diff --git a/pages/dungeon23/floor01.md b/pages/dungeon23/floor01.md index caf77bb..31beb6f 100644 --- a/pages/dungeon23/floor01.md +++ b/pages/dungeon23/floor01.md @@ -126,6 +126,27 @@ is here yet.] (*Effect:* +1 inspiration bonus to attack and damage against demons if the PC makes a small appeal to Marrowmaw after a full heal-up.) +**BEYOND:** The cave passage continues through this room to the various chambers that make up the [Hell-touched +Colony](#07-hell-touched-colony). + +## 07. Hell-touched Colony + +> The winding passage leads to a larger cavern broken up by natural rock wall, creating smaller interconnected chambers. +> Light casts odd shadows from the varying stalagmites and short walls, making it difficult to immediately discern the +> size and depth of the chamber. The rock gives off a slight warmth. + +Portions of this section of the dungeon have been touched by the Diabolist's influence. Also by the hellbugs. The +corruption tears through floors of the dungeon, though the depths are not reachable from this area of the first floor. + +**HELLBUGS:** Two hook scuttlers and three giant scorpions prawl the cavern walls and ceilings. They can be spotted with +a DC 20 skill check, or a DC 15 skill check with ample lighting or dungeonsense or similar extraordinary ability. Adept +hunters, they will strike if the party splits itself up investigating the cavern, or if it seems their prey is about to +leave. [Give the giant scorpions a hellish ability, or maybe just fire damage?] + +**TREASURE:** The PCs need to take some time before or after the battle to find it, but one of the chambers contains the +skeletal remains of a long-since passed adventurer. Resting on the bones is a *+1 cloak of adroit avoidance* and a +nonmagical ring bearing a family crest. [This should be some kind of nod or hook for something later in the dungeon.] + # Stat Blocks ## Ghoulranha