redoing Queen's Reach a bit, restarting Strata
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@ -12,7 +12,7 @@ A solo Cypher System game by bss, set in the fantasy world of [Etravar](/etravar
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* [Cyne Valbrook](cyne) is an intelligent and exiled spellsword [warrior flavored with magic] who wields an enchanted
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weapon.
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* [Vaelor Galanodel](vaelor) is an inquisitive high elf wizard [adept] who wields a vast magical grimoire.
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* [Vaelor Galanodel](vaelor.md) is an inquisitive high elf wizard [adept] who wields a vast magical grimoire.
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## Vaelor
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@ -25,15 +25,13 @@ here as fiction when I have opportunity to provide a write-up.
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### Queen's Reach
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The campaign currently takes place in Queen's Reach, a region on the eastern side of [Trezuria](../etravar/#trezuria).
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The campaign currently takes place in Queen's Reach, a region on the eastern side of
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[Trezuria](../etravar/index.md#trezuria).
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* **E11:** Arrowhaven, a small village, home of [Vaelor Galanodel](vaelor).
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* **F7:** The Temple of Poros, 8 clerics and 4 guards, undertaking heretical expansion of the domain of Saint Poros, a
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follower of Chandathal, god of the wilds. They believe Poros is their patron, and worthy of true divinity in the
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Trezurian pantheon.
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* **I4:** Iron Blood fortress, an independent company of men defending the region, nominally allied with Greenhook,
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currently tasked with monitoring aganist orcs and the like to the north.
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* **L7:** Greenhook, one of the largest cities in Queen's Reach.
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* **Arrowhaven**, a small village, home of [Vaelor Galanodel](vaelor.md).
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* **The Temple of Poros**
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* **Iron Blood**, fortress
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* **Greenhook**, one of the largest cities in Queen's Reach.
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## Tools and Standards
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@ -42,20 +40,18 @@ might in the future.
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### Overland Travel
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I am using a 3-mile hex in the "kingdom scale" maps. This is a break from where I was using 6-mile hexes, having been
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convinced by arguments such as [Down With The 6 Mile
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Hex!](https://silverarmpress.com/down-with-the-6-mile-hex-a-modest-proposal/).
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| Hex | Unencumbered | Encumbered |
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|-----------------------------------|--------------|------------|
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| Easy (plains, grasslands, etc.) | 1 hour | 2 hours |
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| Rough (hills, forest, etc.) | 2 hours | 4 hours |
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| Difficult (mountains, etc.) | 4 hours | 8 hours |
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| Terrain | Unencumbered /Day | Encumbered /Day |
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|-----------------------------------|-------------------|-----------------|
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| Easy (plains, roads, etc.) | 50 miles | 25 miles |
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| Rough (hills, forest, etc.) | 25 miles | 12 miles |
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| Difficult (mountains, etc.) | 10 miles | 5 miles |
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Unencumbered travel is travelling very light with little equipment; most adventurers with a normal amount of gear are
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encumbered for purposes of overland travel. Wagons, horses, and the like can make travel unencumbered if the
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transportation is suited for the terrain. An adventuring day is usually 8--12 hours of rest, 8 hours of overland
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travel, and the remaining left for adventuring.
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encumbered for purposes of overland travel. At a steady pace, an adventurer can travel roughly 3 miles per hour, hence
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roughly 25 miles a travel day, assuming an adventuring day of 8--12 hours of rest, 8 hours of travel, and the rest of
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the time spent adventuring or on downtime.
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Wagons, horses, and the like can make travel unencumbered if the transportation is suited for the terrain.
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## Cyne
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