Title: Clouds and Chimeras # Clouds and Chimeras ## The Party ### Harve'i ### Sleznik ### Thorbert ## House Rules * [bss's Toughness](../bss's-toughness) * [Influence Points](../influence-points) ## Play Notes ### Session 1 The party of Sleznik, Harve'i, Thorbert, Girael, and Tasha encounter goblins breaking into Rio's Curios, a shop of various magic trinkets and similar in the town of Highwind. Their particular target was a codex on the creation of dracoliches, which Rio was holding. A local necromancer desired the codex. Killing the goblins and learning of the plot, the party decided to chase the goblins, while Rio fled (to the necromancer's) with the codex. ### Session... 11? * They go back to the keep proper * Captain asks about the orb * Party plays dumb * Actually, Alex smuggled it in a centipede * They fail their bluffing to convince the captain they don't have it * **Noah uses Diabolist confilcted 6 to say that demons strike the outside of the keep as a distraction** * Demon stuff happening outside draws most of the attention out * ... but Noah is very obviously Diabolist-y now, and the guards attack! * Four guards and a captain and warmage attack, but the latter two flee * They kill (!) they guards. * They make it top side, see everyone fighting a big demon, and go the other way * If they're leaving the demon, they're making a grave mistake * They're kind of making an argument for the greater Crusader good which lets them avoid the demon * In an insane series of DM rolls, Thorbert can know any secret, and he thus suddenly learns the alchemical formula to the philosopher's stone. **I will provide this to Noah by next session.** (the life/immortality one) * **Noah Archmage conflicted 6** --- they pour flaming oil on the demon, and the wizard nullifies the fire resistance of the demon, so the demon is dead and the party helped. Yay! * Then they get the heck out of the keep. * Reminder: **Thorbert's orb is the one from Brandon's sidequest to give it to the PoS** * Harve'i figures out where they are now after they ride away --- **they are a bit north of of Foothold** * They started at Horizon, so they went some distance away. Magic! * They're thinking of making their way to Foothold and see if they can take a boat to the Midland Sea, and go from there to Shadow Port and/or Horizon. * They see an airship flying overhead after a couple days, the **[REDACTED]**'s airship, going back to the Crusader's keep to **[REDACTED]** (but they of course don't know that the keep is kinda in a bad shape right now). * Harve'i flies up there to see what's going on with them. * Harve'i says he's going to Horizon. * Guy says that there **has been weird sudden magical surges going on in Horizon, but they don't know why or didn't before they flew away.** * Harve'i takes his leave and flies away. * **Sleznik (The Three negative 6) somehow knows how to make airship engines.** ### Session 12 * They see weird animals as they go, Harve'i leads them further in * He was being pulled to the area by the forest, it felt like * They see the tree and go into it * marching order: Sleznik, Harve'i, Thorbert * Sleznik starts messing with one of the skeletons * Battle * Harve'i takes the fake gems, the ward is tripped * Sleznik loots the jars, 90 gp * Battle, with the ward * Harve'i's "nice" gems are laughing at him! * Harve'i/Thorbert feel the need to purge the place of its evil * Harve'i feels bad about the demon stuff... maybe that's why he wants to cleanse it.