redoing Queen's Reach a bit, restarting Strata

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Brian S. Stephan 2025-11-06 01:12:43 -06:00
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@ -12,7 +12,7 @@ A solo Cypher System game by bss, set in the fantasy world of [Etravar](/etravar
* [Cyne Valbrook](cyne) is an intelligent and exiled spellsword [warrior flavored with magic] who wields an enchanted
weapon.
* [Vaelor Galanodel](vaelor) is an inquisitive high elf wizard [adept] who wields a vast magical grimoire.
* [Vaelor Galanodel](vaelor.md) is an inquisitive high elf wizard [adept] who wields a vast magical grimoire.
## Vaelor
@ -25,15 +25,13 @@ here as fiction when I have opportunity to provide a write-up.
### Queen's Reach
The campaign currently takes place in Queen's Reach, a region on the eastern side of [Trezuria](../etravar/#trezuria).
The campaign currently takes place in Queen's Reach, a region on the eastern side of
[Trezuria](../etravar/index.md#trezuria).
* **E11:** Arrowhaven, a small village, home of [Vaelor Galanodel](vaelor).
* **F7:** The Temple of Poros, 8 clerics and 4 guards, undertaking heretical expansion of the domain of Saint Poros, a
follower of Chandathal, god of the wilds. They believe Poros is their patron, and worthy of true divinity in the
Trezurian pantheon.
* **I4:** Iron Blood fortress, an independent company of men defending the region, nominally allied with Greenhook,
currently tasked with monitoring aganist orcs and the like to the north.
* **L7:** Greenhook, one of the largest cities in Queen's Reach.
* **Arrowhaven**, a small village, home of [Vaelor Galanodel](vaelor.md).
* **The Temple of Poros**
* **Iron Blood**, fortress
* **Greenhook**, one of the largest cities in Queen's Reach.
## Tools and Standards
@ -42,20 +40,18 @@ might in the future.
### Overland Travel
I am using a 3-mile hex in the "kingdom scale" maps. This is a break from where I was using 6-mile hexes, having been
convinced by arguments such as [Down With The 6 Mile
Hex!](https://silverarmpress.com/down-with-the-6-mile-hex-a-modest-proposal/).
| Hex | Unencumbered | Encumbered |
|-----------------------------------|--------------|------------|
| Easy (plains, grasslands, etc.) | 1 hour | 2 hours |
| Rough (hills, forest, etc.) | 2 hours | 4 hours |
| Difficult (mountains, etc.) | 4 hours | 8 hours |
| Terrain | Unencumbered /Day | Encumbered /Day |
|-----------------------------------|-------------------|-----------------|
| Easy (plains, roads, etc.) | 50 miles | 25 miles |
| Rough (hills, forest, etc.) | 25 miles | 12 miles |
| Difficult (mountains, etc.) | 10 miles | 5 miles |
Unencumbered travel is travelling very light with little equipment; most adventurers with a normal amount of gear are
encumbered for purposes of overland travel. Wagons, horses, and the like can make travel unencumbered if the
transportation is suited for the terrain. An adventuring day is usually 8--12 hours of rest, 8 hours of overland
travel, and the remaining left for adventuring.
encumbered for purposes of overland travel. At a steady pace, an adventurer can travel roughly 3 miles per hour, hence
roughly 25 miles a travel day, assuming an adventuring day of 8--12 hours of rest, 8 hours of travel, and the rest of
the time spent adventuring or on downtime.
Wagons, horses, and the like can make travel unencumbered if the transportation is suited for the terrain.
## Cyne

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