From 3ee0e53824a74e2444d35de05ad91cd0075823f3 Mon Sep 17 00:00:00 2001 From: "Brian S. Stephan" Date: Sun, 5 Oct 2025 13:54:00 -0500 Subject: [PATCH] convert Ghorin to 13A --- pages/adventuring/ghorin.md | 81 ++++++++++++++++--------------------- 1 file changed, 34 insertions(+), 47 deletions(-) diff --git a/pages/adventuring/ghorin.md b/pages/adventuring/ghorin.md index cd6c6dc..d24285e 100644 --- a/pages/adventuring/ghorin.md +++ b/pages/adventuring/ghorin.md @@ -1,64 +1,51 @@ Title: Ghorin Description: Kadgar's Adventuring! character. -Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are - trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games - characters and character names, and the distinctive likenesses thereof, are trademarks of Monte - Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook - Games, LLC. Full Disclaimer. +Footer: 13th Age content: This website uses trademarks and/or copyrights owned by Fire Opal Media Inc., + which are used under the Fire Opal Media Inc., 13th Age Community Use Policy. We are expressly + prohibited from charging you to use or access this content. This website is not published, endorsed, + or specifically approved by Fire Opal Media. Forgotten Realms content: Adventuring! is + unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. + Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. -# Ghorin - -Ghorin is a clever mystical sorcerer [adept] who separates mind from body. +# Ghorin (human wizard 1) Ghorin hails from Suzail, the capital city of Cormyr. Tasked with returning a tome to the temple of Oghma after stealing it, he seeks the leader of his group who abandoned the group with the book. -## Cypher System Stat Block +[TBD: One Unique Thing] -* **Might: 10, Speed: 12, Intellect: 16** -* **Effort: 1, Intellect Edge: 1** -* **Cypher Use:** 3 cyphers at a time. +## Stats -### Abilities +## Features and Talents -* **Shatter** -* **Far Step** -* **Onslaught** -* **Push** -* **Third Eye** -* **Passives** - * **Sense Magic** - * **Smart (x2):** +2 to your Intellect Pool. +* **Cantrips:** *alarm*, *arcane mark*, *ghost sound*, *knock*, *light*, *mage hand*, *mending*, *prestidigitation*, + *spark* +* **Cyclic Spells:** cyclic spells are only expended in a battle if cast when the escalation die is 0 or odd. +* **Judicious Casting:** spells have different effects depending on how they are cast. +* **Ritual Magic:** cast spells as rituals [also a good excuse to learn more divination spells]. +* **Evocation:** 1/battle opportunity to add a target to a PD-targeting spell. +* **Prodigious Learner (self-taught):** gain more feats. +* **Wizard's Familiar:** tiny eyestalk (alert, scout) --- ignore certain conditions once by letting your familiar cast + for you, have your familiar help you access a limited-use spell when you're spent. -### Spells +## Feats -* **Hedge Magic** +* Quick to Fight (A) +* Magic Missile (A) +* ... +* ... -### Skills +## Spells and Powers -* **Trained** in all interactions involving lies or trickery -* **Trained** in defense rolls to resist mental effects -* **Trained** in all tasks involving identifying or assessing danger, lies, quality, importance, function, or power -* **Trained** in all actions involving identifying or understanding the supernatural -* **Practiced** with light weapons. -* **Hindered** in any task involving lore, knowledge, or understanding -* **Hindered** in any task involving charm, persuasion, or deception -* **Hindered** with attacks with medium and heavy weapons - -### Arcs - -* **Undo a Wrong** --- Part of a group of thieves who stole a family heirloom from a family which ended up getting - solely pinned on him. He's was caught and tasked by the family to find the item and clear his name. - * **Opening** -* **[Redeem Ibrandul](arcs#redeem-ibrandul)** - -### Cyphers - -* an *eye figurine of far sight* [remote viewer, level 5] --- this small eye allows you to view an area as if you were - there. -* a *stim leaf* [level 5] --- chewing this leaf eases one action. -* *burst of speed* (subtle) [level 2] -* *curative potion* x2 +* **Quick to Fight:** roll initiative twice and choose the result you want. + * ***Adventurer Feat:*** +2 to defenses for the first round if your initiative is higher than all enemies'. +* ***Magic missile:*** Ranged, 1/arc, Quick; no attack roll, 5 force damage, number of rounds this is usable varies. +* ***Ray of frost:*** Ranged, At-Will; Int vs. PD, 9 (2d8) cold damage. +* ***Shocking grasp:*** Close, At-Will, Move; Int vs. PD, 2 (1d3) lightning damage and target pops free, cast recklessly + for more targets. +* ***Color spray:*** Close, Cyclic; 1d4 nearby in a group, Int vs. MD, 9 (2d8) psychic damage, low hp enemies weakened. +* ***Force salvo:*** Ranged, 1/arc; up to 4 nearby, Int vs. PD, 14 (4d6) force damage. +* ***Shield:*** Close, Recharge 11+, Free when hit; force a reroll on an attack hitting you. ### Equipment