start rebuilding my solo character, in case I use it
This commit is contained in:
@@ -1,64 +1,53 @@
|
||||
---
|
||||
Title: Caslius
|
||||
Description: Caslius is a tiefling rogue in the world of Etravar, bss's homebrew setting.
|
||||
Footer: <b>13th Age content:</b> This website uses trademarks and/or copyrights owned by Fire Opal Media Inc.,
|
||||
which are used under the Fire Opal Media Inc., 13th Age Community Use Policy. We are expressly
|
||||
prohibited from charging you to use or access this content. This website is not published, endorsed,
|
||||
or specifically approved by Fire Opal Media.
|
||||
---
|
||||
|
||||
# Caslius (Tiefling Rogue 1)
|
||||
# Caslius (Tiefling Wizard 1)
|
||||
|
||||
Caslius is a tiefling wizard hailing from the Queen's Reach region of [Etravar](../etravar/index.md).
|
||||
|
||||
## Build
|
||||
|
||||
### Backgrounds
|
||||
|
||||
* **Ex-Burclynth Company veteran** (4) --- once one of the best treasure hunters in the Company, Caslius wrote
|
||||
guidebooks still in use throughout Trezuria. But since falling out with them philosophically, he has gone... *rogue*.
|
||||
* **Aera Anon survivor** (4) --- Aera Anon, metropolitan and trade-driven as it is, had more than its fair share of
|
||||
those who looked down on those like Caslius. He's left it, for now, but he knows the city and its people, and
|
||||
especially its alleys and the undeground, like the back of his hand.
|
||||
|
||||
### Ability Scores
|
||||
|
||||
| | Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma |
|
||||
|-------------------|----------|--------------|-----------|--------------|---------|----------|
|
||||
| **Score and Mod** | 8 (-1) | 12 (+1) | 18 (+4) | 12 (+1) | 16 (+3) | 15 (+2) |
|
||||
| **Mod + Level** | +0 | +2 | +5 | +2 | +4 | +3 |
|
||||
| | Strength | Dexterity | Constitution | Wisdom | Intelligence | Charisma |
|
||||
|-----------------|----------|-----------|--------------|---------|--------------|----------|
|
||||
| **Score (Mod)** | 13 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 19 (+4) | 10 (+0) |
|
||||
| **Mod + Level** | +2 | +4 | +3 | +2 | +5 | +1 |
|
||||
|
||||
### Health, Initiative
|
||||
### One Unique Thing
|
||||
|
||||
**Hit Points:** 21 hp; **Recoveries:** 8; **Recovery Dice:** 1d8+1; **Initiative:** +5
|
||||
...
|
||||
|
||||
### Defenses
|
||||
### Icon Relationships
|
||||
|
||||
**Armor Class:** 16; **Physical Defense:** 14; **Mental Defense:** 13
|
||||
...
|
||||
|
||||
### Features and Talents
|
||||
### Backgrounds
|
||||
|
||||
* **Bravado:** gain 1 point by rolling even on initiative or hitting with a rogue attack, or other circumstances, spend
|
||||
it on powers and etc..
|
||||
* **Rush Attack:** 1/turn, rogue melee weapon attack deals extra damage against an enemy not engaged with at start of
|
||||
turn.
|
||||
* **1st level:** +5 (2d4) damage
|
||||
* **Skullduggery:** 2/arc, reroll failed skill roll involving rogue stuff, use a second use to narrate a setup
|
||||
supporting a +3 bonus to the reroll.
|
||||
* **Shadow Walk:** as a quick action before using a standard action, *shadow walk*.
|
||||
* ***Shadow walk:*** Close, At-Will if not engaged, expended if, Quick; +3 vs. nearby enemy w/highest MD, or spend
|
||||
1 Bravado to auto hit, remove self until next turn, where you return nearby and deal double damage.
|
||||
* **Shift, Wriggle, and Roll:** 1/battle, when hit by a nearby enemy, force a reroll with a -3 (Wis).
|
||||
* **Tumble:** +3 bonus to disengage, can avoid intercepts.
|
||||
...
|
||||
|
||||
### Powers
|
||||
### Combat Stats
|
||||
|
||||
* **Curse of Chaos:** 1/battle turn a natural 1-5 attack/save result to a natural 1 + extra curse effect.
|
||||
* **HP:** 24
|
||||
* **AC:** 13, **PD:** 13, **MD:** 14
|
||||
* **Recoveries** (8): 1d6+2
|
||||
* **Initiative:** +4
|
||||
|
||||
### Attacks
|
||||
### Kin Power, Class Features, and Talents
|
||||
|
||||
* **Basic melee:** +5 vs. AC, 1d8+4 damage; 1 damage on a miss
|
||||
* **Basic ranged:** +5 vs. AC, 1d6+4 damage; 1 damage on a miss
|
||||
|
||||
### Equipment
|
||||
|
||||
* 5 daggers (for poking or for throwing)
|
||||
* Leather armor
|
||||
* ***Curse of Chaos*** --- 1/battle, free action, turn an enemy's 1--5 on an attack or save into a natural 1 plus
|
||||
further curse that has their attempt go horribly. Power approximately other kin powers or a little beyond. Example:
|
||||
half damage to themselves and dazed until end of their next turn.
|
||||
* **Cantrips** --- cast Int mod cantrips each battle or approx. 3--6 every five minutes as a standard action. Cantrips:
|
||||
*alarm*, *arcane mark*, *ghost sound*, *knock*, *light*, *mage hand*, *mending*, *prestidigitation*, *spark*.
|
||||
* **Cyclic Spells** --- cyclic usage spells can be cast at least 1/battle, only expended if ED is 0 or odd.
|
||||
* **Judicious Casting** --- some spells have different effects and side effects, can choose which when casting.
|
||||
* **Ritual Magic**
|
||||
* **Evocation** --- 1/battle, when ED 2+, spend a quick action to add an additional target to a spell that targets PD.
|
||||
* **Prodigious Learner*** (schooled) --- three bonus adv.-tier feats, one becomes champ. at 5th level, another becomes
|
||||
epic at 8th level.
|
||||
* **Wizard's Familiar*** --- ...
|
||||
|
||||
Reference in New Issue
Block a user