Dungeon23 #7: hints of demonic influence on the dungeon
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@ -126,6 +126,27 @@ is here yet.]
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(*Effect:* +1 inspiration bonus to attack and damage against demons if the PC makes a small appeal to Marrowmaw after a
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(*Effect:* +1 inspiration bonus to attack and damage against demons if the PC makes a small appeal to Marrowmaw after a
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full heal-up.)
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full heal-up.)
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**BEYOND:** The cave passage continues through this room to the various chambers that make up the [Hell-touched
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Colony](#07-hell-touched-colony).
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## 07. Hell-touched Colony
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> The winding passage leads to a larger cavern broken up by natural rock wall, creating smaller interconnected chambers.
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> Light casts odd shadows from the varying stalagmites and short walls, making it difficult to immediately discern the
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> size and depth of the chamber. The rock gives off a slight warmth.
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Portions of this section of the dungeon have been touched by the Diabolist's influence. Also by the hellbugs. The
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corruption tears through floors of the dungeon, though the depths are not reachable from this area of the first floor.
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**HELLBUGS:** Two hook scuttlers and three giant scorpions prawl the cavern walls and ceilings. They can be spotted with
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a DC 20 skill check, or a DC 15 skill check with ample lighting or dungeonsense or similar extraordinary ability. Adept
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hunters, they will strike if the party splits itself up investigating the cavern, or if it seems their prey is about to
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leave. [Give the giant scorpions a hellish ability, or maybe just fire damage?]
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**TREASURE:** The PCs need to take some time before or after the battle to find it, but one of the chambers contains the
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skeletal remains of a long-since passed adventurer. Resting on the bones is a *+1 cloak of adroit avoidance* and a
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nonmagical ring bearing a family crest. [This should be some kind of nod or hook for something later in the dungeon.]
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# Stat Blocks
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# Stat Blocks
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## Ghoulranha
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## Ghoulranha
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