diff --git a/pages/emerald-flame/index.md b/pages/emerald-flame/index.md index 3b66601..742bd2a 100644 --- a/pages/emerald-flame/index.md +++ b/pages/emerald-flame/index.md @@ -3,9 +3,9 @@ Description: bss's play by email TTRPG meta-campaign. # Emerald Flame -Emerald Flame is a PBEM Cypher System campaign set in my "house" setting of [Etravar](/etravar/). I run my campaigns -pretty free-form, with setting details filled in by everyone as we go, so there's no premeditated plot to start with, -other than exploring a high fantasy game and seeing where it takes us. +Emerald Flame is a PBEM Cypher System campaign set in my "house" setting of [Etravar](../etravar/index.md). I run my +campaigns pretty free-form, with setting details filled in by everyone as we go, so there's no premeditated plot to +start with, other than exploring a high fantasy game and seeing where it takes us. I'll fill this page in as the game progresses, but for now, here's some starting and organizing information. @@ -46,9 +46,9 @@ here](https://lists.incorporeal.org/hyperkitty/list/emerald-flame@lists.incorpor refer to an old post in order to read and/or reply to it (which you can do from inside the web interface, if you are logged in). -A draft of thoughts on how to conduct our game over email is available [here](/play-by-email). These are some things -I've learned from similar ventures in the past, and also some ideas that I think should be good --- but they are just -guidelines, and of course malleable to our group's needs. +A draft of thoughts on how to conduct our game over email is available [here](../play-by-email.md). These are some +things I've learned from similar ventures in the past, and also some ideas that I think should be good --- but they are +just guidelines, and of course malleable to our group's needs. ### Reminders and Pings @@ -60,12 +60,12 @@ very low traffic, and optional. ## Cypher System -I love [the Cypher System](/cypher/). It's a flexible system with a lot of room for homebrew and game-specific rules, -with rich character customization options, and yet the core game mechanic is pretty simple and well-suited for +I love [the Cypher System](../cypher/index.md). It's a flexible system with a lot of room for homebrew and game-specific +rules, with rich character customization options, and yet the core game mechanic is pretty simple and well-suited for asynchronous play. There's a great rendering of [the Cypher System Reference Document](https://callmepartario.github.io/og-csrd/) that I suggest reading if you are not familiar with the game, and I -also have some ever-expanding [set of homebrew and house rules](https://orb.moe/cypher/#homebrew-and-house-rules) that -will probably be relevant to the game. +also have some ever-expanding [set of homebrew and house rules](../cypher/index.md#homebrew-and-house-rules) that will +probably be relevant to the game. ### Character Creation