diff --git a/pages/strata/caslius.md b/pages/strata/caslius.md index 52e56c0..0833db0 100644 --- a/pages/strata/caslius.md +++ b/pages/strata/caslius.md @@ -1,64 +1,53 @@ --- -Title: Caslius -Description: Caslius is a tiefling rogue in the world of Etravar, bss's homebrew setting. Footer: 13th Age content: This website uses trademarks and/or copyrights owned by Fire Opal Media Inc., which are used under the Fire Opal Media Inc., 13th Age Community Use Policy. We are expressly prohibited from charging you to use or access this content. This website is not published, endorsed, or specifically approved by Fire Opal Media. --- -# Caslius (Tiefling Rogue 1) +# Caslius (Tiefling Wizard 1) + +Caslius is a tiefling wizard hailing from the Queen's Reach region of [Etravar](../etravar/index.md). ## Build -### Backgrounds - -* **Ex-Burclynth Company veteran** (4) --- once one of the best treasure hunters in the Company, Caslius wrote - guidebooks still in use throughout Trezuria. But since falling out with them philosophically, he has gone... *rogue*. -* **Aera Anon survivor** (4) --- Aera Anon, metropolitan and trade-driven as it is, had more than its fair share of - those who looked down on those like Caslius. He's left it, for now, but he knows the city and its people, and - especially its alleys and the undeground, like the back of his hand. - ### Ability Scores -| | Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma | -|-------------------|----------|--------------|-----------|--------------|---------|----------| -| **Score and Mod** | 8 (-1) | 12 (+1) | 18 (+4) | 12 (+1) | 16 (+3) | 15 (+2) | -| **Mod + Level** | +0 | +2 | +5 | +2 | +4 | +3 | +| | Strength | Dexterity | Constitution | Wisdom | Intelligence | Charisma | +|-----------------|----------|-----------|--------------|---------|--------------|----------| +| **Score (Mod)** | 13 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 19 (+4) | 10 (+0) | +| **Mod + Level** | +2 | +4 | +3 | +2 | +5 | +1 | -### Health, Initiative +### One Unique Thing -**Hit Points:** 21 hp; **Recoveries:** 8; **Recovery Dice:** 1d8+1; **Initiative:** +5 +... -### Defenses +### Icon Relationships -**Armor Class:** 16; **Physical Defense:** 14; **Mental Defense:** 13 +... -### Features and Talents +### Backgrounds -* **Bravado:** gain 1 point by rolling even on initiative or hitting with a rogue attack, or other circumstances, spend - it on powers and etc.. -* **Rush Attack:** 1/turn, rogue melee weapon attack deals extra damage against an enemy not engaged with at start of - turn. - * **1st level:** +5 (2d4) damage -* **Skullduggery:** 2/arc, reroll failed skill roll involving rogue stuff, use a second use to narrate a setup - supporting a +3 bonus to the reroll. -* **Shadow Walk:** as a quick action before using a standard action, *shadow walk*. - * ***Shadow walk:*** Close, At-Will if not engaged, expended if, Quick; +3 vs. nearby enemy w/highest MD, or spend - 1 Bravado to auto hit, remove self until next turn, where you return nearby and deal double damage. -* **Shift, Wriggle, and Roll:** 1/battle, when hit by a nearby enemy, force a reroll with a -3 (Wis). -* **Tumble:** +3 bonus to disengage, can avoid intercepts. +... -### Powers +### Combat Stats -* **Curse of Chaos:** 1/battle turn a natural 1-5 attack/save result to a natural 1 + extra curse effect. +* **HP:** 24 +* **AC:** 13, **PD:** 13, **MD:** 14 +* **Recoveries** (8): 1d6+2 +* **Initiative:** +4 -### Attacks +### Kin Power, Class Features, and Talents -* **Basic melee:** +5 vs. AC, 1d8+4 damage; 1 damage on a miss -* **Basic ranged:** +5 vs. AC, 1d6+4 damage; 1 damage on a miss - -### Equipment - -* 5 daggers (for poking or for throwing) -* Leather armor +* ***Curse of Chaos*** --- 1/battle, free action, turn an enemy's 1--5 on an attack or save into a natural 1 plus + further curse that has their attempt go horribly. Power approximately other kin powers or a little beyond. Example: + half damage to themselves and dazed until end of their next turn. +* **Cantrips** --- cast Int mod cantrips each battle or approx. 3--6 every five minutes as a standard action. Cantrips: + *alarm*, *arcane mark*, *ghost sound*, *knock*, *light*, *mage hand*, *mending*, *prestidigitation*, *spark*. +* **Cyclic Spells** --- cyclic usage spells can be cast at least 1/battle, only expended if ED is 0 or odd. +* **Judicious Casting** --- some spells have different effects and side effects, can choose which when casting. +* **Ritual Magic** +* **Evocation** --- 1/battle, when ED 2+, spend a quick action to add an additional target to a spell that targets PD. +* **Prodigious Learner*** (schooled) --- three bonus adv.-tier feats, one becomes champ. at 5th level, another becomes + epic at 8th level. +* **Wizard's Familiar*** --- ...