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Title: Clouds and Chimeras
# Clouds and Chimeras
## The Party
### Harve'i
### Sleznik
### Thorbert
## House Rules
* [bss's Toughness](../bss's-toughness)
* [Influence Points](../influence-points)
## Play Notes
### Session 1
The party of Sleznik, Harve'i, Thorbert, Girael, and Tasha encounter goblins breaking into Rio's
Curios, a shop of various magic trinkets and similar in the town of Highwind. Their particular
target was a codex on the creation of dracoliches, which Rio was holding. A local necromancer
desired the codex.
Killing the goblins and learning of the plot, the party decided to chase the goblins, while Rio fled
(to the necromancer's) with the codex.
### Session... 11?
* They go back to the keep proper
* Captain asks about the orb
* Party plays dumb
* Actually, Alex smuggled it in a centipede
* They fail their bluffing to convince the captain they don't have it
* **Noah uses Diabolist confilcted 6 to say that demons strike the outside
of the keep as a distraction**
* Demon stuff happening outside draws most of the attention out
* ... but Noah is very obviously Diabolist-y now, and the guards attack!
* Four guards and a captain and warmage attack, but the latter two flee
* They kill (!) they guards.
* They make it top side, see everyone fighting a big demon, and go the other
way
* If they're leaving the demon, they're making a grave mistake
* They're kind of making an argument for the greater Crusader good which
lets them avoid the demon
* In an insane series of DM rolls, Thorbert can know any secret, and he
thus suddenly learns the alchemical formula to the philosopher's stone.
**I will provide this to Noah by next session.** (the life/immortality one)
* **Noah Archmage conflicted 6** --- they pour flaming oil on the demon, and
the wizard nullifies the fire resistance of the demon, so the demon is
dead and the party helped. Yay!
* Then they get the heck out of the keep.
* Reminder: **Thorbert's orb is the one from Brandon's sidequest to give
it to the PoS**
* Harve'i figures out where they are now after they ride away --- **they
are a bit north of of Foothold**
* They started at Horizon, so they went some distance away. Magic!
* They're thinking of making their way to Foothold and see if they can take
a boat to the Midland Sea, and go from there to Shadow Port and/or
Horizon.
* They see an airship flying overhead after a couple days, the
**[REDACTED]**'s airship, going back to the Crusader's keep to
**[REDACTED]** (but they of course don't know that the
keep is kinda in a bad shape right now).
* Harve'i flies up there to see what's going on with them.
* Harve'i says he's going to Horizon.
* Guy says that there **has been weird sudden magical surges going on in
Horizon, but they don't know why or didn't before they flew away.**
* Harve'i takes his leave and flies away.
* **Sleznik (The Three negative 6) somehow knows how to make airship
engines.**
### Session 12
* They see weird animals as they go, Harve'i leads them further in
* He was being pulled to the area by the forest, it felt like
* They see the tree and go into it
* marching order: Sleznik, Harve'i, Thorbert
* Sleznik starts messing with one of the skeletons
* Battle
* Harve'i takes the fake gems, the ward is tripped
* Sleznik loots the jars, 90 gp
* Battle, with the ward
* Harve'i's "nice" gems are laughing at him!
* Harve'i/Thorbert feel the need to purge the place of its evil
* Harve'i feels bad about the demon stuff... maybe that's why he wants
to cleanse it.