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Title: Clouds and Chimeras

Clouds and Chimeras

The Party

Harve'i

Sleznik

Thorbert

House Rules

Play Notes

Session 1

The party of Sleznik, Harve'i, Thorbert, Girael, and Tasha encounter goblins breaking into Rio's Curios, a shop of various magic trinkets and similar in the town of Highwind. Their particular target was a codex on the creation of dracoliches, which Rio was holding. A local necromancer desired the codex.

Killing the goblins and learning of the plot, the party decided to chase the goblins, while Rio fled (to the necromancer's) with the codex.

Session... 11?

  • They go back to the keep proper
  • Captain asks about the orb
  • Party plays dumb
  • Actually, Alex smuggled it in a centipede
  • They fail their bluffing to convince the captain they don't have it
  • Noah uses Diabolist confilcted 6 to say that demons strike the outside of the keep as a distraction
  • Demon stuff happening outside draws most of the attention out
  • ... but Noah is very obviously Diabolist-y now, and the guards attack!
  • Four guards and a captain and warmage attack, but the latter two flee
  • They kill (!) they guards.
  • They make it top side, see everyone fighting a big demon, and go the other way
  • If they're leaving the demon, they're making a grave mistake
  • They're kind of making an argument for the greater Crusader good which lets them avoid the demon
  • In an insane series of DM rolls, Thorbert can know any secret, and he thus suddenly learns the alchemical formula to the philosopher's stone. I will provide this to Noah by next session. (the life/immortality one)
  • Noah Archmage conflicted 6 --- they pour flaming oil on the demon, and the wizard nullifies the fire resistance of the demon, so the demon is dead and the party helped. Yay!
  • Then they get the heck out of the keep.
  • Reminder: Thorbert's orb is the one from Brandon's sidequest to give it to the PoS
  • Harve'i figures out where they are now after they ride away --- they are a bit north of of Foothold
  • They started at Horizon, so they went some distance away. Magic!
  • They're thinking of making their way to Foothold and see if they can take a boat to the Midland Sea, and go from there to Shadow Port and/or Horizon.
  • They see an airship flying overhead after a couple days, the [REDACTED]'s airship, going back to the Crusader's keep to [REDACTED] (but they of course don't know that the keep is kinda in a bad shape right now).
  • Harve'i flies up there to see what's going on with them.
  • Harve'i says he's going to Horizon.
  • Guy says that there has been weird sudden magical surges going on in Horizon, but they don't know why or didn't before they flew away.
  • Harve'i takes his leave and flies away.
  • Sleznik (The Three negative 6) somehow knows how to make airship engines.

Session 12

  • They see weird animals as they go, Harve'i leads them further in
  • He was being pulled to the area by the forest, it felt like
  • They see the tree and go into it
  • marching order: Sleznik, Harve'i, Thorbert
  • Sleznik starts messing with one of the skeletons
  • Battle
  • Harve'i takes the fake gems, the ward is tripped
  • Sleznik loots the jars, 90 gp
  • Battle, with the ward
  • Harve'i's "nice" gems are laughing at him!
  • Harve'i/Thorbert feel the need to purge the place of its evil
  • Harve'i feels bad about the demon stuff... maybe that's why he wants to cleanse it.