representation of Authority to Contribute: If You are contributing original material as | ||||
| >    Open Game Content, You represent that Your Contributions are Your original creation | ||||
| >    and/or You have sufficient rights to grant the rights conveyed by this License. | ||||
| > | ||||
| > 6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this | ||||
| >    License to include the exact text of the COPYRIGHT NOTICE of any Open Game | ||||
| >    Content You are copying, modifying or distributing, and You must add the title, the | ||||
| >    copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any | ||||
| >    original Open Game Content you Distribute. | ||||
| > | ||||
| > 7. Use of Product Identity: You agree not to Use any Product Identity, including as an | ||||
| >    indication as to compatibility, except as expressly licensed in another, independent | ||||
| >    Agreement with the owner of each element of that Product Identity. You agree not to | ||||
| >    indicate compatibility or co-adaptability with any Trademark or Registered Trademark | ||||
| >    in conjunction with a work containing Open Game Content except as expressly | ||||
| >    licensed in another, independent Agreement with the owner of such Trademark or | ||||
| >    Registered Trademark. The use of any Product Identity in Open Game Content does | ||||
| >    not constitute a challenge to the ownership of that Product Identity. The owner of any | ||||
| >    Product Identity used in Open Game Content shall retain all rights, title and interest in | ||||
| >    and to that Product Identity. | ||||
| > | ||||
| > 8. Identification: If you distribute Open Game Content You must clearly indicate which | ||||
| >    portions of the work that you are distributing are Open Game Content. | ||||
| > | ||||
| > 9. Updating the License: Wizards or its designated Agents may publish updated versions | ||||
| >    of this License. You may use any authorized version of this License to copy, modify and | ||||
| >    distribute any Open Game Content originally distributed under any version of this | ||||
| >    License. | ||||
| > | ||||
| > 10. Copy of this License: You MUST include a copy of this License with every copy of the | ||||
| >     Open Game Content You Distribute. | ||||
| > | ||||
| > 11. Use of Contributor Credits: You may not market or advertise the Open Game Content | ||||
| >     using the name of any Contributor unless You have written permission from the | ||||
| >     Contributor to do so. | ||||
| > | ||||
| > 12. Inability to Comply: If it is impossible for You to comply with any of the terms of this | ||||
| >     License with respect to some or all of the Open Game Content due to statute, judicial | ||||
| >     order, or governmental regulation then You may not Use any Open Game Material so | ||||
| >     affected. | ||||
| > | ||||
| > 13. Termination: This License will terminate automatically if You fail to comply with all | ||||
| >     terms herein and fail to cure such breach within 30 days of becoming aware of the | ||||
| >     breach. All sublicenses shall survive the termination of this License. | ||||
| > | ||||
| > 14. Reformation: If any provision of this License is held to be unenforceable, such | ||||
| >     provision shall be reformed only to the extent necessary to make it enforceable. | ||||
| > | ||||
| > 15. COPYRIGHT NOTICE | ||||
| > | ||||
| >     Open Game License v 1.0a. Copyright 2000, Wizards of the Coast, Inc. | ||||
| > | ||||
| >     System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors: | ||||
| >     Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and | ||||
| >     Dave Arneson. | ||||
| > | ||||
| >     13th Age. Copyright 2013, Fire Opal Media; Authors: Rob Heinsoo, Jonathan Tweet, | ||||
| >     based on material by Jonathan Tweet, Monte Cook, and Skip Williams. | ||||
| > | ||||
| >     13th Age Bestiary. Copyright 2014, Fire Opal Media and Pelgrane Press Ltd; Authors: | ||||
| >     Ryven Cedyrlle, Rob Heinsoo, Kenneth Hite, Kevin Kulp, ASH LAW, Cal Moore, Steve | ||||
| >     Townshend, Rob Watkins, Rob Wieland. | ||||
| > | ||||
| >     13 True Ways. Copyright 2014, Fire Opal Media, Inc.; Authors: Rob Heinsoo, Jonathan | ||||
| >     Tweet, Robin D. Laws. | ||||
| > | ||||
| >     Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason | ||||
| >     Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. | ||||
| > | ||||
| >     Castles & Crusades, Copyright 2004, Troll Lord Games; Authors: Davis Chenault, Mac | ||||
| >     Golden. | ||||
| > | ||||
| >     13th Age Archmage Engine. Copyright 2013-2015, Fire Opal Media. Author: Chad Dylan | ||||
| >     Long, based on material by Jonathan Tweet, Rob Heinsoo, Ryven Cedyrlle, Kenneth | ||||
| >     Hite, Kevin Kulp, ASH LAW, Cal Moore, Steve Townshend, Rob Watkins, and Rob | ||||
| >     Wieland. | ||||
| > | ||||
| >     orb.moe. Copyright 2022, Brian S. Stephan. Author: Brian S. Stephan and friends. | ||||
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