relative links to stuff in the Emerald Flame index

This commit is contained in:
Brian S. Stephan 2025-09-18 17:17:47 -05:00
parent adc505ba86
commit 04208f59a6
Signed by: bss
GPG Key ID: 3DE06D3180895FCB

View File

@ -3,9 +3,9 @@ Description: bss's play by email TTRPG meta-campaign.
# Emerald Flame # Emerald Flame
Emerald Flame is a PBEM Cypher System campaign set in my "house" setting of [Etravar](/etravar/). I run my campaigns Emerald Flame is a PBEM Cypher System campaign set in my "house" setting of [Etravar](../etravar/index.md). I run my
pretty free-form, with setting details filled in by everyone as we go, so there's no premeditated plot to start with, campaigns pretty free-form, with setting details filled in by everyone as we go, so there's no premeditated plot to
other than exploring a high fantasy game and seeing where it takes us. start with, other than exploring a high fantasy game and seeing where it takes us.
I'll fill this page in as the game progresses, but for now, here's some starting and organizing information. I'll fill this page in as the game progresses, but for now, here's some starting and organizing information.
@ -46,9 +46,9 @@ here](https://lists.incorporeal.org/hyperkitty/list/emerald-flame@lists.incorpor
refer to an old post in order to read and/or reply to it (which you can do from inside the web interface, if you are refer to an old post in order to read and/or reply to it (which you can do from inside the web interface, if you are
logged in). logged in).
A draft of thoughts on how to conduct our game over email is available [here](/play-by-email). These are some things A draft of thoughts on how to conduct our game over email is available [here](../play-by-email.md). These are some
I've learned from similar ventures in the past, and also some ideas that I think should be good --- but they are just things I've learned from similar ventures in the past, and also some ideas that I think should be good --- but they are
guidelines, and of course malleable to our group's needs. just guidelines, and of course malleable to our group's needs.
### Reminders and Pings ### Reminders and Pings
@ -60,12 +60,12 @@ very low traffic, and optional.
## Cypher System ## Cypher System
I love [the Cypher System](/cypher/). It's a flexible system with a lot of room for homebrew and game-specific rules, I love [the Cypher System](../cypher/index.md). It's a flexible system with a lot of room for homebrew and game-specific
with rich character customization options, and yet the core game mechanic is pretty simple and well-suited for rules, with rich character customization options, and yet the core game mechanic is pretty simple and well-suited for
asynchronous play. There's a great rendering of [the Cypher System Reference asynchronous play. There's a great rendering of [the Cypher System Reference
Document](https://callmepartario.github.io/og-csrd/) that I suggest reading if you are not familiar with the game, and I Document](https://callmepartario.github.io/og-csrd/) that I suggest reading if you are not familiar with the game, and I
also have some ever-expanding [set of homebrew and house rules](https://orb.moe/cypher/#homebrew-and-house-rules) that also have some ever-expanding [set of homebrew and house rules](../cypher/index.md#homebrew-and-house-rules) that will
will probably be relevant to the game. probably be relevant to the game.
### Character Creation ### Character Creation