diff --git a/pages/13th-age/index.md b/pages/13th-age/index.md
index 0f400e0..94a4471 100644
--- a/pages/13th-age/index.md
+++ b/pages/13th-age/index.md
@@ -56,13 +56,4 @@ event I reuse them or they are useful to someone else.
---
-The following notice regarding the 13th Age Community Use Policy applies to this page and all pages
-under the /13th-age/
directory:
-
-*This website uses trademarks and/or copyrights owned by Fire
-Opal Media, which are used under the Fire Opal Media, 13th Age Community Use Policy. We are
-expressly prohibited from charging you to use or access this content. This website is not
-published, endorsed, or specifically approved by Fire Opal Media.
-For more information about Fire Opal Media’s 13th Age Community Use Policy, please visit
-www.fireopalmedia.com/communityuse. For more information about Fire Opal Media and 13th Age
-products, please visit www.fireopalmedia.com and www.pelgranepress.com.*
+[This content is available under the OGL and the 13th Age Community Use Policy](/13th-age/legal)
diff --git a/pages/13th-age/legal.md b/pages/13th-age/legal.md
new file mode 100644
index 0000000..88b5b99
--- /dev/null
+++ b/pages/13th-age/legal.md
@@ -0,0 +1,165 @@
+Title: 13th Age Content Legal Notice
+
+# 13th Age Content Legal Notice
+
+All pages under the /13th-age/
directory of this website utilize the *13th Age* Archmage Engine to
+chronicle various campaigns run by Brian S. Stephan and his gaming groups. The *13th Age* Archmage Engine, and
+rules and mechanics provided under this directory, are licensed under the Open Game License, fully described below.
+
+These pages may also utilize the 13th Age Community Use Policy, as follows:
+
+> *This website uses trademarks and/or copyrights owned by Fire
+> Opal Media, which are used under the Fire Opal Media, 13th Age Community Use Policy. We are
+> expressly prohibited from charging you to use or access this content. This website is not
+> published, endorsed, or specifically approved by Fire Opal Media.
+> For more information about Fire Opal Media’s 13th Age Community Use Policy, please visit
+> www.fireopalmedia.com/communityuse. For more information about Fire Opal Media and 13th Age
+> products, please visit www.fireopalmedia.com and www.pelgranepress.com.*
+
+In general, it is our belief that the gaming community has benefitted greatly from the OGL and the pattern established
+by the d20 System and its many derivatives. We intend to give back willingly, without violating any publisher's rights
+and intellectual property, while also reserving the tales of table play as our own.
+
+## Product Identity
+
+The following items are hereby identified as Product Identity, as defined in the Open Game
+License 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks,
+proper names (characters, icons, etc.), dialogue, plots, storylines, locations, characters,
+artworks, and trade dress. (Elements that have previously been designated as Open Game
+Content are not included in this declaration.)
+
+## Open Content
+
+Except for material designated as Product Identity (see above), the game mechanics of this
+website directory are Open Game Content, as defined in the Open Game License
+version 1.0a Section 1(d). No portion of this work other than the material designated as Open
+Game Content may be reproduced in any form without written permission.
+
+## Open Game License
+
+> OPEN GAME LICENSE Version 1.0a
+>
+> The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards
+> of the Coast, Inc. ("Wizards"). All Rights Reserved.
+>
+> 1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have
+> contributed Open Game Content; (b)"Derivative Material" means copyrighted material
+> including derivative works and translations (including into other computer languages),
+> potation, modification, correction, addition, extension, upgrade, improvement,
+> compilation, abridgment or other form in which an existing work may be recast,
+> transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell,
+> broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content"
+> means the game mechanic and includes the methods, procedures, processes and
+> routines to the extent such content does not embody the Product Identity and is an
+> enhancement over the prior art and any additional content clearly identified as Open
+> Game Content by the Contributor, and means any work covered by this License,
+> including translations and derivative works under copyright law, but specifically
+> excludes Product Identity. (e) "Product Identity" means product and product line
+> names, logos and identifying marks including trade dress; artifacts; creatures
+> characters; stories, storylines, plots, thematic elements, dialogue, incidents,
+> language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts,
+> themes and graphic, photographic and other visual or audio representations; names
+> and descriptions of characters, spells, enchantments, personalities, teams, personas,
+> likenesses and special abilities; places, locations, environments, creatures,
+> equipment, magical or supernatural abilities or effects, logos, symbols, or graphic
+> designs; and any other trademark or registered trademark clearly identified as Product
+> identity by the owner of the Product Identity, and which specifically excludes the
+> Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto,
+> designs that are used by a Contributor to identify itself or its products or the
+> associated products contributed to the Open Game License by the Contributor (g)
+> "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate
+> and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your"
+> means the licensee in terms of this agreement.
+>
+> 2. The License: This License applies to any Open Game Content that contains a notice
+> indicating that the Open Game Content may only be Used under and in terms of this
+> License. You must affix such a notice to any Open Game Content that you Use. No
+> terms may be added to or subtracted from this License except as described by the
+> License itself. No other terms or conditions may be applied to any Open Game Content
+> distributed using this License.
+>
+> 3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance
+> of the terms of this License.
+>
+> 4. Grant and Consideration: In consideration for agreeing to use this License, the
+> Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license
+> with the exact terms of this License to Use, the Open Game Content.
+>
+> 5. Representation of Authority to Contribute: If You are contributing original material as
+> Open Game Content, You represent that Your Contributions are Your original creation
+> and/or You have sufficient rights to grant the rights conveyed by this License.
+>
+> 6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this
+> License to include the exact text of the COPYRIGHT NOTICE of any Open Game
+> Content You are copying, modifying or distributing, and You must add the title, the
+> copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any
+> original Open Game Content you Distribute.
+>
+> 7. Use of Product Identity: You agree not to Use any Product Identity, including as an
+> indication as to compatibility, except as expressly licensed in another, independent
+> Agreement with the owner of each element of that Product Identity. You agree not to
+> indicate compatibility or co-adaptability with any Trademark or Registered Trademark
+> in conjunction with a work containing Open Game Content except as expressly
+> licensed in another, independent Agreement with the owner of such Trademark or
+> Registered Trademark. The use of any Product Identity in Open Game Content does
+> not constitute a challenge to the ownership of that Product Identity. The owner of any
+> Product Identity used in Open Game Content shall retain all rights, title and interest in
+> and to that Product Identity.
+>
+> 8. Identification: If you distribute Open Game Content You must clearly indicate which
+> portions of the work that you are distributing are Open Game Content.
+>
+> 9. Updating the License: Wizards or its designated Agents may publish updated versions
+> of this License. You may use any authorized version of this License to copy, modify and
+> distribute any Open Game Content originally distributed under any version of this
+> License.
+>
+> 10. Copy of this License: You MUST include a copy of this License with every copy of the
+> Open Game Content You Distribute.
+>
+> 11. Use of Contributor Credits: You may not market or advertise the Open Game Content
+> using the name of any Contributor unless You have written permission from the
+> Contributor to do so.
+>
+> 12. Inability to Comply: If it is impossible for You to comply with any of the terms of this
+> License with respect to some or all of the Open Game Content due to statute, judicial
+> order, or governmental regulation then You may not Use any Open Game Material so
+> affected.
+>
+> 13. Termination: This License will terminate automatically if You fail to comply with all
+> terms herein and fail to cure such breach within 30 days of becoming aware of the
+> breach. All sublicenses shall survive the termination of this License.
+>
+> 14. Reformation: If any provision of this License is held to be unenforceable, such
+> provision shall be reformed only to the extent necessary to make it enforceable.
+>
+> 15. COPYRIGHT NOTICE
+>
+> Open Game License v 1.0a. Copyright 2000, Wizards of the Coast, Inc.
+>
+> System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors:
+> Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and
+> Dave Arneson.
+>
+> 13th Age. Copyright 2013, Fire Opal Media; Authors: Rob Heinsoo, Jonathan Tweet,
+> based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
+>
+> 13th Age Bestiary. Copyright 2014, Fire Opal Media and Pelgrane Press Ltd; Authors:
+> Ryven Cedyrlle, Rob Heinsoo, Kenneth Hite, Kevin Kulp, ASH LAW, Cal Moore, Steve
+> Townshend, Rob Watkins, Rob Wieland.
+>
+> 13 True Ways. Copyright 2014, Fire Opal Media, Inc.; Authors: Rob Heinsoo, Jonathan
+> Tweet, Robin D. Laws.
+>
+> Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason
+> Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
+>
+> Castles & Crusades, Copyright 2004, Troll Lord Games; Authors: Davis Chenault, Mac
+> Golden.
+>
+> 13th Age Archmage Engine. Copyright 2013-2015, Fire Opal Media. Author: Chad Dylan
+> Long, based on material by Jonathan Tweet, Rob Heinsoo, Ryven Cedyrlle, Kenneth
+> Hite, Kevin Kulp, ASH LAW, Cal Moore, Steve Townshend, Rob Watkins, and Rob
+> Wieland.
+>
+> orb.moe. Copyright 2022, Brian S. Stephan. Author: Brian S. Stephan and friends.