diff --git a/pages/strata/index.md b/pages/strata/index.md index 794cc74..2b852a4 100644 --- a/pages/strata/index.md +++ b/pages/strata/index.md @@ -12,7 +12,7 @@ A solo Cypher System game by bss, set in the fantasy world of [Etravar](/etravar * [Cyne Valbrook](cyne) is an intelligent and exiled spellsword [warrior flavored with magic] who wields an enchanted weapon. -* [Vaelor Galanodel](vaelor) is an inquisitive high elf wizard [adept] who wields a vast magical grimoire. +* [Vaelor Galanodel](vaelor.md) is an inquisitive high elf wizard [adept] who wields a vast magical grimoire. ## Vaelor @@ -25,15 +25,13 @@ here as fiction when I have opportunity to provide a write-up. ### Queen's Reach -The campaign currently takes place in Queen's Reach, a region on the eastern side of [Trezuria](../etravar/#trezuria). +The campaign currently takes place in Queen's Reach, a region on the eastern side of +[Trezuria](../etravar/index.md#trezuria). -* **E11:** Arrowhaven, a small village, home of [Vaelor Galanodel](vaelor). -* **F7:** The Temple of Poros, 8 clerics and 4 guards, undertaking heretical expansion of the domain of Saint Poros, a - follower of Chandathal, god of the wilds. They believe Poros is their patron, and worthy of true divinity in the - Trezurian pantheon. -* **I4:** Iron Blood fortress, an independent company of men defending the region, nominally allied with Greenhook, - currently tasked with monitoring aganist orcs and the like to the north. -* **L7:** Greenhook, one of the largest cities in Queen's Reach. +* **Arrowhaven**, a small village, home of [Vaelor Galanodel](vaelor.md). +* **The Temple of Poros** +* **Iron Blood**, fortress +* **Greenhook**, one of the largest cities in Queen's Reach. ## Tools and Standards @@ -42,20 +40,18 @@ might in the future. ### Overland Travel -I am using a 3-mile hex in the "kingdom scale" maps. This is a break from where I was using 6-mile hexes, having been -convinced by arguments such as [Down With The 6 Mile -Hex!](https://silverarmpress.com/down-with-the-6-mile-hex-a-modest-proposal/). - -| Hex | Unencumbered | Encumbered | -|-----------------------------------|--------------|------------| -| Easy (plains, grasslands, etc.) | 1 hour | 2 hours | -| Rough (hills, forest, etc.) | 2 hours | 4 hours | -| Difficult (mountains, etc.) | 4 hours | 8 hours | +| Terrain | Unencumbered /Day | Encumbered /Day | +|-----------------------------------|-------------------|-----------------| +| Easy (plains, roads, etc.) | 50 miles | 25 miles | +| Rough (hills, forest, etc.) | 25 miles | 12 miles | +| Difficult (mountains, etc.) | 10 miles | 5 miles | Unencumbered travel is travelling very light with little equipment; most adventurers with a normal amount of gear are -encumbered for purposes of overland travel. Wagons, horses, and the like can make travel unencumbered if the -transportation is suited for the terrain. An adventuring day is usually 8--12 hours of rest, 8 hours of overland -travel, and the remaining left for adventuring. +encumbered for purposes of overland travel. At a steady pace, an adventurer can travel roughly 3 miles per hour, hence +roughly 25 miles a travel day, assuming an adventuring day of 8--12 hours of rest, 8 hours of travel, and the rest of +the time spent adventuring or on downtime. + +Wagons, horses, and the like can make travel unencumbered if the transportation is suited for the terrain. ## Cyne diff --git a/pages/strata/queens-reach.png b/pages/strata/queens-reach.png index db7bd4d..c6004bc 100644 Binary files a/pages/strata/queens-reach.png and b/pages/strata/queens-reach.png differ