2023-01-17 22:27:54 -06:00
|
|
|
Title: Ramaria
|
|
|
|
Description: Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings.
|
|
|
|
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
|
|
|
|
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
|
|
|
|
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
|
|
|
|
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
|
|
|
|
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
|
|
|
|
|
|
|
|
# Ramaria
|
|
|
|
|
|
|
|
Work in progress.
|
|
|
|
|
|
|
|
*Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings.*
|
|
|
|
|
|
|
|
* **Might 12, Speed 10, Intellect 18**
|
2023-01-18 14:19:57 -06:00
|
|
|
* **Effort:** 1
|
|
|
|
* **Intellect Edge:** 1
|
|
|
|
* **Cyphers:** 2
|
|
|
|
* **Skills:** Trained in learning something new, trained in geography and history, trained in dungeon and cavern
|
2023-01-18 19:17:00 -06:00
|
|
|
ecology, trained in Intellect defense.
|
|
|
|
* **Inabilities:** Tasks to hear or notice dangers are hindered, Initiative actions are hindered.
|
|
|
|
* **Equipment:** *TODO:* Appropriate clothing, a light weapon, three books, and other equipment worth 3d6+90 gp.
|
2023-01-18 14:19:57 -06:00
|
|
|
* **Weapons:** Can use light and medium weapons without penalty, inability with heavy weapons
|
|
|
|
* **Abilities:** Blessing of the Gods (health, protection), Practiced With Medium Weapons, Terrifying Presence,
|
|
|
|
Encouragement, Enthrall.
|
|
|
|
* **Fungal Companion (2 Might points):** During a rest, before making your recovery roll, you sprout a tiny fungal
|
|
|
|
familiar which can aid you. It is intelligent, and you share a mental connection with the fungal companion, but it
|
|
|
|
cannot itself speak. It can act as a scout and inform you of an area it is running reconnaissance on, and can be given
|
|
|
|
simple commands to follow as part of a normal action. The familiar is a loyal companion and lives until it takes
|
|
|
|
damage, or would be otherwise destroyed (see below).
|
|
|
|
* **Burst:** You may command the fungal companion to explode in a burst of poisonous spores. Make a Might roll, on a
|
|
|
|
success, the poison inflicts 3 points of damage or hinders the poisoned creature's actions for one minute (your
|
|
|
|
choice). The fungal companion is destroyed in the process. Action.
|
|
|
|
* **Arc:** *TODO*
|
2023-01-17 22:27:54 -06:00
|
|
|
|
|
|
|
[I went with a traditional cleric, support (especially healing) with some combat ability and commanding abilities. This
|
|
|
|
lead me more towards Speaker than Adept, which you could probably go either way on with a different vision than mine. I
|
|
|
|
didn't really know what to do with your non-racial descriptor. Also note that I came up with
|
|
|
|
[fungoid](../homebrew#fungoid) on my own, so it may need tweaking.]
|